Vail -- "Sinnilinn"
Concept
Campaign: Clouds of Fire
Race: Metallic Dragon
Subrace: Copper Dragon (Wyrm)
Type: Dragon (Earth)
Class: Sorcerer
Subclass: Transmutation Specialist
Concept: Tricksy Lizard
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: UL
Origin: Shivor Mountains, Western Elan
Current Residence: Tinder Islands, Darsix
Description
Hit Points: 784
Hit Dice: 35d12+350 and 1d4+10
Size: G
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Move: 40 ft., fly 200 ft. (clumsy)
Gender: F
Skin/Eyes/Hair: Greenish-copper/turquoise/--
Apparent Age: 32
Real Age: 1,146
Height/Weight: 36'4"/9,942 lb.
Alignment: Chaotic Good
Deity: Bahamut
Abilities
Strength: 42 (+16)
Dexterity: 15 (+2)
Constitution: 30 (+10)
Intelligence: 28 (+9)
Wisdom: 28 (+9)
Charisma: 35 (+12)
Saving Throws
Fortitude: +31
Reflex: +23
Will: +32
Combat
Initiative: +6
Base Attack Bonus: +35/+30/+25/+20/+15/+10/+5
Grapple: +63
Melee: +47
Ranged: +33
Armor Class *: 51=10+0+0+2+-4+34+10+-1
Armor Class (flat-footed): 49=10+0+0+-4+34+10+-1
Armor Class (vs. touch attacks): 9=10+2+-4+2+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Multiattack
Flyby Attack
Snatch
Eschew Materials
Blind-Fight
Scribe Scroll
Spell Focus (enchantment)
Spell Focus (evocation)
Greater Spell Focus (enchantment)
Improved Initiative
Weapon Focus (ray)
Improved Counterspell
Improved Critical (dagger)
Greater Spell Focus (evocation)
Hover
Flaws
Murky-Eyed
Vulnerable
Traits
Affable
Cautious
Special Abilities (Racial)
Overland flight (clumsy)
Draconian toughness (+34 natural AC)
Natural weapons considered magical
Superior low-light vision
Darkvision 120 ft.
Blindsense 60 ft.
Immunity to sleep, paralysis, and acid
Damage resistance 20/magic
Spell resistance 29
Earthly trickster
Spider climb
Frightful presence 330 ft. (Will DC 39)
Breath weapon: line of acid 120 ft. or cone of slow gas 60 ft. x 60 ft. x 60 ft. (Ref DC 37 or Fort DC 37, 22d4 acid damage or slowed for 1d6+11 rounds)
Tail sweep 30 ft. (Ref DC 37, 2d8+29 damage)
Sorcerous mastery (cast arcane spells as 17th-level sorcerer)
Spell-like abilities: 2/day -- stone shape; 1/day -- transmute mud to rock (DC 27), transmute rock to mud (DC 27), wall of stone (DC 26) (CL 11th)
Natural attacks: bite +52 melee (4d6+21), 2 claws +50 melee (2d8+13), 2 wings +50 melee (2d6+13), and tail slap +50 melee (2d8+21) or crush +68 grapple (Ref DC 37, 4d6+29 per round)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (sorcerer) spells
Summon familiar
Transmutation Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/9/9/9/9/8/8/8/7/4
Spells Known Per Level: 0/0/0/0/0/0/0/0/0
Spells Known: Level 0: acid splash, detect magic, read magic, prestidigitation, arcane mark, flare, daze, ray of frost, detect poison; Level 1: charm person, sleep, magic missile, mage armor, identify; Level 2: touch of idiocy, Tasha's hideous laughter, Melf's acid arrow, glitterdust, web; Level 3: haste, slow, dispel magic, lightning bolt; Level 4: confusion, charm monster, polymorph, Evard's black tentacles; Level 5: cone of cold, mind fog, baleful polymorph, permanency; Level 6: acid fog, contingency, stone to flesh; Level 7: power word: blind, prismatic spray, limited wish; Level 8: Otto's irresistible dance, power word: stun, greater shout; Level 9: power word: kill, time stop
Skills
Maximum Class Ranks: 39/19.5
Appraise +14, Balance +7, Bluff +33, Climb +16, Concentration +30, Craft (alchemy) +21, Craft (weaponsmith) +16, Decipher Script +19, Diplomacy +40, Disguise +19, Escape Artist +22, Forgery +9, Gather Information +14, Handle Animal +17, Heal +16, Hide +10, Intimidate +34, Jump +36, Knowledge (arcana) +19, Knowledge (architecture) +14, Knowledge (dungeoneering) +19, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (planes) +14, Knowledge (religion) +14, Listen +29, Move Silently +17, Perform (dance) +26, Perform (sing) +22, Profession (scribe) +14, Ride +9, Search +29, Sense Motive +27, Sleight of Hand +14, Spellcraft +41, Spot +29, Survival +19, Swim +21, Use Magic Device +22, Use Rope +9
Languages: Common, Common (Yadahn), Abyssal, Aquan, Auran, Celestial, Draconian, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Slaad, Terran, Undercommon
Weapons
Weapon: +5 dagger of defending and returning
Attack Bonus: +52 or +38
Damage: 1d4+21 (22-25)
Critical: 17-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: May add up to +5 to AC per dagger
Weapon: Staff of power
Attack Bonus: +49 or +45/+41
Damage: 1d6+18 or 1d6+18/1d6+10 (19-24 or 19-24/11-16)
Critical: x2
Weight: 5 lb.
Range: --
Type: Bludgeoning
Notes: Expend 1 charge to smite (double damage)
Ammunition: Daggers (2)
Armor
none
Gear
Worn Clothes: Entertainer's outfit
General Gear: Backpack (2), belt pouch (.5), scroll cases: 2 (1), flint & steel (0), small steel mirror (.5), silk rope 50 ft. (5), whetstone (1), masterwork weaponsmith tools (5), healer's kit: 10 uses (1), spell component pouch (2)
Home Possessions: Alchemist's lab (40)
Magic Items: Cloak of charisma +6 (2), bracers of armor +8 (1), eyes of petrification (0), slippers of speed (.5), amulet of mighty fists +5 (1), ring of regeneration (0), ring of freedom of movement (0), staff of power: 50 charges (5), bag of holding type III (35), potion of cure serious wounds x3 (1.5), +5 daggers of defending and returning (2)
Spell Components (valuable): Owl feather-stirred crushed pearl draught x10 (100 ea.), gem-covered ivory statuette of self (1,500)
Weight: 66 lb. (Light Load: 33,216 lb.)
Wealth
Platinum: 1,040
Gold: 100,000
Silver: 250,000
Copper: 10,000,000
Gems: 100 diamonds (5,000 ea.), 1,000 turquoise (100 ea.)
Art/Miscellaneous: 3 masterpiece tapestries (3,000 ea.), 2 masterpiece marble sculptures (9,000 ea.)
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none