Verin
Concept
Campaign: Kiss of the Abyss
Race: Tanar'ri
Subrace: Prince
Type: Outsider (Chaotic, Evil)
Class: Fighter/Blackguard
Subclass: Sword-saint/--
Concept: Spoiled Demigod
Level: 16/2
Level Adjustment: +15
XP: 153,200 (171,000/190,000)
Station: UU
Origin: Palace of Black Silk (400th Layer of the Infinite Abyss)
Current Residence: Jet Chasm (9th Layer of the Infinite Abyss)
Description
Hit Points: 1,268
Hit Dice: 25d8+550 and 16d10+352 and 2d10+32
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft., fly 90 ft. (good)
Gender: M
Skin/Eyes/Hair: Black/green/black
Apparent Age: 30
Real Age: 5,672
Height/Weight: 10'4"/2,241 lb.
Alignment: Chaotic Evil
Deity: Graz'zt
Abilities
Strength: 56 (+23)
Dexterity: 54 (+22)
Constitution: 54 (+22)
Intelligence: 40 (+15)
Wisdom: 30 (+10)
Charisma: 44 (+17)
Saving Throws
Fortitude: +66
Reflex: +58
Will: +46
Combat
Initiative: +24
Base Attack Bonus: +43/+38/+33/+28/+23/+19/+14/+9/+4
Grapple: +72
Melee: +65
Ranged: +64
Armor Class *: 64=10+0+0+22+-1+21+13+-1
Armor Class (flat-footed): 42=10+0+0+-1+21+13+-1
Armor Class (vs. touch attacks): 35=10+22+-1+5+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Multiattack
Flyby Attack
Hover
Wingover
Quicken Spell-like Ability (acid fog)
Exotic Weapon Proficiency (spiked chain)
Power Attack
Improved Sunder
Weapon Focus (spiked chain)
Combat Reflexes
Combat Expertise
Improved Disarm
Improved Trip
Dodge
Mobility
Spring Attack
Cleave
Great Cleave
Whirlwind Attack
Improved Critical (spiked chain)
Weapon Specialization (spiked chain)
Greater Weapon Focus (spiked chain)
Greater Weapon Specialization (spiked chain)
Point Blank Shot
Precise Shot
Track
Iron Grip
Flaws
Malicious
Neurotic (social disorder: overcompensating competitiveness)
Traits
Aggressive
Wicked
Special Abilities (Racial)
Flight (good)
Demonic toughness (+21 natural AC)
Outsiders' spiritual physiology
Darkvision 60 ft.
Telepathy 100 ft.
Keen senses
Damage resistance 15/cold iron and good
Spell resistance 40
Immunity to acid, electricity, and poison
Resistance to cold 10 and fire 10
Fast healing 5
Continuous tongues (CL 25th)
Continuous true seeing (CL 25th)
Honeyed voice (as suggestion, Will DC 36)
Energy overload: successful bite or kiss attack inflicts 2 negative levels (Fort DC 41 to restore)
Summon tanar'ri 1/day -- 4d10 dretches, 1d3 babaus, 1d3 succubi, 1d4 hezrous, 1d2 glabrezus, 1 marilith, or 1 balor (100% chance of success; equivalent of 9th-level spell)
Spell-like abilities: at will -- acid fog, blasphemy (DC 34), detect chaos/evil/good/law, detect magic, read magic, dominate monster (DC 36), greater dispel magic, greater teleport (self plus 50 lb.), polymorph, power word: blind, power word: stun, storm of vengeance (DC 36), telekinesis (DC 33), unholy aura (DC 35), unholy blight (DC 32); 1/day -- etherealness, implosion (DC 36) (CL 25th)
Natural attacks: bite +65 melee (1d8+23 plus energy overload) and 2 claws +63 melee (1d6+11)
Favored Class: Fighter
Special Abilities (Class/Fighter)
Sword-saint: +1 to melee attack rolls
Special Abilities (Class/Blackguard)
Divine (blackguard) spells
Aura of evil
Poison use
Dark blessing
Spell-like abilities: at will -- detect good (CL 2nd)
Smite good: 1/day (+17 attack, +2 damage)
Weapon Proficiencies: Simple, martial, spiked chain
Armor Proficiencies: Light, medium, heavy, shields
Spells
Class: Blackguard
Spells Per Day: --/4/0/0/0/--/--/--/--/--
Spells Memorized (typical) *: Level 0: --; Level 1: cure light wounds x2, corrupt weapon, doom; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 46/23
Appraise +25, Balance +34, Bluff +57, Climb +28, Concentration +62, Craft (alchemy) +37, Craft (painting) +47, Craft (weaponsmith) +37, Decipher Script +35, Diplomacy +63, Disguise +39, Escape Artist +62, Forgery +20, Gather Information +24, Handle Animal +37, Heal +15, Hide +58, Intimidate +59, Jump +30, Knowledge (arcana) +20, Knowledge (architecture) +20, Knowledge (dungeoneering) +20, Knowledge (geography) +20, Knowledge (history) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (nobility) +20, Knowledge (planes) +20, Knowledge (religion) +20, Listen +58, Move Silently +62, Perform (dance) +37, Perform (oratory) +37, Profession (apothecary) +15, Profession (hunter) +15, Ride +27, Search +55, Sense Motive +50, Sleight of Hand +44, Spellcraft +57, Spot +58, Survival +30, Swim +43, Tumble +44, Use Magic Device +57, Use Rope +44
Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, Slaadi, Terran
Weapons
Weapon: Anandis, Links of the Black Forge
+6 unholy spiked chain of defending and fiends' bane
Attack Bonus: +74
Damage: 2d6+44 (46-56)
Critical: 19-20/x2
Weight: 20 lb.
