Ulysses Cetusi
Concept
Campaign: Ripples of the Void
Race: Triton
Subrace: --
Type: Outsider (Native)
Class: Druid
Subclass: Sea Priest
Concept: Wanderer
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Conchus, Meadow of Shells, North Devios Ocean
Current Residence: Blackheat Currents, North Devios Ocean
Description
Hit Points: 44
Hit Dice: 3d8+9 and 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 5 ft., swim 40 ft.
Gender: M
Skin/Eyes/Hair: Silver-blue/black/blue-green
Apparent Age: 27
Real Age: 153
Height/Weight: 5'10"/168 lb.
Alignment: True Neutral
Deity: Istishia
Abilities
Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 20 (+5)
Charisma: 16 (+3)
Saving Throws
Fortitude: +8
Reflex: +5
Will: +11
Combat
Initiative: +3
Base Attack Bonus: +3
Grapple: +6
Melee: +6
Ranged: +6
Armor Class *: 23=10+4+0+3+0+6+0+0
Armor Class (flat-footed): 20=10+4+0+0+6+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Point Blank Shot
Mounted Combat
Ride-by Attack
Dodge
Spirited Charge
Flaws
Awkward
Murky-Eyed
Traits
Detached
Uncivilized
Special Abilities (Racial)
Elemental toughness (+6 natural AC)
Darkvision 60 ft.
Gills (16 hours)
Natural swimmer
Spell-like abilities: 1/day -- summon nature's ally IV (CL 7th)
Favored Class: Fighter
Special Abilities (Class)
Divine (druid) spells
Animal companion
Wild empathy (+7)
Nature sense
Spontaneous casting (summon nature's ally spells)
No metal armor
Sea Priest: +1 to Knowledge (nature), Listen, Spot, Survival and Swim Skill checks; animal companion gains +1 to attack rolls while in sea environments, and if native to such environments
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, shields (save tower)
Spells
Class: Druid
Spells Per Day: 3/3/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, cure minor wounds; Level 1: cure light wounds, charm animal, faerie fire; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 7/3.5
Appraise +3, Balance +3, Bluff -2, Climb +3, Concentration +10, Diplomacy -1, Disguise -1, Escape Artist +3, Forgery +3, Gather Information -2, Handle Animal +5, Heal +8, Hide +8, Intimidate -1, Jump +3, Knowledge (nature) +11, Listen +10, Move Silently +6, Profession (hunter) +6, Ride +10, Search +10, Sense Motive +6, Spellcraft +10, Spot +13, Survival +13, Swim +19, Use Rope +5
Languages: Common, Aquan, Druidic, Elven, Sahuagin, Sylvan
Weapons
Weapon: +1 spear
Attack Bonus: +7 or +7
Damage: 1d8+5 or 1d8+4 (6-13 or 5-12)
Critical: x3
Weight: 6 lb.
Range: 20 ft.
Type: Piercing
Notes: x2 damage vs. charge
Weapon: Short spear
Attack Bonus: +6 or +6
Damage: 1d6+3 (4-9)
Critical: x2
Weight: 3 lb. x2
Range: 20 ft.
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +6 or +6
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (1), short spears (2), spears (1)
Armor
Armor: +2 leather
Armor Class Bonus: +4
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (2), bedroll (5), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), whetstone (1), trail rations: 3 days (3), spell component pouch (2), healer's kit: 10 uses (1), antitoxin (0)
Home Possessions: --
Magic Items: +1 spear (6), +2 leather armor (15), pearl of power: 1st-level (0)
Spell Components (valuable): --
Weight: 53 lb. (Light Load: 86 lb.)
Wealth
Platinum: 7
Gold: 7
Silver: 3
Copper: 8
Gems: 9 pearls (100 ea.)
Art/Miscellaneous: --
Renown
Code of Honor: Covenant of the Sea
Honor: 5
Reputation: +0
Livestock
Name: Aeolan
Relation: Animal companion
Species: Porpoise
HD/HP: 2d8+2/18 hp
Size/Move/Space & Reach: M/swim 80 ft./5 ft.-5 ft.
AC: 15, flat-footed 12, touch 13
Base Attack/Grapple: +1/+1
Attack/Full Attack: Slam +4 melee (2d4)
Special Attacks: --
Special Qualities: Blindsight 120 ft., hold breath, keen senses, low-light vision, natural swimmer
Abilities: Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6
Saves: Fort +4, Ref +6, Will +1
Feats: Weapon Finesse (slam)
Skills: Listen +8, Spot +7, Swim +8
Carrying Capacity (Light/Med/Heavy): --
Gear: --
Tricks or Powers: Link, share spells; defend