Tinon Clodos


Concept

Campaign: Royal Ruin
Race: Tiefling
Subrace: --
Type: Outsider (Native)
Class: Fighter
Subclass: Sword-saint
Concept: Tyrant Lord
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MU
Origin: Clodos, Darsix
Current Residence: Clodos, Darsix

Description

Hit Points: 14
Hit Dice: 1d10+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brick-red/brown
Apparent Age: 26
Real Age: 24
Height/Weight: 6’1"/198 lb.
Alignment: Neutral Evil
Deity: Duvaun


Abilities

Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Saving Throws

Fortitude: +6
Reflex: +3
Will: +1


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +4
Armor Class *: 18=10+4+1+3+0+0+0+0
Armor Class (flat-footed): 15=10+4+1+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Combat Expertise
  • Two-Weapon Fighting
  • Weapon Focus (long sword)


    Flaws

  • Malicious
  • Overconfident


    Traits

  • Libertine
  • Villainous


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Sly
  • Resistance to cold 5, electricity 5, fire 5
  • Spell-like abilities: 1/day -- darkness (CL 1st)

    Favored Class: Rogue


    Special Abilities (Class)

  • Sword-saint: +1 to Melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +4, Balance +0, Bluff +6, Climb +5, Concentration +4, Diplomacy -1, Disguise +2, Escape Artist +0, Forgery +4, Gather Information +2, Handle Animal +6, Heal +1, Hide +2, Intimidate +6, Jump +5, Listen +1, Move Silently +0, Ride +7, Search +4, Sense Motive +1, Spot +1, Survival +1, Swim +2, Use Rope +5
    Languages: Common, Draconic, Elven, Goblin, Infernal, Orc


    Weapons

  • Weapon: Masterwork long sword
    Attack Bonus: +7
    Damage: 1d8+4 (5-12)
    Critical: 19-20/x2
    Weight: 4 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +6 or +4
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Shield spike
    Attack Bonus: +6
    Damage: 1d4+4 (5-8)
    Critical: x2
    Weight: --
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +4
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (20), daggers (2)


    Armor

    Armor: Chain shirt
    Armor Class Bonus: +4
    Maximum Dexterity Bonus: +4
    Armor Check Penalty: -2
    Arcane Spell Failure: 20%
    Base Move: 30 ft.
    Weight: 25 lb.
    Notes: --

    Shield: Spiked light steel shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 11 lb.
    Notes: --


    Gear

    Worn Clothes: Noble’s outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), antitoxin (0), unholy water (1)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 76 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 0
    Gold: 39
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: Signet ring (5)


    Renown

    Code of Honor: Dictates of Autarchy
    Honor: 15
    Reputation: +1


    Livestock

    none