Verin


Concept

Campaign: Kiss of the Abyss
Race: Tanar'ri
Subrace: Prince
Type: Outsider (Chaotic, Evil)
Class: Fighter/Blackguard
Subclass: Sword-saint/--
Concept: Spoiled Demigod
Level: 16/2
Level Adjustment: +15
XP: 153,200 (171,000/190,000)
Station: UU
Origin: Palace of Black Silk (400th Layer of the Infinite Abyss)
Current Residence: Jet Chasm (9th Layer of the Infinite Abyss)

Description

Hit Points: 1,268
Hit Dice: 25d8+550 and 16d10+352 and 2d10+32
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft., fly 90 ft. (good)
Gender: M
Skin/Eyes/Hair: Black/green/black
Apparent Age: 30
Real Age: 5,672
Height/Weight: 10'4"/2,241 lb.
Alignment: Chaotic Evil
Deity: Graz'zt


Abilities

Strength: 56 (+23)
Dexterity: 54 (+22)
Constitution: 54 (+22)
Intelligence: 40 (+15)
Wisdom: 30 (+10)
Charisma: 44 (+17)


Saving Throws

Fortitude: +66
Reflex: +58
Will: +46


Combat

Initiative: +24
Base Attack Bonus: +43/+38/+33/+28/+23/+19/+14/+9/+4
Grapple: +72
Melee: +65
Ranged: +64
Armor Class *: 64=10+0+0+22+-1+21+13+-1
Armor Class (flat-footed): 42=10+0+0+-1+21+13+-1
Armor Class (vs. touch attacks): 35=10+22+-1+5+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Multiattack
  • Flyby Attack
  • Hover
  • Wingover
  • Quicken Spell-like Ability (acid fog)
  • Exotic Weapon Proficiency (spiked chain)
  • Power Attack
  • Improved Sunder
  • Weapon Focus (spiked chain)
  • Combat Reflexes
  • Combat Expertise
  • Improved Disarm
  • Improved Trip
  • Dodge
  • Mobility
  • Spring Attack
  • Cleave
  • Great Cleave
  • Whirlwind Attack
  • Improved Critical (spiked chain)
  • Weapon Specialization (spiked chain)
  • Greater Weapon Focus (spiked chain)
  • Greater Weapon Specialization (spiked chain)
  • Point Blank Shot
  • Precise Shot
  • Track
  • Iron Grip


    Flaws

  • Malicious
  • Neurotic (social disorder: overcompensating competitiveness)


    Traits

  • Aggressive
  • Wicked


    Special Abilities (Racial)

  • Flight (good)
  • Demonic toughness (+21 natural AC)
  • Outsiders' spiritual physiology
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Keen senses
  • Damage resistance 15/cold iron and good
  • Spell resistance 40
  • Immunity to acid, electricity, and poison
  • Resistance to cold 10 and fire 10
  • Fast healing 5
  • Continuous tongues (CL 25th)
  • Continuous true seeing (CL 25th)
  • Honeyed voice (as suggestion, Will DC 36)
  • Energy overload: successful bite or kiss attack inflicts 2 negative levels (Fort DC 41 to restore)
  • Summon tanar'ri 1/day -- 4d10 dretches, 1d3 babaus, 1d3 succubi, 1d4 hezrous, 1d2 glabrezus, 1 marilith, or 1 balor (100% chance of success; equivalent of 9th-level spell)
  • Spell-like abilities: at will -- acid fog, blasphemy (DC 34), detect chaos/evil/good/law, detect magic, read magic, dominate monster (DC 36), greater dispel magic, greater teleport (self plus 50 lb.), polymorph, power word: blind, power word: stun, storm of vengeance (DC 36), telekinesis (DC 33), unholy aura (DC 35), unholy blight (DC 32); 1/day -- etherealness, implosion (DC 36) (CL 25th)
  • Natural attacks: bite +65 melee (1d8+23 plus energy overload) and 2 claws +63 melee (1d6+11)

    Favored Class: Fighter


    Special Abilities (Class/Fighter)

  • Sword-saint: +1 to melee attack rolls


    Special Abilities (Class/Blackguard)

  • Divine (blackguard) spells
  • Aura of evil
  • Poison use
  • Dark blessing
  • Spell-like abilities: at will -- detect good (CL 2nd)
  • Smite good: 1/day (+17 attack, +2 damage)

