Vidar Jaronger
Concept
Campaign: Halls of Triumph
Race: Human
Subrace: Estonen (Mautos)
Type: Humanoid
Class: Barbarian
Subclass: Berserker
Concept: Viking Hero
Level: 1
Level Adjustment: +0
XP: 100 (1,000/3,000)
Station: LU
Origin: Mau, Mautos
Current Residence: Eir Mountain, Mautos
Description
Hit Points: 16
Hit Dice: 1d12+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/blond
Apparent Age: 24
Real Age: 22
Height/Weight: 6'2"/184 lb.
Alignment: Chaotic Neutral
Deity: Hefdreyr
Abilities
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Saving Throws
Fortitude: +6
Reflex: +3
Will: +2
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +4
Ranged: +2
Armor Class *: 17=10+3+1+3+0+0+0+0
Armor Class (flat-footed): 14=10+3+1+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Shield Bash
Two-Weapon Fighting
Power Attack
Cleave
Flaws
Murky-Eyed
Shaky
Traits
Loud
Reckless
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Fast movement (+10 ft.)
Rage 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precision actions, duration: 9 rounds, fatigued afterwards)
Berserker: +1 to attack rolls while in Rage
Weapon Proficiencies: Simple, martial, bastard sword
Armor Proficiencies: Light, medium, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +1, Balance +1, Bluff +1, Climb +3, Concentration +4, Craft (armorsmith) +3, Craft (weaponsmith) +3, Diplomacy +1, Disguise +1, Escape Artist +1, Forgery +1, Gather Information +1, Handle Animal +2, Heal +2, Hide +0, Intimidate +7, Jump +3, Listen +6, Move Silently +0, Ride +4, Search +1, Sense Motive +2, Spot +2, Survival +6, Swim +2, Use Rope +5
Languages: Common, Giant
Weapons
Weapon: Bastard sword
Attack Bonus: +4 or +2
Damage: 1d10+5 (6-15)
Critical: 19-20/x2
Weight: 6 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Spiked light steel shield
Attack Bonus: +4 or +2
Damage: 1d4+5 or 1d4+3 (6-9 or 4-7)
Critical: x2
Weight: 4 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +4 or +2
Damage: 1d4+5 (6-9)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Short bow
Attack Bonus: +2
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+6 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (2)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Shield: Spiked light steel shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 11 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), weaponsmith tools (5), torches: 3 (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 82 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 1
Silver: 2
Copper: 5
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Don't Tread on Me
Honor: 5
Reputation: +0
Livestock
none