Yadon


Concept

Campaign: Cold Reality
Race: Angel
Subrace: Astral Deva
Type: Outsider (Lawful, Good)
Class: Cleric
Subclass: Pillar
Concept: Divine Mitigation
Level: 2
Level Adjustment: +8
XP: 1,100 (3,000/6,000)
Station: UL
Origin: Sunfar, City of Bright Horizons (5th Layer of Celestia)
Current Residence: Steele, Artos

Description

Hit Points: 193
Hit Dice: 12d8+72 and 2d8+12
Size: M
Space/Reach: 5 ft./5 ft.
Move: 50 ft., fly 100 ft. (good)
Gender: M
Skin/Eyes/Hair: Tanned/black/brown
Apparent Age: 22
Real Age: 4,347
Height/Weight: 7'7"/257 lb.
Alignment: Lawful Good
Deity: Naiok


Abilities

Strength: 27 (+8)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 22 (+6)
Charisma: 20 (+5)


Saving Throws

Fortitude: +18
Reflex: +14
Will: +16


Combat

Initiative: +6
Base Attack Bonus: +13/+8/+3
Grapple: +21
Melee: +21
Ranged: +17
Armor Class *: 38=10+5+2+6+0+15+0+0
Armor Class (flat-footed): 32=10+5+2+0+15+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scrolls
  • Spell Penetration
  • Spell Focus (evocation)
  • Power Attack
  • Weapon Focus (heavy mace)
  • Improved Critical (heavy mace)
  • Flyby Attack
  • Hover


    Flaws

  • Inattentive
  • Shaky


    Traits

  • Passionate
  • Pious


    Special Abilities (Racial)

  • Flight (good)
  • Celestial toughness (+15 natural AC)
  • Outsiders' spiritual physiology
  • All weapons aligned good
  • Darkvision 60 ft.
  • Low-light vision
  • Immunity to acid, cold, and petrification
  • Resistance to electricity 10 and fire 10
  • +4 saves vs. poison
  • Damage resistance 10/evil
  • Spell resistance 30
  • Uncanny dodge
  • Continuous tongues (CL 12th)
  • Protective aura: magic circle against evil and lesser globe of invulnerability; 20 ft. radius (CL 12th)
  • Stun: stun for 1d6 any opponent struck twice in the same round with mace (Fort DC 24)
  • Spell-like abilities: at will -- aid, continual flame, detect evil, dispel magic, dispel evil (DC 20), holy aura (DC 23), holy smite (DC 20), holy word (DC 24), invisibility (self only), plane shift (DC 20), polymorph (self only), remove curse, remove disease, remove fear; 7/day -- cure light wounds, see invisibility; 1/day -- blade barrier (DC 21), heal (CL 12th)

    Favored Class: Paladin


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of lawful good
  • No evil or chaotic spells
  • Spontaneous casting (cure spells)
  • Turn undead 8/day (+3)
  • Domain: Good -- cast good spells at +1 caster level
  • Domain: Strength -- +2 Strength for 1 round, 1/day
  • Pillar: casting time for abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    Class: Cleric
    Spells Per Day: 4/4+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, light, guidance; Level 1: bless, command, shield of faith, sanctuary, enlarge person*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 17/8.5
    Appraise +5 Balance +7, Bluff +6, Climb +8, Concentration +21, Craft (alchemy) +9, Craft (armorsmith) +11, Craft (weaponsmith) +11, Diplomacy +19, Disguise +5, Escape Artist +18, Forgery +5, Gather Information +5, Heal +18, Hide +18, Intimidate +18, Jump +8, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +17, Knowledge (religion) +17, Listen +14, Move Silently +18, Profession (apothecary) +12, Profession (scribe) +12, Ride +6, Search +5, Sense Motive +16, Spellcraft +23, Spot +14, Survival +6, Swim +8, Use Rope +20
    Languages: Common, Abyssal, Celestial, Draconic, Elven, Giant, Infernal, Undercommon


    Weapons

  • Weapon: +3 cold iron heavy mace of disruption
    Attack Bonus: +25
    Damage: 1d8+11 (12-19)
    Critical: 19-20/x2
    Weight: 8 lb.
    Range: --
    Type: Bludgeoning
    Notes: Struck undead must make DC 14 Will save or be destroyed

  • Weapon: +1 light mace
    Attack Bonus: +23
    Damage: 1d6+9 (10-15)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: +1 merciful sling
    Attack Bonus: +19
    Damage: 1d4+9 plus 1d6 (10-13 plus 1-6)
    Critical: x2
    Weight: 0+10 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: Damage (including bonus 1d6) is non-lethal until command word converts back to lethal

    Ammunition: Bullets (20)


    Armor

    Armor: +1 mithral chain shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --

    Shield: +1 light steel shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: --


    Gear

    Worn Clothes: Cleric's vestments
    General Gear: Backpack (2), belt pouches: 2 (1), spell component pouch (2), scroll cases: 2 (1), inkpen (0), silk rope 50 ft. (5), healer's kit: 10 uses (1), silver holy symbol (1), masterwork armorsmith tools (5), masterwork weaponsmith tools (5)
    Home Possessions: --
    Magic Items: +3 cold iron heavy mace of disruption (8), +1 merciful sling (0), +1 light mace (4), +1 mithral chain shirt (10), +1 light steel shield (6), spell scroll: comprehend languages, hide from undead, magic stone, remove fear, cure light wounds x4 (.5)
    Spell Components (valuable): --
    Weight: 63 lb. (Light Load: 346 lb.)


    Wealth

    Platinum: 119
    Gold: 7
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Doctrine of the Prime
    Honor: 20
    Reputation: +0


    Livestock

    none