Vassago Stak


Concept

Campaign: Failing Axioms
Race: Tanar'ri
Subrace: Nalfeshnee
Type: Outsider (Fiend)
Class: Cleric
Subclass: Bishop
Concept: Spited Judge
Level: 1 (1,000/3,000)
Level Adjustment: +10
XP: 0
Station: MU
Origin: The Broken Scale, 333rd Layer of the Abyss
Current Residence: Valesril, Elan

Description

Hit Points: 300
Hit Dice: 14d8+168 and 1d8+12
Size: H
Space/Reach: 15 ft./15 ft.
Move: 20 ft., fly 30 ft. (poor)
Gender: M
Skin/Eyes/Hair: Pink/red/black
Apparent Age: 35
Real Age: 3,056
Height/Weight: 23'4"/8,650 lb.
Alignment: Chaotic Evil
Deity: none


Abilities

Strength: 32 (+11)
Dexterity: 18 (+4)
Constitution: 34 (+12)
Intelligence: 25 (+7)
Wisdom: 29 (+9)
Charisma: 28 (+9)


Saving Throws

Fortitude: +26
Reflex: +16
Will: +23


Combat

Initiative: +4
Base Attack Bonus: +14/+9/+4
Grapple: +33
Melee: +23
Ranged: +16
Armor Class *: 41=10+10+0+4+-2+18+1+0
Armor Class (flat-footed): 37=10+10+0+-2+18+1+0
Armor Class (vs. touch attacks): 13=10+4+-2+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Ability Focus (smite)
  • Awesome Blow
  • Combat Casting
  • Improved Bull Rush
  • Multiattack
  • Power Attack


    Special Abilities (Racial)

  • Outsiders' spiritual physiology
  • Flight (poor)
  • Demonic toughness ( +18 natural AC)
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Damage resistance 10/good
  • Spell resistance 22
  • Immunity to electricity and poison
  • Resistance to acid 10, cold 10, and fire 10
  • True seeing (cont., CL 14th)
  • Sharp senses
  • Smite 3/day -- after one round, all (but other tanar'ri) in a 60-ft. radius are dazed for 1d10 rounds (Will DC 28)
  • Summon tanar'ri 2/day -- 1d4 vrocks, 1d4 hezrous, or one glabrezu (50% chance of success), or another nalfeshnee (20% chance of success)
  • Spell-like abilities: at will -- call lightning (DC 22), feeblemind (DC 24), greater dispel magic, greater teleport (self plus 50 lb.), slow (DC 22), unholy aura (DC 27) (caster level 12th)
  • Natural attacks: bite +23 melee (2d8+11) and 2 claws +21 melee (1d8+5)

    Favored Class: Cleric


    Special Abilities (Class)

  • Divine (cleric) spells
  • Spontaneous casting (inflict spells)
  • Aura of chaotic evil
  • No lawful/good spells
  • Rebuke undead 12/day (+3)
  • Domain: Evil -- cast evil spells at +1 caster level
  • Domain: Destruction -- smite 1/day (+4 to hit, +1 damage)
  • Bishop: +1 to Diplomacy checks and +2 to rebuke undead checks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/4+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, detect poison; Level 1: command, deathwatch, divine favor, protection from good*, sanctuary; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 19/9.5
    Appraise +7, Balance +1, Bluff +28, Climb +8, Concentration +31, Diplomacy +32, Disguise +16, Escape Artist +1, Forgery +7, Gather Information +9, Heal +9, Hide +8, Intimidate +26, Jump +8, Knowledge (arcana) +26, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +12, Listen +36, Move Silently +20, Ride +4, Search +26, Sense Motive +28, Spellcraft +28, Spot +36, Survival +18, Swim +5, Use Magic Device +24, Use Rope +4
    Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, Terran


    Weapons

  • Weapon: Rod of flailing
    Attack Bonus: +26 or +24/+24
    Damage: 3d6+19 or 3d6+14/3d6+8 (22-37 or 17-32/11-26)
    Critical: x2
    Weight: 30 lb.
    Range: --
    Type: Bludgeoning
    Notes: Becomes a +3 dire flail (+2 to disarms, trip attacks possible), also granting wielder bonus attack at -2 penalty to both attacks (as by the Two-Weapon Fighting Feat); 1/day, for 10 minutes wielder gains +4 AC and +4 to saves; he often wields the rod as a club (though magical, it has no enhancement bonus in this mode) -- he attacks with a base +23 bonus and inflicts 2d6+11 damage

  • Weapon: +2 light hammer of returning
    Attack Bonus: +25 or +14
    Damage: 1d8+13 (14-21)
    Critical: x2
    Weight: 6 lb.
    Range: 20 ft.
    Type: Bludgeoning
    Notes: Returns to thrower at start of next round

    Ammunition: Light hammers (1)


    Armor

    Armor: +5 adamantine breastplate
    Armor Class Bonus: +10
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 90 lb.
    Notes: 2/ damage reduction


    Gear

    Worn Clothes: none
    General Gear: Sack (1.5)
    Home Possessions: --
    Magic Items: Rod of flailing (30), +2 light hammer of returning (6), +5 adamantine breastplate (90), wands of cure light wounds: 50 charges x2 (4), ioun stone: dusty rose (0), ioun stone: pearly white (0), ioun stone: deep red (0), medallion of thoughts (0), cloak of resistance +3 (3)
    Spell Components (valuable): --
    Weight: 150 lb. (Light Load: 2,768 lb.)


    Wealth

    Platinum: 300
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: Gold gem-encrusted crown (5,000)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none