Vassago Stak
Concept
Campaign: Failing Axioms
Race: Tanar'ri
Subrace: Nalfeshnee
Type: Outsider (Fiend)
Class: Cleric
Subclass: Bishop
Concept: Spited Judge
Level: 1 (1,000/3,000)
Level Adjustment: +10
XP: 0
Station: MU
Origin: The Broken Scale, 333rd Layer of the Abyss
Current Residence: Valesril, Elan
Description
Hit Points: 300
Hit Dice: 14d8+168 and 1d8+12
Size: H
Space/Reach: 15 ft./15 ft.
Move: 20 ft., fly 30 ft. (poor)
Gender: M
Skin/Eyes/Hair: Pink/red/black
Apparent Age: 35
Real Age: 3,056
Height/Weight: 23'4"/8,650 lb.
Alignment: Chaotic Evil
Deity: none
Abilities
Strength: 32 (+11)
Dexterity: 18 (+4)
Constitution: 34 (+12)
Intelligence: 25 (+7)
Wisdom: 29 (+9)
Charisma: 28 (+9)
Saving Throws
Fortitude: +26
Reflex: +16
Will: +23
Combat
Initiative: +4
Base Attack Bonus: +14/+9/+4
Grapple: +33
Melee: +23
Ranged: +16
Armor Class *: 41=10+10+0+4+-2+18+1+0
Armor Class (flat-footed): 37=10+10+0+-2+18+1+0
Armor Class (vs. touch attacks): 13=10+4+-2+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Ability Focus (smite)
Awesome Blow
Combat Casting
Improved Bull Rush
Multiattack
Power Attack
Special Abilities (Racial)
Outsiders' spiritual physiology
Flight (poor)
Demonic toughness ( +18 natural AC)
Darkvision 60 ft.
Telepathy 100 ft.
Damage resistance 10/good
Spell resistance 22
Immunity to electricity and poison
Resistance to acid 10, cold 10, and fire 10
True seeing (cont., CL 14th)
Sharp senses
Smite 3/day -- after one round, all (but other tanar'ri) in a 60-ft. radius are dazed for 1d10 rounds (Will DC 28)
Summon tanar'ri 2/day -- 1d4 vrocks, 1d4 hezrous, or one glabrezu (50% chance of success), or another nalfeshnee (20% chance of success)
Spell-like abilities: at will -- call lightning (DC 22), feeblemind (DC 24), greater dispel magic, greater teleport (self plus 50 lb.), slow (DC 22), unholy aura (DC 27) (caster level 12th)
Natural attacks: bite +23 melee (2d8+11) and 2 claws +21 melee (1d8+5)
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Spontaneous casting (inflict spells)
Aura of chaotic evil
No lawful/good spells
Rebuke undead 12/day (+3)
Domain: Evil -- cast evil spells at +1 caster level
Domain: Destruction -- smite 1/day (+4 to hit, +1 damage)
Bishop: +1 to Diplomacy checks and +2 to rebuke undead checks
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/4+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, detect poison; Level 1: command, deathwatch, divine favor, protection from good*, sanctuary; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 19/9.5
Appraise +7, Balance +1, Bluff +28, Climb +8, Concentration +31, Diplomacy +32, Disguise +16, Escape Artist +1, Forgery +7, Gather Information +9, Heal +9, Hide +8, Intimidate +26, Jump +8, Knowledge (arcana) +26, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +12, Listen +36, Move Silently +20, Ride +4, Search +26, Sense Motive +28, Spellcraft +28, Spot +36, Survival +18, Swim +5, Use Magic Device +24, Use Rope +4
Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Ignan, Infernal, Terran
Weapons
Weapon: Rod of flailing
Attack Bonus: +26 or +24/+24
Damage: 3d6+19 or 3d6+14/3d6+8 (22-37 or 17-32/11-26)
Critical: x2
Weight: 30 lb.
Range: --
Type: Bludgeoning
Notes: Becomes a +3 dire flail (+2 to disarms, trip attacks possible), also granting wielder bonus attack at -2 penalty to both attacks (as by the Two-Weapon Fighting Feat); 1/day, for 10 minutes wielder gains +4 AC and +4 to saves; he often wields the rod as a club (though magical, it has no enhancement bonus in this mode) -- he attacks with a base +23 bonus and inflicts 2d6+11 damage
Weapon: +2 light hammer of returning
Attack Bonus: +25 or +14
Damage: 1d8+13 (14-21)
Critical: x2
Weight: 6 lb.
Range: 20 ft.
Type: Bludgeoning
Notes: Returns to thrower at start of next round
Ammunition: Light hammers (1)
Armor
Armor: +5 adamantine breastplate
Armor Class Bonus: +10
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 90 lb.
Notes: 2/ damage reduction
Gear
Worn Clothes: none
General Gear: Sack (1.5)
Home Possessions: --
Magic Items: Rod of flailing (30), +2 light hammer of returning (6), +5 adamantine breastplate (90), wands of cure light wounds: 50 charges x2 (4), ioun stone: dusty rose (0), ioun stone: pearly white (0), ioun stone: deep red (0), medallion of thoughts (0), cloak of resistance +3 (3)
Spell Components (valuable): --
Weight: 150 lb. (Light Load: 2,768 lb.)
Wealth
Platinum: 300
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: Gold gem-encrusted crown (5,000)
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none