Tefur Lot
Concept
Campaign: Stained Sand
Race: Minotaur
Subrace: --
Type: Monstrous Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Gladiator
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Malleus Boneyards, Darsix
Current Residence: Khon, Praetoria
Description
Hit Points: 100
Hit Dice: 6d8+36 and 1d10+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Brown/black/black
Apparent Age: 26
Real Age: 22
Height/Weight: 7'6"/761 lb.
Alignment: Chaotic Evil
Deity: Baphomet
Abilities
Strength: 26 (+8)
Dexterity: 16 (+3)
Constitution: 22 (+6)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Saving Throws
Fortitude: +10
Reflex: +8
Will: +6
Combat
Initiative: +3
Base Attack Bonus: +7/+2
Grapple: +19
Melee: +15
Ranged: +9
Armor Class *: 23=10+6+0+3+-1+5+0
Armor Class (flat-footed): --
Armor Class (vs. touch attacks): 12=10+3+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Weapon Focus (spiked chain)
Combat Expertise
Improved Disarm
Improved Trip
Exotic Weapon Proficiency (spiked chain)
Flaws
Incapable
Spell-locked (divine)
Traits
Nearsighted
Villainous
Special Abilities (Racial)
Darkvision 60 ft.
Monstrous toughness (+5 natural AC)
Scent
Natural cunning
Labyrinthe skills
Powerful charge +17 (4d6+12)
Natural attacks: gore +15 melee (1d8+8)
Favored Class: Barbarian
Special Abilities (Class)
Sword-saint: +1 melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 10/5
Appraise +1, Balance +0, Bluff +1, Climb +5, Concentration +6, Craft (armorsmith) +2, Craft (weaponsmith) +2, Diplomacy -2, Disguise +1, Escape Artist +0, Forgery +1, Gather Information +1, Handle Animal +2, Heal +1, Hide -4, Intimidate +9, Jump +5, Listen +12, Move Silently +0, Ride +3, Search +10, Sense Motive +1, Spot +13, Survival +1, Swim +2, Use Rope +5
Languages: Common, Giant, Goblin
Weapons
Weapon: +1 spiked chain of defending
Attack Bonus: +17
Damage: 2d6+13
Critical: x2
Weight: 50 lb.
Range: --
Type: Piercing
Notes: Reach weapon; trip attacks; +2 disarms; shift enhancement bonus to AC
Weapon: Short sword
Attack Bonus: +15
Damage: 1d8+8 (9-16)
Critical: 19-20/x2
Weight: 4 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +15 or +9
Damage: 1d6+8 (9-14)
Critical: 19-20/x2
Weight: 2 lb.
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Ammunition: Daggers (1)
Armor
Armor: +1 breastplate
Armor Class Bonus: +6
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 60 lb.
Notes: --
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (4), belt pouch (1), sack (1), grappling hook (8), silk rope 50 ft. (5), whetstone (2), waterskin (8), trail rations: 3 days (6), armorsmithing tools (10), weaponsmithing tools (10)
Home Possessions: --
Magic Items: +1 spiked chain (50), +1 breastplate (60)
Spell Components (valuable): --
Weight: 180 lb. (Light Load: 612 lb.)
Wealth
Platinum: --
Gold: --
Silver: 2
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none