Zakisn Matruit


Concept

Campaign: Out of Darkness
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Cleric
Subclass: Mystic
Concept: Outcast Antihero
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LL
Origin: Adiniren-Zeryl, Verdentia
Current Residence: Orion, Verdentia

Description

Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/Red/Silver-White
Apparent Age: 28
Real Age: 139
Height/Weight: 5'4"/144 lb.
Alignment: True Neutral
Deity: Myrkule


Abilities

Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 16 (+3)


Saving Throws

Fortitude: +5
Reflex: +5
Will: +6


Combat

Initiative: +5
Base Attack Bonus: +0
Grapple: +4
Melee: +4
Ranged: +5
Armor Class *: 20=10+4+1+5+0+0+0+0+0
Armor Class (flat-footed): 15=10+5+0
Armor Class (vs. touch attacks): 15=10+5+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Dodge
  • At Home in the Deep


    Flaws

  • Spell-locked (arcane)
  • Incapable


    Traits

  • Distinctive
  • Pious


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Immune to sleep
  • +2 saves vs. enchantments
  • +2 Will saves vs. spells
  • Spell resistance 12
  • Keen senses
  • Martial heritage
  • Spell-like abilities: 1/day -- dancing lights, darkness, faerie fire (CL 1st)
  • Light blindness

    Favored Class: Wizard


    Special Abilities (Class)

  • Divine (cleric) spells
  • No evil spells
  • Spontaneous casting (cure spells)
  • Turn undead: 6/day (+1)
  • Domain: Luck – 1/day, reroll a dice roll before result seen
  • Domain: Trickery – Bluff, Disguise, and Hide added to class skills
  • Mystic: +1 damage to clerical evocation spells

    Weapon Proficiencies: Simple, rapier, short sword, hand crossbow

    Armor Proficiencies: Light, medium, heavy, shields (not tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, detect poison, read magic; Level 1: bless, sanctuary, disguise self*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance +4, Bluff +4, Climb +3, Concentration +7, Diplomacy +4, Disguise +3, Escape Artist +4, Forgery +3, Gather Information +3, Heal +5, Hide +6, Intimidate +3, Jump +3, Knowledge (arcana) +7, Knowledge (religion) +5, Knowledge (planes) +4, Listen +6, Move Silently +4, Ride +5, Search +5, Sense Motive +2, Spellcraft +7, Spot +6, Survival +4, Swim +2, Use Rope +7
    Languages: Common, Elven, Abyssal, Drow Sign Language, Draconic, Undercommon


    Weapons

  • Weapon: Masterwork rapier
    Attack Bonus: +5
    Damage: 1d6+4 (5-10)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Light mace
    Attack Bonus: +4
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +4 or +5
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +5
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Daggers (1), bolts (20)


    Armor

    Armor: Mithral shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --

    Shield: Light steel shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), whetstone (1), spell component pouch (2), silver holy symbol (1), inkpen (0), scroll cases: 2 (1), waterskin (4), trail rations: 3 days (3), antitoxin (0)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 60 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: --
    Gold: 27
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: --
    Honor: 0
    Reputation: +1


    Livestock

    none