Tefur Lot


Concept

Campaign: Stained Sand
Race: Minotaur
Subrace: --
Type: Monstrous Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Gladiator
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Malleus Boneyards, Darsix
Current Residence: Khon, Praetoria

Description

Hit Points: 100
Hit Dice: 6d8+36 and 1d10+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Brown/black/black
Apparent Age: 26
Real Age: 22
Height/Weight: 7'6"/761 lb.
Alignment: Chaotic Evil
Deity: Baphomet


Abilities

Strength: 26 (+8)
Dexterity: 16 (+3)
Constitution: 22 (+6)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)


Saving Throws

Fortitude: +10
Reflex: +8
Will: +6


Combat

Initiative: +3
Base Attack Bonus: +7/+2
Grapple: +19
Melee: +15
Ranged: +9
Armor Class *: 23=10+6+0+3+-1+5+0
Armor Class (flat-footed): --
Armor Class (vs. touch attacks): 12=10+3+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Weapon Focus (spiked chain)
  • Combat Expertise
  • Improved Disarm
  • Improved Trip
  • Exotic Weapon Proficiency (spiked chain)


    Flaws

  • Incapable
  • Spell-locked (divine)


    Traits

  • Nearsighted
  • Villainous


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Monstrous toughness (+5 natural AC)
  • Scent
  • Natural cunning
  • Labyrinthe skills
  • Powerful charge +17 (4d6+12)
  • Natural attacks: gore +15 melee (1d8+8)

    Favored Class: Barbarian


    Special Abilities (Class)

  • Sword-saint: +1 melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 10/5
    Appraise +1, Balance +0, Bluff +1, Climb +5, Concentration +6, Craft (armorsmith) +2, Craft (weaponsmith) +2, Diplomacy -2, Disguise +1, Escape Artist +0, Forgery +1, Gather Information +1, Handle Animal +2, Heal +1, Hide -4, Intimidate +9, Jump +5, Listen +12, Move Silently +0, Ride +3, Search +10, Sense Motive +1, Spot +13, Survival +1, Swim +2, Use Rope +5
    Languages: Common, Giant, Goblin


    Weapons

  • Weapon: +1 spiked chain of defending
    Attack Bonus: +17
    Damage: 2d6+13
    Critical: x2
    Weight: 50 lb.
    Range: --
    Type: Piercing
    Notes: Reach weapon; trip attacks; +2 disarms; shift enhancement bonus to AC

  • Weapon: Short sword
    Attack Bonus: +15
    Damage: 1d8+8 (9-16)
    Critical: 19-20/x2
    Weight: 4 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +15 or +9
    Damage: 1d6+8 (9-14)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --


    Ammunition: Daggers (1)


    Armor

    Armor: +1 breastplate
    Armor Class Bonus: +6
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 60 lb.
    Notes: --


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (4), belt pouch (1), sack (1), grappling hook (8), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 3 days (6), armorsmithing tools (10), weaponsmithing tools (10)
    Home Possessions: --
    Magic Items: +1 spiked chain (50), +1 breastplate (60)
    Spell Components (valuable): --
    Weight: 180 lb. (Light Load: 612 lb.)


    Wealth

    Platinum: --
    Gold: --
    Silver: 2
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none