    Weapon Proficiencies: Simple, martial, spiked chain

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    Class: Blackguard
    Spells Per Day: --/4/0/0/0/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: --; Level 1: cure light wounds x2, corrupt weapon, doom; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 46/23
    Appraise +25, Balance +34, Bluff +57, Climb +28, Concentration +62, Craft (alchemy) +37, Craft (painting) +47, Craft (weaponsmith) +37, Decipher Script +35, Diplomacy +63, Disguise +39, Escape Artist +62, Forgery +20, Gather Information +24, Handle Animal +37, Heal +15, Hide +58, Intimidate +59, Jump +30, Knowledge (arcana) +20, Knowledge (architecture) +20, Knowledge (dungeoneering) +20, Knowledge (geography) +20, Knowledge (history) +20, Knowledge (local) +20, Knowledge (nature) +20, Knowledge (nobility) +20, Knowledge (planes) +20, Knowledge (religion) +20, Listen +58, Move Silently +62, Perform (dance) +37, Perform (oratory) +37, Profession (apothecary) +15, Profession (hunter) +15, Ride +27, Search +55, Sense Motive +50, Sleight of Hand +44, Spellcraft +57, Spot +58, Survival +30, Swim +43, Tumble +44, Use Magic Device +57, Use Rope +44
    Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, Slaadi, Terran


    Weapons

  • Weapon: Anandis, Links of the Black Forge
    +6 unholy spiked chain of defending and fiends' bane
    Attack Bonus: +74
    Damage: 2d6+44 (46-56)
    Critical: 19-20/x2
    Weight: 20 lb.
    Range: --
    Type: Piercing
    Notes: Reach weapon; can attack adjacent enemies; trip attacks; +2 to disarms; add up to +6 to AC; +2d6 damage to good enemies; +8 and +2d6 to evil outsiders; minor artifact (see after)

  • Weapon: +5 keen falchion
    Attack Bonus: +71
    Damage: 2d6+39 (41-51)
    Critical: 16-20/x2
    Weight: 16 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: +5 ghost touch heavy flail
    Attack Bonus: +71
    Damage: 2d8+39 (41-55)
    Critical: 19-20/x2
    Weight: 20 lb.
    Range: --
    Type: Bludgeoning
    Notes: Trip attacks; +2 to disarms; strike/usable by incorporeal creatures

  • Weapon: +5 dagger of returning
    Attack Bonus: +71 or +69
    Damage: 1d6+29 (30-36)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +5 composite long bow of seeking, distance, and celestials' bane
    Attack Bonus: +69
    Damage: 2d6+25 (27-37)
    Critical: x3
    Weight: 6+12 lb.
    Range: 220 ft.
    Type: Piercing
    Notes: Strength pull +20; ignores most concealment; +7 and +2d6 damage vs. good outsiders

    Ammunition: Arrows (40), daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Royal outfit
    General Gear: Belt pouch (1), sack (1), whetstone (2), flint & steel (0), grappling hook (8), silk rope 100 ft. (20), healer's kit: 10 uses (2), masterwork weaponsmith tools (10), masterwork painting tools (10), spell component pouch (4), silver unholy symbol (2), acid flasks: 4 (8)
    Home Possessions: Alchemist's lab (80)
    Magic Items: Anandis (20), +5 keen falchion (16), +5 dagger of returning (2), +5 ghost touch heavy flail (20), +5 composite long bow of distance, seeking, and celestials' bane (6), bag of holding type IV (60), ring of freedom of movement (0), ring of protection +5 (0), bracers of armor +8 (2), belt of giant strength +6 (2), amulet of health +6 (.5), cloak of charisma +6 (4), gloves of dexterity +6 (0), boots of speed (2), talisman of ultimate evil: 6 charges (.5)
    Spell Components (valuable): --
    Weight: 156 lb. (Light Load: 39,168 lb.)


    Wealth

    Platinum: 271,850
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: Signet ring (500), diamond ring (5,000), sapphire earring (10,000)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +11


    Livestock

    none


    Anandis, Links of the Black Forge

    This intelligent spiked chain was created by the demonic smiths of the Black Forge eons ago for the Blood War against the baatezu. It has passed through the claws of many tanar'ri warriors. Most recently, it was in the hands of the the demon prince, Graz'zt, who then passed it to his son, Verin. In addition to the above listed powers, Anandis possesses the following traits:

    Abilities: Intelligence 19, Wisdom 10, Charisma 19
    Alignment: Chaotic Evil
    Senses: Darkvision 120 ft., blindsense 60 ft., perfect hearing (human range)
    Languages: Common, Abyssal, Celestial, Draconic, Infernal
    Anandis can converse in speech but prefers telepathy. It can read any language it knows as well as read magic. It also commands the following powers (caster level 20th):

    Lesser Powers: Bluff +14, Intimidate +14, Knowledge (planes) +14, daze monster 3/day (DC 29)
    Greater Powers: Magic circle against law at will (DC 29), locate creature 3/day
    Dedicated Purpose: Defeat the baatezu
    Dedicated Power: Song of discord at will (DC 32)

    Anandis drives its owner to hunt down and destroy devils wherever they may be found. It uses its skills to remind baatezu of its notoriety (or conceal its identity). Anandis tends to consider itself female, and tries to lure its owner into obedience, though always fails with the likes of Verin.

    Ego: 33
    Final Cost/Value: 363,850 GP