Valance Naïlo
Concept
Campaign: Heaven to Hell
Race: Elf
Subrace: High
Type: Humanoid
Class: Wizard (Enchanter)
Subclass: Enchantment Specialist
Concept: Sylvan Defender
Level: 6
Level Adjustment: +0
XP: 17,355 (21,000/28,000)
Station: ML
Origin: Selene, Chrystana
Current Residence: Flynn, Elan
Description
Hit Points: 29
Hit Dice: 6d4+12
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: F
Skin/Eyes/Hair: Peach/Green/Black
Apparent Age: 26
Real Age: 141
Height/Weight: 4'8"/89 lb.
Alignment: Neutral Good
Deity: Astoran
Abilities
Strength: 11 (+0)
Dexterity: 19 (+4)
Constitution: 14 (+2)
Intelligence: 19 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Saving Throws
Fortitude: +4
Reflex: +6
Will: +7
Combat
Initiative: +2
Base Attack Bonus: +3
Grapple: +3
Melee: +1
Ranged: +7
Armor Class *: 14=10+0+0+4
Armor Class (flat-footed): 10=10+0
Armor Class (vs. touch attacks): 14=10+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Spell Focus (enchantment)
Brew Potion
Craft Magic Arms & Armor
Craft Wand
Point Blank Shot
Precise Shot
Flaws
Noncombatant
Neurotic (perfectionism)
Traits
Cautious
Torpid
Special Abilities (Racial)
Immune to sleep
+2 saves vs. enchantments
Keen senses
Low-light vision
Martial heritage (long sword, rapier, long bow, short bow)
Favored Class: Wizard
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
School specialty: enchantment
Prohibited schools: necromancy, illusion
Enchantment Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, rapier, long sword, light crossbow, heavy crossbow, short bow, long bow
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 4+1/4+1/4+1/3+1/--/--/--/--/--/--
Spells Memorized (typical) *: Level 0: daze*, detect magic, read magic, acid splash, ray of frost; Level 1: sleep*, alarm, magic missile, charm person, mage armor; Level 2: Tasha's hideous laughter*, scorching ray, cat's grace, alter self, fox's cunning; Level 3: suggestion*, lightning bolt, haste, dispel magic; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 18): Level 0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, resistance, read magic; Level 1: charm person, sleep, magic missile, mage armor, identify, magic weapon, protection from evil, alarm, hypnotism; Level 2: daze monster, scorching ray, Melf's acid arrow, bull's strength, alter self, glitterdust, protection from arrows, cat's grace, eagle's splendor, fox's cunning, Tasha's hideous laughter, web; Level 3: lightning bolt, deep slumber, heroism, suggestion, fireball, daylight, flame arrow, haste, slow, dispel magic, summon monster III
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 9/4.5
Appraise +4, Balance +4, Bluff +6, Climb +0, Concentration +11, Craft (alchemy) +11, Decipher Script +6, Diplomacy +4, Disguise +4, Escape Artist +4, Forgery +4, Gather Information +4, Heal +4, Hide +5, Intimidate +4, Jump +0, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (nature) +6, Knowledge (religion) +5, Knowledge (the planes) +5, Listen +5, Profession (scribe) +3, Profession (cook) +3, Ride +4, Search +6, Sense Motive +2, Spellcraft +15, Spot +5, Survival +2, Swim +0, Use Rope +6
Languages: Common, Elven, Draconic, Goblin, Orc, Sylvan
Weapons
Weapon: Rapier
Attack Bonus: +1
Damage: 1d6 (1-6)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +1 or +7
Damage: 1d4 (1-4)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: +1 composite long bow
Attack Bonus: +8
Damage: 1d8+1 (2-9)
Critical: x3
Weight: 3+6 lb.
Range: 110 ft.
Type: Piercing
Notes: --
Ammunition: Daggers (2); Arrows (40)
Armor
none
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), quiver (1), bedroll (5), inkpen (0), flint & steel (0), healer's kit: 10 uses (1), whetstone (1), scroll cases: 3 (1.5), silk rope 50 ft. (5), waterskin (4), trail rations: 3 days (3)
Home Possessions: --
Magic Items: +1 composite long bow (4), ring of animal friendship (0), rod of flame extinguishing (5), wand of dispel magic: 50 charges (.5), wand of lightning bolts (6th-level): 50 charges (.5), spell scroll (3rd-level): cat's grace, eagle's splendor, fox's cunning, glitterdust, magic weapon, protection from evil, web (.5), spell scroll (5th-level): fireball, lightning bolt, magic missile x2, Melf's acid arrow, scorching ray (.5), spell scroll (5th-level): bull's strength, flame arrow x2, haste, Melf's acid arrow x2, slow (.5), potion of heroism (.5), potion of fox's cunning (.5), potion of cat's grace (.5), potion of mage armor x2 (1)
Spell Components (valuable): owl-feather crushed pearl droughts x3 (100 x3)
Weight: 50 lb. (Light Load: 38 lb.)
Wealth
Platinum: --
Gold: 4,145
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Adjuration of the Magi
Honor: 15
Reputation: +3
Livestock
Name: Tassil
Relation: Familiar
Species: Cat
HD/HP: 6d8 (14 hp)
Size/Move/Space & Reach: T; 30 ft.; 2.5 ft./0 ft.
AC: 17 (15/12)
Base Attack/Grapple: +3/-9
Attack/Full Attack: claw +7 (1); 2 claws +7 (1) and bite +2 (1)
Special Attacks: --
Special Qualities: Low-light vision, scent, agile predators
Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
Saves: Fort +2, Ref +4, Will +6
Feats: Weapon Finesse (claw)
Skills: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3
Carrying Capacity (Light/Med/Heavy): --
Gear: --
Tricks or Powers: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master