Valance Naïlo


Concept

Campaign: Heaven to Hell
Race: Elf
Subrace: High
Type: Humanoid
Class: Wizard (Enchanter)
Subclass: Enchantment Specialist
Concept: Sylvan Defender
Level: 6
Level Adjustment: +0
XP: 17,355 (21,000/28,000)
Station: ML
Origin: Selene, Chrystana
Current Residence: Flynn, Elan

Description

Hit Points: 29
Hit Dice: 6d4+12
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: F
Skin/Eyes/Hair: Peach/Green/Black
Apparent Age: 26
Real Age: 141
Height/Weight: 4'8"/89 lb.
Alignment: Neutral Good
Deity: Astoran


Abilities

Strength: 11 (+0)
Dexterity: 19 (+4)
Constitution: 14 (+2)
Intelligence: 19 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)


Saving Throws

Fortitude: +4
Reflex: +6
Will: +7


Combat

Initiative: +2
Base Attack Bonus: +3
Grapple: +3
Melee: +1
Ranged: +7
Armor Class *: 14=10+0+0+4
Armor Class (flat-footed): 10=10+0
Armor Class (vs. touch attacks): 14=10+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (enchantment)
  • Brew Potion
  • Craft Magic Arms & Armor
  • Craft Wand
  • Point Blank Shot
  • Precise Shot


    Flaws

  • Noncombatant
  • Neurotic (perfectionism)


    Traits

  • Cautious
  • Torpid


    Special Abilities (Racial)

  • Immune to sleep
  • +2 saves vs. enchantments
  • Keen senses
  • Low-light vision
  • Martial heritage (long sword, rapier, long bow, short bow)

    Favored Class: Wizard


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • School specialty: enchantment
  • Prohibited schools: necromancy, illusion
  • Enchantment Specialist: casting time for enchantment school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, rapier, long sword, light crossbow, heavy crossbow, short bow, long bow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 4+1/4+1/4+1/3+1/--/--/--/--/--/--
    Spells Memorized (typical) *: Level 0: daze*, detect magic, read magic, acid splash, ray of frost; Level 1: sleep*, alarm, magic missile, charm person, mage armor; Level 2: Tasha's hideous laughter*, scorching ray, cat's grace, alter self, fox's cunning; Level 3: suggestion*, lightning bolt, haste, dispel magic; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 18): Level 0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, resistance, read magic; Level 1: charm person, sleep, magic missile, mage armor, identify, magic weapon, protection from evil, alarm, hypnotism; Level 2: daze monster, scorching ray, Melf's acid arrow, bull's strength, alter self, glitterdust, protection from arrows, cat's grace, eagle's splendor, fox's cunning, Tasha's hideous laughter, web; Level 3: lightning bolt, deep slumber, heroism, suggestion, fireball, daylight, flame arrow, haste, slow, dispel magic, summon monster III
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 9/4.5
    Appraise +4, Balance +4, Bluff +6, Climb +0, Concentration +11, Craft (alchemy) +11, Decipher Script +6, Diplomacy +4, Disguise +4, Escape Artist +4, Forgery +4, Gather Information +4, Heal +4, Hide +5, Intimidate +4, Jump +0, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (nature) +6, Knowledge (religion) +5, Knowledge (the planes) +5, Listen +5, Profession (scribe) +3, Profession (cook) +3, Ride +4, Search +6, Sense Motive +2, Spellcraft +15, Spot +5, Survival +2, Swim +0, Use Rope +6
    Languages: Common, Elven, Draconic, Goblin, Orc, Sylvan


    Weapons

  • Weapon: Rapier
    Attack Bonus: +1
    Damage: 1d6 (1-6)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +1 or +7
    Damage: 1d4 (1-4)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: +1 composite long bow
    Attack Bonus: +8
    Damage: 1d8+1 (2-9)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: --


    Ammunition: Daggers (2); Arrows (40)


    Armor

    none


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (2), belt pouch (.5), sack (.5), spell component pouch (2), quiver (1), bedroll (5), inkpen (0), flint & steel (0), healer's kit: 10 uses (1), whetstone (1), scroll cases: 3 (1.5), silk rope 50 ft. (5), waterskin (4), trail rations: 3 days (3)
    Home Possessions: --
    Magic Items: +1 composite long bow (4), ring of animal friendship (0), rod of flame extinguishing (5), wand of dispel magic: 50 charges (.5), wand of lightning bolts (6th-level): 50 charges (.5), spell scroll (3rd-level): cat's grace, eagle's splendor, fox's cunning, glitterdust, magic weapon, protection from evil, web (.5), spell scroll (5th-level): fireball, lightning bolt, magic missile x2, Melf's acid arrow, scorching ray (.5), spell scroll (5th-level): bull's strength, flame arrow x2, haste, Melf's acid arrow x2, slow (.5), potion of heroism (.5), potion of fox's cunning (.5), potion of cat's grace (.5), potion of mage armor x2 (1)
    Spell Components (valuable): owl-feather crushed pearl droughts x3 (100 x3)
    Weight: 50 lb. (Light Load: 38 lb.)


    Wealth

    Platinum: --
    Gold: 4,145
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Adjuration of the Magi
    Honor: 15
    Reputation: +3


    Livestock

    Name: Tassil
    Relation: Familiar
    Species: Cat
    HD/HP: 6d8 (14 hp)
    Size/Move/Space & Reach: T; 30 ft.; 2.5 ft./0 ft.
    AC: 17 (15/12)
    Base Attack/Grapple: +3/-9
    Attack/Full Attack: claw +7 (1); 2 claws +7 (1) and bite +2 (1)
    Special Attacks: --
    Special Qualities: Low-light vision, scent, agile predators
    Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
    Saves: Fort +2, Ref +4, Will +6
    Feats: Weapon Finesse (claw)
    Skills: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3
    Carrying Capacity (Light/Med/Heavy): --
    Gear: --
    Tricks or Powers: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master