Yadon
Concept
Campaign: Cold Reality
Race: Angel
Subrace: Astral Deva
Type: Outsider (Lawful, Good)
Class: Cleric
Subclass: Pillar
Concept: Divine Mitigation
Level: 2
Level Adjustment: +8
XP: 1,100 (3,000/6,000)
Station: UL
Origin: Sunfar, City of Bright Horizons (5th Layer of Celestia)
Current Residence: Steele, Artos
Description
Hit Points: 193
Hit Dice: 12d8+72 and 2d8+12
Size: M
Space/Reach: 5 ft./5 ft.
Move: 50 ft., fly 100 ft. (good)
Gender: M
Skin/Eyes/Hair: Tanned/black/brown
Apparent Age: 22
Real Age: 4,347
Height/Weight: 7'7"/257 lb.
Alignment: Lawful Good
Deity: Naiok
Abilities
Strength: 27 (+8)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 22 (+6)
Charisma: 20 (+5)
Saving Throws
Fortitude: +18
Reflex: +14
Will: +16
Combat
Initiative: +6
Base Attack Bonus: +13/+8/+3
Grapple: +21
Melee: +21
Ranged: +17
Armor Class *: 38=10+5+2+6+0+15+0+0
Armor Class (flat-footed): 32=10+5+2+0+15+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scrolls
Spell Penetration
Spell Focus (evocation)
Power Attack
Weapon Focus (heavy mace)
Improved Critical (heavy mace)
Flyby Attack
Hover
Flaws
Inattentive
Shaky
Traits
Passionate
Pious
Special Abilities (Racial)
Flight (good)
Celestial toughness (+15 natural AC)
Outsiders' spiritual physiology
All weapons aligned good
Darkvision 60 ft.
Low-light vision
Immunity to acid, cold, and petrification
Resistance to electricity 10 and fire 10
+4 saves vs. poison
Damage resistance 10/evil
Spell resistance 30
Uncanny dodge
Continuous tongues (CL 12th)
Protective aura: magic circle against evil and lesser globe of invulnerability; 20 ft. radius (CL 12th)
Stun: stun for 1d6 any opponent struck twice in the same round with mace (Fort DC 24)
Spell-like abilities: at will -- aid, continual flame, detect evil, dispel magic, dispel evil (DC 20), holy aura (DC 23), holy smite (DC 20), holy word (DC 24), invisibility (self only), plane shift (DC 20), polymorph (self only), remove curse, remove disease, remove fear; 7/day -- cure light wounds, see invisibility; 1/day -- blade barrier (DC 21), heal (CL 12th)
Favored Class: Paladin
Special Abilities (Class)
Divine (cleric) spells
Aura of lawful good
No evil or chaotic spells
Spontaneous casting (cure spells)
Turn undead 8/day (+3)
Domain: Good -- cast good spells at +1 caster level
Domain: Strength -- +2 Strength for 1 round, 1/day
Pillar: casting time for abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
Class: Cleric
Spells Per Day: 4/4+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, light, guidance; Level 1: bless, command, shield of faith, sanctuary, enlarge person*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 17/8.5
Appraise +5 Balance +7, Bluff +6, Climb +8, Concentration +21, Craft (alchemy) +9, Craft (armorsmith) +11, Craft (weaponsmith) +11, Diplomacy +19, Disguise +5, Escape Artist +18, Forgery +5, Gather Information +5, Heal +18, Hide +18, Intimidate +18, Jump +8, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +17, Knowledge (religion) +17, Listen +14, Move Silently +18, Profession (apothecary) +12, Profession (scribe) +12, Ride +6, Search +5, Sense Motive +16, Spellcraft +23, Spot +14, Survival +6, Swim +8, Use Rope +20
Languages: Common, Abyssal, Celestial, Draconic, Elven, Giant, Infernal, Undercommon
Weapons
Weapon: +3 cold iron heavy mace of disruption
Attack Bonus: +25
Damage: 1d8+11 (12-19)
Critical: 19-20/x2
Weight: 8 lb.
Range: --
Type: Bludgeoning
Notes: Struck undead must make DC 14 Will save or be destroyed
Weapon: +1 light mace
Attack Bonus: +23
Damage: 1d6+9 (10-15)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: +1 merciful sling
Attack Bonus: +19
Damage: 1d4+9 plus 1d6 (10-13 plus 1-6)
Critical: x2
Weight: 0+10 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: Damage (including bonus 1d6) is non-lethal until command word converts back to lethal
Ammunition: Bullets (20)
Armor
Armor: +1 mithral chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 10 lb.
Notes: --
Shield: +1 light steel shield
Armor Class Bonus: +2
Armor Check Penalty: 0
Arcane Spell Failure: 5%
Weight: 6 lb.
Notes: --
Gear
Worn Clothes: Cleric's vestments
General Gear: Backpack (2), belt pouches: 2 (1), spell component pouch (2), scroll cases: 2 (1), inkpen (0), silk rope 50 ft. (5), healer's kit: 10 uses (1), silver holy symbol (1), masterwork armorsmith tools (5), masterwork weaponsmith tools (5)
Home Possessions: --
Magic Items: +3 cold iron heavy mace of disruption (8), +1 merciful sling (0), +1 light mace (4), +1 mithral chain shirt (10), +1 light steel shield (6), spell scroll: comprehend languages, hide from undead, magic stone, remove fear, cure light wounds x4 (.5)
Spell Components (valuable): --
Weight: 63 lb. (Light Load: 346 lb.)
Wealth
Platinum: 119
Gold: 7
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Doctrine of the Prime
Honor: 20
Reputation: +0
Livestock
none