Vandil Kusai
Concept
Campaign: Scarlet Sylva
Race: Plane-Touched
Subrace: Tiefling
Type: Outsider (Native)
Class: Rogue
Subclass: Ambusher
Concept: Cutthroat Hellboy
Level: 1
Level Adjustment: +1
XP: 200 (1,000/3,000)
Station: LL
Origin: Sennaporte, Verdentia
Current Residence: Senna Woods, Verdentia
Description
Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/black/black
Apparent Age: 20
Real Age: 41
Height/Weight: 5'9"/158 lb.
Alignment: Neutral Evil
Deity: Samsura
Abilities
Strength: 17 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Saving Throws
Fortitude: +3
Reflex: +7
Will: +1
Combat
Initiative: +5
Base Attack Bonus: +0
Grapple: +3
Melee: +3
Ranged: +5
Armor Class *: 18=10+3+0+5+0+0+0+0+0
Armor Class (flat-footed): 13=10+3+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Mobility
Combat Expertise
Flaws
Callow
Easy Mark
Traits
Distinctive
Nightsighted
Special Abilities (Racial)
Darkvision 70 ft.
Cunning creature
Resistance to cold 5, electricity 5, and fire 5
Spell-like abilities: 1/day -- darkness (CL 1st)
Favored Class: Rogue
Special Abilities (Class)
Trapfinding
Sneak attack (+1d6)
Ambusher: +1 to attack rolls when making sneak attack
Weapon Proficiencies: Simple, martial, hand crossbow
Armor Proficiencies: Light, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +5, Balance +4, Bluff +4, Climb +4, Concentration +3, Diplomacy +0, Disable Device +11, Disguise +1, Escape Artist +6, Forgery +5, Gather Information +0, Heal +1, Hide +10, Intimidate +0, Jump +3, Listen +5, Move Silently +8, Open Lock +11, Profession (apothecary) +2, Ride +5, Search +9, Sense Motive +1, Sleight of Hand +6, Spot +5, Survival +1, Swim +1, Use Rope +7
Languages: Common, Draconic, Elven, Goblin, Halfling, Infernal, Orc
Weapons
Weapon: Scythe
Attack Bonus: +3
Damage: 2d4+4 (6-10)
Critical: x4
Weight: 10 lb.
Range: --
Type: Piercing/slashing
Notes: --
Weapon: Short sword
Attack Bonus: +3
Damage: 1d6+3 (4-9)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing/slashing
Notes: --
Weapon: Dagger
Attack Bonus: +3 or +5
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Short bow
Attack Bonus: +5
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+6 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (1)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), caltrops (2), masterwork thieves' tools (2), waterskin (4), trail rations: 3 days (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 71 lb. (Light Load: 86 lb.)
Wealth
Platinum: 0
Gold: 0
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none