Range: --
Type: Piercing
Notes: Reach weapon; can attack adjacent enemies; trip attacks; +2 to disarms; add up to +6 to AC; +2d6 damage to good enemies; +8 and +2d6 to evil outsiders; minor artifact (see after)
Weapon: +5 keen falchion
Attack Bonus: +71
Damage: 2d6+39 (41-51)
Critical: 16-20/x2
Weight: 16 lb.
Range: --
Type: Slashing
Notes: --
Weapon: +5 ghost touch heavy flail
Attack Bonus: +71
Damage: 2d8+39 (41-55)
Critical: 19-20/x2
Weight: 20 lb.
Range: --
Type: Bludgeoning
Notes: Trip attacks; +2 to disarms; strike/usable by incorporeal creatures
Weapon: +5 dagger of returning
Attack Bonus: +71 or +69
Damage: 1d6+29 (30-36)
Critical: 19-20/x2
Weight: 2 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: +5 composite long bow of seeking, distance, and celestials' bane
Attack Bonus: +69
Damage: 2d6+25 (27-37)
Critical: x3
Weight: 6+12 lb.
Range: 220 ft.
Type: Piercing
Notes: Strength pull +20; ignores most concealment; +7 and +2d6 damage vs. good outsiders
Ammunition: Arrows (40), daggers (1)
Armor
none
Gear
Worn Clothes: Royal outfit
General Gear: Belt pouch (1), sack (1), whetstone (2), flint & steel (0), grappling hook (8), silk rope 100 ft. (20), healer's kit: 10 uses (2), masterwork weaponsmith tools (10), masterwork painting tools (10), spell component pouch (4), silver unholy symbol (2), acid flasks: 4 (8)
Home Possessions: Alchemist's lab (80)
Magic Items: Anandis (20), +5 keen falchion (16), +5 dagger of returning (2), +5 ghost touch heavy flail (20), +5 composite long bow of distance, seeking, and celestials' bane (6), bag of holding type IV (60), ring of freedom of movement (0), ring of protection +5 (0), bracers of armor +8 (2), belt of giant strength +6 (2), amulet of health +6 (.5), cloak of charisma +6 (4), gloves of dexterity +6 (0), boots of speed (2), talisman of ultimate evil: 6 charges (.5)
Spell Components (valuable): --
Weight: 156 lb. (Light Load: 39,168 lb.)
Wealth
Platinum: 271,850
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: Signet ring (500), diamond ring (5,000), sapphire earring (10,000)
Renown
Code of Honor: none
Honor: 0
Reputation: +11
Livestock
none
Anandis, Links of the Black Forge
This intelligent spiked chain was created by the demonic smiths of the Black Forge eons ago for the Blood War against the baatezu. It has passed through the claws of many tanar'ri warriors. Most recently, it was in the hands of the the demon prince, Graz'zt, who then passed it to his son, Verin. In addition to the above listed powers, Anandis possesses the following traits:
Abilities: Intelligence 19, Wisdom 10, Charisma 19
Alignment: Chaotic Evil
Senses: Darkvision 120 ft., blindsense 60 ft., perfect hearing (human range)
Languages: Common, Abyssal, Celestial, Draconic, Infernal
Anandis can converse in speech but prefers telepathy. It can read any language it knows as well as read magic. It also commands the following powers (caster level 20th):
Lesser Powers: Bluff +14, Intimidate +14, Knowledge (planes) +14, daze monster 3/day (DC 29)
Greater Powers: Magic circle against law at will (DC 29), locate creature 3/day
Dedicated Purpose: Defeat the baatezu
Dedicated Power: Song of discord at will (DC 32)
Anandis drives its owner to hunt down and destroy devils wherever they may be found. It uses its skills to remind baatezu of its notoriety (or conceal its identity). Anandis tends to consider itself female, and tries to lure its owner into obedience, though always fails with the likes of Verin.
Ego: 33
Final Cost/Value: 363,850 GP