Vidar Jaronger


Concept

Campaign: Halls of Triumph
Race: Human
Subrace: Estonen (Mautos)
Type: Humanoid
Class: Barbarian
Subclass: Berserker
Concept: Viking Hero
Level: 1
Level Adjustment: +0
XP: 100 (1,000/3,000)
Station: LU
Origin: Mau, Mautos
Current Residence: Eir Mountain, Mautos

Description

Hit Points: 16
Hit Dice: 1d12+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/blond
Apparent Age: 24
Real Age: 22
Height/Weight: 6'2"/184 lb.
Alignment: Chaotic Neutral
Deity: Hefdreyr


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)


Saving Throws

Fortitude: +6
Reflex: +3
Will: +2


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +4
Ranged: +2
Armor Class *: 17=10+3+1+3+0+0+0+0
Armor Class (flat-footed): 14=10+3+1+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Shield Bash
  • Two-Weapon Fighting
  • Power Attack
  • Cleave


    Flaws

  • Murky-Eyed
  • Shaky


    Traits

  • Loud
  • Reckless


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Warrior's heritage

    Favored Class: Any


    Special Abilities (Class)

  • Fast movement (+10 ft.)
  • Rage 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precision actions, duration: 9 rounds, fatigued afterwards)
  • Berserker: +1 to attack rolls while in Rage

    Weapon Proficiencies: Simple, martial, bastard sword

    Armor Proficiencies: Light, medium, shields (save tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +1, Balance +1, Bluff +1, Climb +3, Concentration +4, Craft (armorsmith) +3, Craft (weaponsmith) +3, Diplomacy +1, Disguise +1, Escape Artist +1, Forgery +1, Gather Information +1, Handle Animal +2, Heal +2, Hide +0, Intimidate +7, Jump +3, Listen +6, Move Silently +0, Ride +4, Search +1, Sense Motive +2, Spot +2, Survival +6, Swim +2, Use Rope +5
    Languages: Common, Giant


    Weapons

  • Weapon: Bastard sword
    Attack Bonus: +4 or +2
    Damage: 1d10+5 (6-15)
    Critical: 19-20/x2
    Weight: 6 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Spiked light steel shield
    Attack Bonus: +4 or +2
    Damage: 1d4+5 or 1d4+3 (6-9 or 4-7)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +4 or +2
    Damage: 1d4+5 (6-9)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +2
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+6 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40), daggers (2)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --

    Shield: Spiked light steel shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 11 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), weaponsmith tools (5), torches: 3 (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 82 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 1
    Silver: 2
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Don't Tread on Me
    Honor: 5
    Reputation: +0


    Livestock

    none