Umri Beyl
Concept
Campaign: Greater Torments
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Cleric
Subclass: Bishop
Concept: Dominatrice
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: UL
Origin: Qil'goli, Verdentia
Current Residence: Qil'goli, Verdentia
Description
Hit Points: 10
Hit Dice: 1d8+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: F
Skin/Eyes/Hair: Black/Amber/White-gold
Apparent Age: 24
Real Age: 118
Height/Weight: 5'1"/105 lb.
Alignment: Chaotic Evil
Deity: Sivarnatta
Abilities
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 20 (+5)
Saving Throws
Fortitude: +5
Reflex: +2
Will: +5
Combat
Initiative: +2
Base Attack Bonus: +0
Grapple: +2
Melee: +2
Ranged: +2
Armor Class *: 19=10+5+1+2+0+1+0
Armor Class (flat-footed): 17=10+5+1+1
Armor Class (vs. touch attacks): 13=10+2+0+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Divine Intercession
Gift of the Spider Queen
Scribe Scroll
Flaws
Malicious
Neurotic (domineering personality disorder)
Traits
Passionate
Wicked
Special Abilities (Racial)
Darkvision 120 ft.
Spell resistance 12
Immunity to sleep
+2 saves vs. enchantments
+2 Will saves vs. spells
Keen senses
Martial heritage
Light blindness
Spell-like abilities: 1/day -- dancing lights, darkness, faerie fire (caster level 1st)
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic evil
No good or lawful spells
Spontaneous casting (inflict spells)
Rebuke undead: 8/day (+3)
Domain: Destruction -- smite attack 1/day (+4 to hit, +1 damage)
Domain: Trickery -- Bluff, Disguise, and Hide are class skills
Bishop: +2 checks to rebuke attempts and +1 Diplomacy
Weapon Proficiencies: Simple, rapier, short sword, hand crossbow
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/--/--/--/--/--/--/--/--
Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1:disguise self*, command, cure light wounds; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +6, Balance -2, Bluff +9, Climb -2, Concentration +6, Craft (alchemy) +5, Craft (poisonmaking) +5, Diplomacy +9, Disguise +5, Escape Artist -2, Forgery +4, Gather Information +5, Heal +2, Hide -2, Intimidate +5, Jump -2, Knowledge (arcana) +5, Knowledge (religion) +8, Knowledge (the planes) +5, Listen +4, Move Silently -2, Ride +2, Search +4, Sense Motive +4, Spellcraft +8, Spot +4, Survival +4, Swim -6, Use Rope +4
Languages: Common, Abyssal, Draconic, Drow Sign Language, Elven, Goblin, Kuo-Toan, Undercommon
Weapons
Weapon: Morningstar
Attack Bonus: +2
Damage: 1d8+2 (3-10)
Critical: x2
Weight: 6 lb.
Range: --
Type: Bludgeoning/piercing
Notes: --
Weapon: Dagger
Attack Bonus: +2 or +2
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Ammunition: Daggers (2)
Armor
Armor: Masterwork breastplate
Armor Class Bonus: +5
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 30 lb.
Notes: --
Shield: Light steel shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 6 lb.
Notes: --
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), belt pouch (.5), sacks: 2 (1), spell component pouch (2), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), unholy silver symbol (1)
Home Possessions: Poisonmaking tools (5)
Magic Items: Ring of protection +1 (0)
Spell Components (valuable): --
Weight: 66 lb. (Light Load: 66 lb.)
Wealth
Platinum: --
Gold: 84
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Way of the Dark
Honor: 5
Reputation: +0
Livestock
none