Zenda min Jaleh
Concept
Campaign: Desert Truths
Race: Genie
Subrace: Janni
Type: Outsider (Native)
Class: Druid
Subclass: Desert Priest
Concept: World Dancer
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: LM
Origin: Hajik Isles, Northeastern Yadahn
Current Residence: Central Aria Desert, Verdentia
Description
Hit Points: 77
Hit Dice: 6d8+18 and 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 20 ft.
Gender: F
Skin/Eyes/Hair: Tanned/brown/black
Apparent Age: 25
Real Age: 146
Height/Weight: 5'10"/138 lb.
Alignment: True Neutral
Deity: Kabril Ali al-Zalazil
Abilities
Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 17 (+3)
Intelligence: 20 (+5)
Wisdom: 22 (+6)
Charisma: 20 (+5)
Saving Throws
Fortitude: +11
Reflex: +11
Will: +12
Combat
Initiative: +8
Base Attack Bonus: +6/+1
Grapple: +9
Melee: +9
Ranged: +12
Armor Class *: 21=10+3+1+6+0+1+0+0
Armor Class (flat-footed): 15=10+3+1+0+1+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Combat Expertise
Dodge
Mobility
Scribe Scroll
Improved Trip
Spring Attack
Flaws
Neurotic (delusions of grandeur)
Overconfident
Traits
Passionate
Torpid
Special Abilities (Racial)
Flight (perfect)
Elemental toughness (+1 natural AC)
Darkvision 60 ft.
Telepathy 100 ft.
Resistance to fire 10
Elemental endurance (survive 48 hours on elemental planes)
Spell-like abilities: at will -- plane shift (DC 22, self plus 8 others, CL 13th); 3/day -- invisibility (self only), speak with animals (CL 12th); 2/day -- change size (DC 17, CL 7th); 1/day -- create food and water (CL 7th), ethereal jaunt (1 hour, CL 12th)
Favored Class: Rogue
Special Abilities (Class)
Divine (druid) spells
Animal companion
Spontaneous casting (summon nature's ally spells)
Wild empathy (+8)
Nature sense
No metal armor
Desert Priest: +1 to Knowledge (nature), Listen, Spot, and Survival Skill checks; animal companion gains +1 to attack while in a desert environment and if it is native to such environments
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, shields
Spells
Class: Druid
Spells Per Day: 3/3/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: cure light wounds, magic stone, faerie fire; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 10/5
Appraise +6, Balance +5, Bluff +10, Climb +2, Concentration +13, Craft (alchemy) +6, Diplomacy +17, Disguise +5, Escape Artist +15, Forgery +5, Gather Information +5, Handle Animal +10, Heal +13, Hide +5, Intimidate +7, Jump +2, Knowledge (nature) +13, Knowledge (planes) +8, Listen +17, Move Silently +9, Perform (dance) +10, Profession (scribe) +7, Ride +11, Search +5, Sense Motive +8, Spellcraft +15, Spot +17, Survival +14, Swim +2, Use Rope +8
Languages: Common, Common (Yadahn), Aquan, Auran, Druidic, Ignan, Terran
Weapons
Weapon: Masterwork scimitar
Attack Bonus: +10
Damage: 1d6+3 (4-9)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Spear
Attack Bonus: +9 or +12
Damage: 1d8+4 or 1d8+3 (5-12 or 4-11)
Critical: x3
Weight: 6 lb.
Range: 20 ft.
Type: Piercing
Notes: x2 damage if set vs. charge
Weapon: Dagger
Attack Bonus: +9 or +12
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Sling
Attack Bonus: +12
Damage: 1d4+3 (4-7)
Critical: x2
Weight: 0+10 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (20), daggers (2), spears (1)
Armor
Armor: +1 leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), spell component pouch (2), scroll cases: 4 (2), inkpen (0), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), sunrods: 2 (2), antitoxin (0)
Home Possessions: --
Magic Items: +1 leather armor (15), potion of cure serious wounds (.5)
Spell Components (valuable): --
Weight: 75 lb. (Light Load: 76 lb.)
Wealth
Platinum: 3
Gold: 9
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Don't Tread on Me
Honor: 5
Reputation: +0
Livestock
none