Vaddon Anitain


Concept

Campaign: Final Orders
Race: Half-Human Elf
Subrace: Estonen (Elan)/High
Type: Humanoid
Class: Druid
Subclass: Forest Priest
Concept: Nature's Enforcer
Level: 5
Level Adjustment: +0
XP: 12,957 (15,000/21,000)
Station: ML
Origin: Selene, Chrystana
Current Residence: Rhodes Valley, North Verdentia

Description

Hit Points: 37
Hit Dice: 5d8+10
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/green/black
Apparent Age: 23
Real Age: 28
Height/Weight: 5'2"/118 lb.
Alignment: True Neutral
Deity: Hylmane


Abilities

Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 16 (+3)


Saving Throws

Fortitude: +7
Reflex: +4
Will: +9


Combat

Initiative: +7
Base Attack Bonus: +3
Grapple: +6
Melee: +6
Ranged: +6
Armor Class *: 18=10+3+2+3+0+0+0+0
Armor Class (flat-footed): 15=10+3+2+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Improved Initiative
  • Combat Casting
  • Spell Focus (conjuration)


    Flaws

  • Awkward
  • Frail


    Traits

  • Soft-spoken
  • Spellgifted (conjuration)


    Special Abilities (Racial)

  • Low-light vision
  • Immunity to sleep
  • +2 saves vs. enchantments
  • Keen senses
  • Martial heritage

    Favored Class: Wizard


    Special Abilities (Class)

  • Divine (druid) spells
  • Spontaneous casting (summon nature's ally spells)
  • Animal companion
  • Wild empathy (+7)
  • Nature sense
  • No metal armor
  • Woodland stride
  • Trackless step
  • Resist nature's lure
  • Wild shape 1/day -- Small/Medium animals (duration: 5 hours)
  • Forest Priest: +1 to Knowledge (nature), Listen, Spot, and Survival Skill checks; animal companion gains +1 to attack rolls while in forest environment, if it is also native to such environments

    Weapon Proficiencies: Club, dagger, quarterstaff, sickle, scimitar, short spear, spear, dart, sling, rapier, long sword, short bow, long bow

    Armor Proficiencies: Light, medium, shields (save tower)


    Spells

    Class: Druid
    Spells Per Day: 5/5/3/2/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic, guidance, light; Level 1: charm animal, entangle, produce flame, faerie fire, shillelagh; Level 2: flaming sphere, wood shape, lesser restoration; Level 3: call lightning, poison; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 8/4
    Appraise +2, Balance +3, Bluff -1, Climb +3, Concentration +11, Diplomacy +0, Disguise -1, Escape Artist +3, Forgery +2, Gather Information +0, Handle Animal +3, Heal +14, Hide +3, Intimidate -2, Jump +3, Knowledge (nature) +11, Listen +13, Move Silently +3, Profession (scribe) +7, Ride +3, Search +3, Sense Motive +5, Spellcraft +9, Spot +15, Survival +11, Swim +3, Use Rope +5
    Languages: Common, Draconic, Druidic, Elven, Sylvan


    Weapons

  • Weapon: +1 scimitar
    Attack Bonus: +7
    Damage: 1d6+4 (5-10)
    Critical: 18-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Club
    Attack Bonus: +6 or +6
    Damage: 1d6+3 (4-9)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +6 or +6
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 composite short bow
    Attack Bonus: +7
    Damage: 1d6+4 (5-10)
    Critical: x3
    Weight: 2+6 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: Strength pull +3

    Ammunition: Arrows (40), daggers (2), clubs (1)


    Armor

    Armor: +1 leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --

    Shield: +1 light darkwood shield
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 2.5 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (2), bedroll (5), inkpen (0), scroll cases: 2 (1), caltrops (2), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 2 days (2), spell component pouch (2), belt pouch (.5), sack (.5), sunrod (1), healer's kit: 10 uses (1)
    Home Possessions: --
    Magic Items: +1 scimitar (4), +1 composite short bow (2), +1 leather armor (15), +1 light darkwood shield (2.5), lens of detection (0), periapt of wisdom +2 (0), ring of minor spell storing (cure light wounds x3) (0), potion of hide from undead x2 (1), spell scroll: neutralize poison (.5), spell scroll: bull's strength, cat's grace (.5)
    Spell Components (valuable): --
    Weight: 66.5 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 11
    Gold: 8
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 14
    Reputation: +2


    Livestock

    none