Tisiphone


Concept

Campaign: Essence of Glory
Race: Baatezu
Subrace: Erinyes
Type: Outsider (Evil)
Class: Cleric
Subclass: Mystic
Concept: Agent of True Evil
Level: 1
Level Adjustment: +7
XP: 0 (1,000/3,000)
Station: LU
Origin: Stalant Aerie, Nessus (9th-Layer of Baator)
Current Residence: Western Aria Desert, Verdentia

Description

Hit Points: 170
Hit Dice: 9d8+81 and 1d8+9
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 50 ft. (good)
Gender: F
Skin/Eyes/Hair: Peach/red/chestnut-brown
Apparent Age: 22
Real Age: 3,567
Height/Weight: 6'0"/152 lb.
Alignment: Neutral Evil
Deity: none


Abilities

Strength: 28 (+9)
Dexterity: 28 (+9)
Constitution: 28 (+9)
Intelligence: 18 (+4)
Wisdom: 25 (+7)
Charisma: 22 (+6)


Saving Throws

Fortitude: +16
Reflex: +14
Will: +14


Combat

Initiative: +9
Base Attack Bonus: +9/+4
Grapple: +18
Melee: +18
Ranged: +18
Armor Class *: 29=10+0+2+9+0+8+0+0
Armor Class (flat-footed): 20=10+0+2+0+8+0
Armor Class (vs. touch attacks): 19=10+9+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Point Blank Shot
  • Rapid Shot
  • Scribe Scroll
  • Eschew Materials
  • Shot on the Run


    Special Abilities (Racial)

  • Flight (good)
  • Infernal toughness (+8 natural AC)
  • Outsiders' spiritual physiology
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Immunity to fire and poison
  • Resistance to acid 10 and cold 10
  • See in darkness
  • Damage resistance 5/good or silver
  • Spell resistance 20
  • Weapons aligned evil
  • Continuous true seeing (CL 14th)
  • Spell-like abilities: at will -- greater teleport (self and 50 lb. only), charm monster (DC 20), minor image (DC 18), unholy blight (DC 20); 1/day -- summon baatezu (2d10 lemures or 1d4 barbazu, 50% success rate) (CL 12th)

    Favored Class: Ranger


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of evil
  • No good spells
  • Spontaneous casting (inflict spells)
  • Rebuke undead 9/day (+2)
  • Domain: Evil -- cast evil spells at +1 caster level
  • Domain: Destruction -- smite 1/day, +4 to attack and +1 damage
  • Mystic: +1 damage to all clerical evocation school spells

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, guidance; Level 1: protection from good*, cure light wounds, shield of faith, bane; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 13/6.5
    Appraise +4, Balance +9, Bluff +7, Climb +9, Concentration +19, Craft (bowyer) +11, Craft (armorsmith) +11, Craft (weaponsmith) +11, Decipher Script +5, Diplomacy +11, Disguise +6, Escape Artist +14, Forgery +4, Gather Information +6, Heal +14, Hide +19, Intimidate +7, Jump +9, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (religion) +9, Knowledge (planes) +9, Listen +17, Move Silently +19, Perform (sing) +8, Ride +9, Search +9, Sense Motive +12, Spellcraft +16, Spot +17, Survival +12, Swim +9, Use Rope +21
    Languages: Abyssal, Celestial, Draconic, Elven, Ignan, Infernal, Undercommon


    Weapons

  • Weapon: +1 long sword of throwing
    Attack Bonus: +19 or +19
    Damage: 1d8+10 (11-19)
    Critical: 19-20/x2
    Weight: 4 lb.
    Range: 10 ft.
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +18 or +18
    Damage: 1d4+9 (10-13)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 flaming composite long bow
    Attack Bonus: +19
    Damage: 1d8+10 plus 1d6 fire damage (11-19 plus 1-6)
    Critical: x3
    Weight: 3+6 lb.
    Range: 110 ft.
    Type: Piercing/slashing
    Notes: +9 Strength pull

    Ammunition: Arrows (40), daggers (1), long swords (1)


    Armor

    Shield: +1 light steel shield of arrow deflection
    Armor Class Bonus: +2
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 6 lb.
    Notes: Deflect arrows 1 per round as free action like Feat


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (2), scroll cases: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), sacks: 2 (1), whetstone (1), healer's kit: 10 uses (1), unholy silver symbol (1), spell component pouch (2), masterwork bowyer tools (5), masterwork armorsmith tools (5), masterwork weaponsmith tools (5), tent (20)
    Home Possessions: --
    Magic Items: rope of entanglement (5), +1 light steel shield of arrow deflection (6), +1 long sword of throwing (4), +1 flaming composite long bow (3)
    Spell Components (valuable): Powdered silver (25 ea.)
    Weight: 91 lb. (Light Load: 400 lb.)


    Wealth

    Platinum: 59
    Gold: 0
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +1


    Livestock

    none