Trinity Trasland


Concept

Campaign: Desideratum
Race: Human
Subrace: Estonen (Malleusid)
Type: Humanoid
Class: Wizard (conjuration)
Subclass: Conjuration Specialist
Concept: Queen of the Mystique
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: UU
Origin: Theus, Darsix
Current Residence: Theus, Darsix

Description

Hit Points: 5
Hit Dice: 1d4+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/brown/black
Apparent Age: 24
Real Age: 24
Height/Weight: 5'6"/147 lb.
Alignment: Neutral Evil
Deity: Rylokam


Abilities

Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Saving Throws

Fortitude: +1
Reflex: +1
Will: +4


Combat

Initiative: +1
Base Attack Bonus: +0
Grapple: +0
Melee: -2
Ranged: +1
Armor Class *: 11=10+0+0+1+0+0+0
Armor Class (flat-footed): 10=10+0+0+0
Armor Class (vs. touch attacks): 11=10+1+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Spell Focus (conjuration)
  • Eschew Materials
  • Spell Penetration
  • Augment Summoning


    Flaws

  • Malicious
  • Noncombatant


    Traits

  • Comely
  • Villainous


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Martial heritage (whip)

    Favored Class: Any


    Special Abilities (Class)

  • Arcane (Wizard) spells
  • Summon familiar
  • Specialty School: Conjuration
  • Prohibited Schools: Evocation, Illusion
  • Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Dagger, club, quarterstaff, light crossbow, heavy crossbow, whip

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/2+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical): Level 0: acid splash, light, mage hand, ray of frost; Level 1: charm person, coercive daze, protection from evil, ray of enfeeblement, shield, sleep; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 81): Level 0: acid splash, arcane mark, daze, detect magic, detect poison, daze, disrupt undead, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, touch of fatigue; Level 1: charm person, mage armor, ray of enfeeblement, summon monster I; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 4/2
    Appraise +4, Balance +1, Bluff +5, Climb +0, Concentration +1, Craft (alchemy) +5, Decipher Script +8, Diplomacy +0, Disguise +3, Escape Artist +1, Forgery +4, Gather Information +4, Heal +2, Hide +1, Intimidate +5, Jump +0, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (religion) +5, Knowledge (the planes) +8, Listen +2, Move Silently +1, Profession (scribe) +3, Ride +1, Search +4, Sense Motive +2, Spellcraft +8, Spot +2, Survival +2, Swim +0, Use Magic Device +6, Use Rope +3
    Languages: Common (Darsixian), Abyssal, Draconic, Elven, Infernal


    Weapons

  • Weapon:Dagger
    Attack Bonus: -2 or +1
    Damage: 1d4 (1-4)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: none


    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Noble's outfit
    General Gear (significant only): Spell component pouch (2), spellbook (3), scroll case x4 (2), silk rope 50 ft. (5), sunrod (1)
    Home Possessions: none
    Magic Items: none
    Spell Components (valuable): none
    Weight: 14 lb. (Light Load: 33 lb.)


    Wealth

    Platinum: --
    Gold: 100
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: White-gold opal crown (500)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +2


    Livestock

    none