Zageus Wrigh


Concept

Campaign: Black and White
Race: Human
Subrace: Estonen (Elan)
Type: Humanoid
Class: Wizard (Necromancer)
Subclass: Necromancy Specialist
Concept: Thanatologist
Level: 3
Level Adjustment: +0
XP: 3,944 (6,000/10,000)
Station: MM
Origin: Tate, Elan
Current Residence: Liberia, Verdentia

Description

Hit Points: 17
Hit Dice: 3d4+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/brown
Apparent Age: 28
Real Age: 25
Height/Weight: 6'1"/174 lb.
Alignment: Lawful Neutral
Deity: Ewavnia


Abilities

Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 15 (+2)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 11 (+0)


Saving Throws

Fortitude: +0
Reflex: +4
Will: +5


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +3
Melee: +3
Ranged: +2
Armor Class *: 13=10+0+0+3+0+0+0+0
Armor Class (flat-footed): 10=10+0+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (necromancy)
  • Dodge
  • Greater Spell Focus (necromancy)
  • dsdsds
  • dsdsds


    Flaws

  • Meager Fortitude
  • Shaky


    Traits

  • Absent-Minded
  • Bookworm


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Warrior's heritage

    Favored Class: Any


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • School specialty: necromancy
  • Prohibited schools: enchantment, illusion
  • Necromancy Specialist: casting time for necromancy school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow, hand crossbow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4+1/4+1/2+1/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, touch of fatigue, disrupt undead x2*; Level 1: detect undead, burning hands, chill touch, magic missile, ray of enfeeblement*; Level 2: Melf's acid arrow, scorching ray, command undead*; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 49): Level 0: acid splash, arcane mark, dancing lights, detect magic, detect poison, disrupt undead, flare, mage hand, mending, message, open/close, prestidigitation, light, ray of frost, resistance, touch of fatigue; Level 1: chill touch, ray of enfeeblement, burning hands, magic missile, identify, mage armor, cause fear, protection from evil, detect undead, magic weapon, alarm; Level 2: command undead, web, spectral hand, scorching ray, Melf's acid arrow, alter self, fox's cunning, cat's grace, blindness/deafness, flaming sphere, protection from arrows, ghoul touch; Level 3: dsdsds; Level 4: dsdsds; Level 5: dsdsds; Level 6: dsdsds; Level 7: dsdsds; Level 8: dsdsds; Level 9: dsdsds

    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 6/3
    Appraise +5, Balance +3, Bluff -1, Climb +2, Concentration +8, Craft (alchemy) +9, Decipher Script +8, Diplomacy -1, Disguise -1, Escape Artist +3, Forgery +5, Gather Information -1, Heal +2, Hide +3, Intimidate -1, Jump +2, Knowledge (arcana) +11, Knowledge (architecture) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +10, Listen +1, Move Silently +3, Profession (scribe) +5, Ride +3, Search +6, Sense Motive +2, Spellcraft +13, Spot +1, Survival +2, Swim +2, Use Rope +5
    Languages: Common, Draconic, Dwarven, Elven


    Weapons

  • Weapon: Club
    Attack Bonus: +3 or +2
    Damage: 1d6+2 (3-8)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +2
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Clubs (1), daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Scholar's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), flint & steel (0), whetstone (1), silk rope 50 ft. (5), grappling hook (4), bedroll (5), inkpen (0), scroll cases: 3 (1.5), waterskin (4), trail rations: 3 days (3), sunrods: 2 (2), wizard's spellbook (3)
    Home Possessions: --
    Magic Items: Headband of intellect +2 (0), spell scroll: magic missile, ray of enfeeblement, cause fear, chill touch (.5), spell scroll: fox's cunning, cat's grace, web, protection from arrows (.5)
    Spell Components (valuable): Owl feather-stirred crushed pearl & wine draught x1 (100 ea.), powdered silver x1 (25 ea.)
    Weight: 39.5 lb. (Light Load: 66 lb.)


    Wealth

    Platinum: 0
    Gold: 2
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Law of the Tomb
    Honor: 20
    Reputation: +2


    Livestock

    none