Tenes -- "Eclipse"
Concept
Campaign: Arcana Infernus
Race: Aomatic Dragon
Subrace: Shadow Dragon (Very Old)
Type: Outsider (Native, Dragon)
Class: Wizard (Necromancer)
Subclass: Necromancy Specialist
Concept: Lord of Darkness
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: MU
Origin: Shadowholm, Plane of Shadow
Current Residence: Noirazhan, Hale
Description
Hit Points: 652
Hit Dice: 29d12+290 and 1d4+10
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 40 ft., fly 150 ft. (poor)
Gender: M
Skin/Eyes/Hair: Black/red/--
Apparent Age: 50
Real Age: 741
Height/Weight: 27'7"/8,624 lb.
Alignment: Neutral Evil
Deity: Maranak
Abilities
Strength: 34 (+12)
Dexterity: 14 (+2)
Constitution: 30 (+10)
Intelligence: 27 (+8)
Wisdom: 24 (+7)
Charisma: 27 (+8)
Saving Throws
Fortitude: +26
Reflex: +18
Will: +25
Combat
Initiative: +6
Base Attack Bonus: +29/+24/+19/+14/+9/+4
Grapple: +49
Melee: +39
Ranged: +29
Armor Class *: 51=10+0+0+2+-2+28+13+0
Armor Class (flat-footed): 49=10+0+0+-2+28+13+0
Armor Class (vs. touch attacks): 15=10+2+-2+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Multiattack
Eschew Materials
Snatch
Hover
Blind-Fight
Ability Focus (breath weapon)
Scribe Scroll
Spell Focus (necromancy)
Greater Spell Focus (necromancy)
Spell Penetration
Greater Spell Penetration
Power Attack
Cleave
Flaws
Neurotic (delusions of grandeur)
Overconfident
Traits
Distinctive
Villainous
Special Abilities (Racial)
Overland flight (poor)
Draconic toughness (+28 natural AC)
Natural weapons considered magical
Darkvision 120 ft.
Superior low-light vision
Blindness 60 ft.
See in Darkness
Light sensitivity
Damage resistance 15/magic
Spell resistance 26
Shadow slitherer
Immunity to sleep and paralysis
Frightful presence 270 ft. (Will DC 32)
Breath weapon: cone of dark energy 50 ft. x 50 ft. x 50 ft., 100 ft. radius, duration: 9 rounds (Ref DC 36, 18d4 negative energy damage)
Sorcerous mastery (cast arcane spells as 13th-level sorcerer)
Spell-like abilities: at will -- darkness; 3/day -- deeper darkness; 2/day -- shadow walk (CL 13th)
Natural weapons: bite +39 melee (2d8+12), 2 claws +37 melee (2d6+6), 2 wings +37 melee (1d8+6), and tail slap +37 melee (2d6+18) or crush +49 grapple (Ref DC 34, 2d8+18 per round)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
Specialty school: necromancy
Prohibited schools: abjuration, enchantment
Necromancy Specialist: casting time for necromancy school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/8/8/8/8/7/5
Spells Known Per Level: 9/5/5/4/4/3/2/0/0/0
Spells Known: Level 0: detect magic, read magic, ghost sound, ray of frost, acid splash, disrupt undead, prestidigitation, mage hand, dancing lights; Level 1: identify, magic missile, silent image, ray of enfeeblement, erase; Level 2: command undead, web, invisibility, eagle's splendor, spectral hand; Level 3: displacement, haste, slow, lightning bolt; Level 4: animate dead, polymorph, dimension door, phantasmal killer; Level 5: cloudkill, baleful polymorph, wall of force; Level 6: analyze dweomer, disintegrate; Level 7: --; Level 8: --; Level 9: --
Class: Wizard
Spells Per Day: 3+1/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: flare, message, detect poison, disrupt undead*; Level 1: detect undead, detect secret doors, reduce person, chill touch*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 973): Level 0: acid splash, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, ghost sound, disrupt undead, touch of fatigue, mage hand, message, open/close, arcane mark, prestidigitation; Level 1: enlarge person, reduce person, comprehend languages, detect secret doors, detect undead, chill touch, grease, summon monster I, Nystul's magic aura, mage armor, expeditious retreat; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 33/16.5
Appraise +16, Balance +2, Bluff +38, Climb +12, Concentration +40, Craft (alchemy) +18, Decipher Script +28, Diplomacy +26, Disguise +9, Escape Artist +22, Forgery +8, Gather Information +10, Heal +7, Hide +14, Intimidate +31, Jump +12, Knowledge (arcana) +33, Knowledge (architecture) +0, Knowledge (dungeoneering) +28, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +13, Knowledge (nature) +18, Knowledge (nobility) +13, Knowledge (planes) +18, Knowledge (religion) +18, Listen +37, Move Silently +22, Profession (scribe) +12, Ride +2, Search +38, Sense Motive +22, Spellcraft +40, Spot +37, Survival +7, Swim +12, Use Magic Device +23, Use Rope +2
Languages: Common, Aboleth, Abyssal, Aquan, Auran, Beholder, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Grimlock, Ignan, Infernal, Kuo-Toan, Terran, Undercommon
Weapons
none
Ammunition: --
Armor
none
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), spell component pouch (2), scroll cases: 4 (2), inkpen (0), belt pouch (.5), sack (.5)
Home Possessions: --
Magic Items: Bracers of armor +8 (1), ring of protection +5 (0), Boccob's blessed book (1), pearl of power: 4th-level (0), darkskull (5), staff of necromancy: 50 charges (4)
Spell Components (valuable): --
Weight: 18 lb. (Light Load: 22,368 lb.)
Wealth
Platinum: 800
Gold: 50,000
Silver: 7,700
Copper: 480
Gems: 10 diamonds (5,000 ea.), 25 rubies (2,000 ea.)
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 5
Reputation: +2
Livestock
none