Vayu


Concept

Campaign: Holy Crusades
Race: Archon
Subrace: Hound
Type: Outsider (Good)
Class: Druid
Subclass: Mountain Priest
Concept: Nature's Celestial
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: MM
Origin: Warren of the Moon (1st Layer of Celestia)
Current Residence: Jeweled Delta, Hale

Description

Hit Points: 84
Hit Dice: 6d8+24 and 1d8+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Sienna/white/sienna
Apparent Age: 26
Real Age: 2,643
Height/Weight: 5'9"/192 lb.
Alignment: Neutral Good
Deity: Una


Abilities

Strength: 20 (+5)
Dexterity: 16 (+3)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 20 (+5)


Saving Throws

Fortitude: +11
Reflex: +5
Will: +12


Combat

Initiative: +4
Base Attack Bonus: +6/+1
Grapple: +11
Melee: +12
Ranged: +9
Armor Class *: 27=10+3+2+3+0+9+0+0
Armor Class (flat-footed): 24=10+3+2+0+9+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Track
  • Power Attack
  • Spell Focus (conjuration)
  • Augment Summoning
  • Spell Penetration
  • Dodge


    Flaws

  • Murky-Eyed
  • Poor Reflexes


    Traits

  • Ferocious
  • Uncivilized


    Special Abilities (Racial)

  • Divine toughness (+9 natural AC)
  • Outsiders' spiritual physiology
  • All weapons aligned good
  • Darkvision 60 ft.
  • Low-light vision
  • Immunity to electricity and petrification
  • +4 saves vs. poison
  • Damage resistance 10/evil
  • Spell resistance 17
  • Scent
  • Aura of menace 20 ft. (Will DC 20: -2 attack rolls, AC, and saves until archon injured)
  • Continuous magic circle against evil (CL 7th)
  • Continuous tongues (CL 14th)
  • Change shape: at will -- any canine form from Small to Large; gains +4 to Hide and Survival Skill checks
  • Spell-like abilities: at will -- aid, continual flame, detect evil, message (CL 7th), greater teleport (self only plus 50 lb.) (CL 14th)
  • Natural attacks: bite +11 melee (1d8+5) and slam +6 (1d4+2)

    Favored Class: Ranger


    Special Abilities (Class)

  • Divine (druid) spells
  • Spontaneous casting (summon nature's ally spells)
  • Wild empathy (+9)
  • Animal companion
  • Nature sense
  • No metal armor
  • Mountain Priest: +1 to Knowledge (nature), Listen, Spot, and Survival Skill checks; animal companion gains +1 to attack rolls while in this environment and if it is native to such environments

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields


    Spells

    Class: Druid
    Spells Per Day: 3/3/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: cure light wounds, faerie fire, entangle; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 10/5
    Appraise +2, Balance +3, Bluff +1, Climb +5, Concentration +14, Craft (alchemy) +3, Craft (leatherworking) +5, Diplomacy +6, Disguise +2, Escape Artist +3, Forgery +2, Gather Information +1, Handle Animal +13, Heal +12, Hide +8, Intimidate +2, Jump +10, Knowledge (nature) +10, Listen +16, Move Silently +10, Ride +10, Search +2, Sense Motive +5, Spellcraft +9, Spot +16, Survival +17, Swim +5, Use Rope +5
    Languages: Common, Celestial, Draconic, Druidic, Sylvan


    Weapons

  • Weapon: +1 scimitar
    Attack Bonus: +13
    Damage: 1d6+6 (7-12)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dart
    Attack Bonus: +9
    Damage: 1d4+5 (6-9)
    Critical: x2
    Weight: .5 lb. x4
    Range: 20 ft.
    Type: Piercing
    Notes: --

    Ammunition: Darts (4)


    Armor

    Armor: +1 leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --

    Shield: +1 light wooden shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 5 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), bedroll (5), sacks: 2 (1), belt pouches: 2 (1), flint & steel (0), spell component pouch (2), grappling hook (4), silk rope 50 ft. (5), whetstone (1), wooden holy symbol (0), masterwork leatherworking tools (5), healer's kit: 10 uses (1)
    Home Possessions: --
    Magic Items: +1 scimitar (4), +1 leather armor (15), +1 light wooden shield (5)
    Spell Components (valuable): --
    Weight: 54 lb. (Light Load: 133 lb.)


    Wealth

    Platinum: 46
    Gold: 2
    Silver: 6
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +0


    Livestock

    Name: Sik
    Relation: Animal companion
    Species: Eagle
    HD/HP: 1d8+1/9 hp
    Size/Move/Space & Reach: S/10 ft., fly 80 ft. (average)/5 ft.-5 ft.
    AC: 14, flat-footed 12, touch 13
    Base Attack/Grapple: +0/-4
    Attack/Full Attack: Talons +3 melee (1d4); 2 talons +3 melee (1d4) and bite -2 melee (1d4)
    Special Attacks: --
    Special Qualities: Low-light vision, keen eyes
    Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
    Saves: Fort +3, Ref +4, Will +2
    Feats: Weapon Finesse (talons)
    Skills: Listen +2, Spot +14
    Carrying Capacity (Light/Med/Heavy): --
    Gear: --
    Tricks or Powers: Link, share spells; seek