Zenda min Jaleh


Concept

Campaign: Desert Truths
Race: Genie
Subrace: Janni
Type: Outsider (Native)
Class: Druid
Subclass: Desert Priest
Concept: World Dancer
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: LM
Origin: Hajik Isles, Northeastern Yadahn
Current Residence: Central Aria Desert, Verdentia

Description

Hit Points: 77
Hit Dice: 6d8+18 and 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 20 ft.
Gender: F
Skin/Eyes/Hair: Tanned/brown/black
Apparent Age: 25
Real Age: 146
Height/Weight: 5'10"/138 lb.
Alignment: True Neutral
Deity: Kabril Ali al-Zalazil


Abilities

Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 17 (+3)
Intelligence: 20 (+5)
Wisdom: 22 (+6)
Charisma: 20 (+5)


Saving Throws

Fortitude: +11
Reflex: +11
Will: +12


Combat

Initiative: +8
Base Attack Bonus: +6/+1
Grapple: +9
Melee: +9
Ranged: +12
Armor Class *: 21=10+3+1+6+0+1+0+0
Armor Class (flat-footed): 15=10+3+1+0+1+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Combat Expertise
  • Dodge
  • Mobility
  • Scribe Scroll
  • Improved Trip
  • Spring Attack


    Flaws

  • Neurotic (delusions of grandeur)
  • Overconfident


    Traits

  • Passionate
  • Torpid


    Special Abilities (Racial)

  • Flight (perfect)
  • Elemental toughness (+1 natural AC)
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Resistance to fire 10
  • Elemental endurance (survive 48 hours on elemental planes)
  • Spell-like abilities: at will -- plane shift (DC 22, self plus 8 others, CL 13th); 3/day -- invisibility (self only), speak with animals (CL 12th); 2/day -- change size (DC 17, CL 7th); 1/day -- create food and water (CL 7th), ethereal jaunt (1 hour, CL 12th)

    Favored Class: Rogue


    Special Abilities (Class)

  • Divine (druid) spells
  • Animal companion
  • Spontaneous casting (summon nature's ally spells)
  • Wild empathy (+8)
  • Nature sense
  • No metal armor
  • Desert Priest: +1 to Knowledge (nature), Listen, Spot, and Survival Skill checks; animal companion gains +1 to attack while in a desert environment and if it is native to such environments

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields


    Spells

    Class: Druid
    Spells Per Day: 3/3/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: cure light wounds, magic stone, faerie fire; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 10/5
    Appraise +6, Balance +5, Bluff +10, Climb +2, Concentration +13, Craft (alchemy) +6, Diplomacy +17, Disguise +5, Escape Artist +15, Forgery +5, Gather Information +5, Handle Animal +10, Heal +13, Hide +5, Intimidate +7, Jump +2, Knowledge (nature) +13, Knowledge (planes) +8, Listen +17, Move Silently +9, Perform (dance) +10, Profession (scribe) +7, Ride +11, Search +5, Sense Motive +8, Spellcraft +15, Spot +17, Survival +14, Swim +2, Use Rope +8
    Languages: Common, Common (Yadahn), Aquan, Auran, Druidic, Ignan, Terran


    Weapons

  • Weapon: Masterwork scimitar
    Attack Bonus: +10
    Damage: 1d6+3 (4-9)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Spear
    Attack Bonus: +9 or +12
    Damage: 1d8+4 or 1d8+3 (5-12 or 4-11)
    Critical: x3
    Weight: 6 lb.
    Range: 20 ft.
    Type: Piercing
    Notes: x2 damage if set vs. charge

  • Weapon: Dagger
    Attack Bonus: +9 or +12
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Sling
    Attack Bonus: +12
    Damage: 1d4+3 (4-7)
    Critical: x2
    Weight: 0+10 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: --

    Ammunition: Bullets (20), daggers (2), spears (1)


    Armor

    Armor: +1 leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --

    Shield: Light wooden shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 5 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), spell component pouch (2), scroll cases: 4 (2), inkpen (0), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), healer's kit: 10 uses (1), sunrods: 2 (2), antitoxin (0)
    Home Possessions: --
    Magic Items: +1 leather armor (15), potion of cure serious wounds (.5)
    Spell Components (valuable): --
    Weight: 75 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 3
    Gold: 9
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Don't Tread on Me
    Honor: 5
    Reputation: +0


    Livestock

    none