Xefir


Concept

Campaign: Nature's Call
Race: Eladrin
Subrace: Bralani
Type: Outsider (Chaotic, Good)
Class: Barbarian
Subclass: Survivor
Concept: Celestial Adventurer
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: ML
Origin: Silver Plains of Mithardir (3rd Layer of Arborea)
Current Residence: Western Expanse of the Aria Desert, Verdentia

Description

Hit Points: 109
Hit Dice: 6d8+42 and 1d12+7
Size: M
Space/Reach: 5 ft./5 ft.
Move: 50 ft., fly 100 ft. (perfect)
Gender: M
Skin/Eyes/Hair: Tanned/rainbow/silver-white
Apparent Age: 22
Real Age: 3,121
Height/Weight: 5'1"/121 lb.
Alignment: Chaotic Good
Deity: Astoran


Abilities

Strength: 22 (+6)
Dexterity: 22 (+6)
Constitution: 24 (+7)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 17 (+3)


Saving Throws

Fortitude: +15
Reflex: +11
Will: +4


Combat

Initiative: +6
Base Attack Bonus: +7/+2
Grapple: +13
Melee: +13
Ranged: +13
Armor Class *: 24=10+2+0+6+0+6+0+0
Armor Class (flat-footed): 18=10+2+0+6+0
Armor Class (vs. touch attacks): 16=10+6+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Combat Expertise
  • Dodge
  • Exotic Weapon Proficiency (two-bladed sword)
  • Two-Weapon Fighting
  • Power Attack
  • Cleave


    Flaws

  • Murky-Eyed
  • Weak Will


    Traits

  • Passionate
  • Relentless


    Special Abilities (Racial)

  • Flight (perfect)
  • Elemental toughness (+6 natural AC)
  • Outsiders' spiritual physiology
  • Weapons aligned chaotic and good
  • Darkvision 60 ft.
  • Low-light vision
  • Immunity to electricity and petrification
  • Resistance to cold 10 and fire 10
  • Damage resistance 10/cold iron and evil
  • Spell resistance 17
  • Alternate form: at will -- flight, slam attacks; whirlwind blast (20 ft. line, 3d6 damage, Ref DC 20 halves)
  • Continuous tongues (CL 14th)
  • Spell-like abilities: at will -- blur, mirror image, wind wall, charm person (DC 14); 2/day -- cure serious wounds, lightning bolt (DC 16) (CL 6th)
  • Natural attacks: slam +13 melee (1d6+6)

    Favored Class: Ranger


    Special Abilities (Class)

  • Fast movement (+10 ft.)
  • Rage 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precision-based actions; duration: 12 rounds; fatigued afterward)
  • Survivor: +1 to Climb, Jump, Listen, and Survivor Skill checks; reduced armor check penalty (by 1) on those Skills if applicable

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 10/5
    Appraise +3, Balance +8, Bluff +3, Climb +11, Concentration +9, Craft (armorsmith) +8, Craft (bowyer) +8, Craft (weaponsmith) +8, Diplomacy +7, Disguise +3, Escape Artist +11, Forgery +3, Gather Information +3, Handle Animal +8, Heal +5, Hide +11, Intimidate +9, Jump +13, Knowledge (arcana) +4, Knowledge (nature) +7, Knowledge (planes) +5, Listen +11, Move Silently +11, Ride +11, Search +3, Sense Motive +8, Spot +11, Survival +8, Swim +11, Tumble +13, Use Rope +11
    Languages: Common, Abyssal, Auran, Celestial, Draconic, Infernal


    Weapons

  • Weapon: Two-bladed sword
    Attack Bonus: +13 or +11/+11
    Damage: 1d8+6 or 1d8+6/1d8+3 (7-14 or 7-14/4-11)
    Critical: 19-20/x2
    Weight: 10 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Light mace
    Attack Bonus: +13
    Damage: 1d6+6 (7-12)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +13 or +13
    Damage: 1d4+6 (7-10)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +13
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+6 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40), daggers (2)


    Armor

    Armor: Leather
    Armor Class Bonus: +2
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), hempen rope 50 ft. (10), whetstone (1)
    Home Possessions: --
    Magic Items: Amulet of health +2 (.5), potion of gaseous form (.5), tonic of invulnerability (.5)
    Spell Components (valuable): --
    Weight: 59.5 lb. (Light Load: 173 lb.)


    Wealth

    Platinum: 0
    Gold: 2
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none