Tinon Clodos
Concept
Campaign: Royal Ruin
Race: Tiefling
Subrace: --
Type: Outsider (Native)
Class: Fighter
Subclass: Sword-saint
Concept: Tyrant Lord
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MU
Origin: Clodos, Darsix
Current Residence: Clodos, Darsix
Description
Hit Points: 14
Hit Dice: 1d10+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brick-red/brown
Apparent Age: 26
Real Age: 24
Height/Weight: 6’1"/198 lb.
Alignment: Neutral Evil
Deity: Duvaun
Abilities
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Saving Throws
Fortitude: +6
Reflex: +3
Will: +1
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +4
Armor Class *: 18=10+4+1+3+0+0+0+0
Armor Class (flat-footed): 15=10+4+1+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Combat Expertise
Two-Weapon Fighting
Weapon Focus (long sword)
Flaws
Malicious
Overconfident
Traits
Libertine
Villainous
Special Abilities (Racial)
Darkvision 60 ft.
Sly
Resistance to cold 5, electricity 5, fire 5
Spell-like abilities: 1/day -- darkness (CL 1st)
Favored Class: Rogue
Special Abilities (Class)
Sword-saint: +1 to Melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +4, Balance +0, Bluff +6, Climb +5, Concentration +4, Diplomacy -1, Disguise +2, Escape Artist +0, Forgery +4, Gather Information +2, Handle Animal +6, Heal +1, Hide +2, Intimidate +6, Jump +5, Listen +1, Move Silently +0, Ride +7, Search +4, Sense Motive +1, Spot +1, Survival +1, Swim +2, Use Rope +5
Languages: Common, Draconic, Elven, Goblin, Infernal, Orc
Weapons
Weapon: Masterwork long sword
Attack Bonus: +7
Damage: 1d8+4 (5-12)
Critical: 19-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +6 or +4
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Shield spike
Attack Bonus: +6
Damage: 1d4+4 (5-8)
Critical: x2
Weight: --
Range: --
Type: Piercing
Notes: --
Weapon: Short bow
Attack Bonus: +4
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (20), daggers (2)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Shield: Spiked light steel shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 11 lb.
Notes: --
Gear
Worn Clothes: Noble’s outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), antitoxin (0), unholy water (1)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 76 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 39
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: Signet ring (5)
Renown
Code of Honor: Dictates of Autarchy
Honor: 15
Reputation: +1
Livestock
none