Vandil Kusai


Concept

Campaign: Scarlet Sylva
Race: Plane-Touched
Subrace: Tiefling
Type: Outsider (Native)
Class: Rogue
Subclass: Ambusher
Concept: Cutthroat Hellboy
Level: 1
Level Adjustment: +1
XP: 200 (1,000/3,000)
Station: LL
Origin: Sennaporte, Verdentia
Current Residence: Senna Woods, Verdentia

Description

Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/black/black
Apparent Age: 20
Real Age: 41
Height/Weight: 5'9"/158 lb.
Alignment: Neutral Evil
Deity: Samsura


Abilities

Strength: 17 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 13 (+1)
Charisma: 11 (+0)


Saving Throws

Fortitude: +3
Reflex: +7
Will: +1


Combat

Initiative: +5
Base Attack Bonus: +0
Grapple: +3
Melee: +3
Ranged: +5
Armor Class *: 18=10+3+0+5+0+0+0+0+0
Armor Class (flat-footed): 13=10+3+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Combat Expertise


    Flaws

  • Callow
  • Easy Mark


    Traits

  • Distinctive
  • Nightsighted


    Special Abilities (Racial)

  • Darkvision 70 ft.
  • Cunning creature
  • Resistance to cold 5, electricity 5, and fire 5
  • Spell-like abilities: 1/day -- darkness (CL 1st)

    Favored Class: Rogue


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Ambusher: +1 to attack rolls when making sneak attack

    Weapon Proficiencies: Simple, martial, hand crossbow

    Armor Proficiencies: Light, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +5, Balance +4, Bluff +4, Climb +4, Concentration +3, Diplomacy +0, Disable Device +11, Disguise +1, Escape Artist +6, Forgery +5, Gather Information +0, Heal +1, Hide +10, Intimidate +0, Jump +3, Listen +5, Move Silently +8, Open Lock +11, Profession (apothecary) +2, Ride +5, Search +9, Sense Motive +1, Sleight of Hand +6, Spot +5, Survival +1, Swim +1, Use Rope +7
    Languages: Common, Draconic, Elven, Goblin, Halfling, Infernal, Orc


    Weapons

  • Weapon: Scythe
    Attack Bonus: +3
    Damage: 2d4+4 (6-10)
    Critical: x4
    Weight: 10 lb.
    Range: --
    Type: Piercing/slashing
    Notes: --

  • Weapon: Short sword
    Attack Bonus: +3
    Damage: 1d6+3 (4-9)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing/slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +5
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +5
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+6 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40), daggers (1)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 30 ft.
    Weight: 20 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), caltrops (2), masterwork thieves' tools (2), waterskin (4), trail rations: 3 days (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 71 lb. (Light Load: 86 lb.)


    Wealth

    Platinum: 0
    Gold: 0
    Silver: 1
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none