Tarq Vongmund


Concept

Campaign: Apocalypsos
Race: Half-Fiend (Tanar'ri) Giant Death Knight
Subrace: Succubus/Frost
Type: Augmented Undead Giant Outsider (Native, Evil)
Class: Blackguard
Subclass: --
Concept: Doom Warrior
Level: 1
Level Adjustment: +14
XP: 0 (1,000/3,000)
Station: MU
Origin: Skygar Mountains, Mautos
Current Residence: Skygar Mountains, Mautos

Description

Hit Points: 168
Hit Dice: 15d12
Size: L
Space/Reach: 10 ft./10 ft.
Move: 30 ft., fly 30 ft. (average)
Gender: M
Skin/Eyes/Hair: White/orange-red/white
Apparent Age: 35
Real Age: 324
Height/Weight: 16'1"/2,122 lb.
Alignment: Chaotic Evil
Deity: Thrym


Abilities

Strength: 40 (+15)
Dexterity: 16 (+3)
Constitution: --
Intelligence: 25 (+7)
Wisdom: 23 (+6)
Charisma: 25 (+7)


Saving Throws

Fortitude: +11
Reflex: +7
Will: +10


Combat

Initiative: +5
Base Attack Bonus: +11/+6/+1
Grapple: +30
Melee: +25
Ranged: +13
Armor Class *: 44=10+13+7+3+10+-1+3+-1
Armor Class (flat-footed): 41=10+13+7+10+-1+3+-1
Armor Class (vs. touch attacks): 14=10+3+-1+3+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Exotic Weapon Proficiency (bastard sword)
  • Two-Weapon Fighting
  • Power Attack
  • Improved Overrun
  • Blind Fighting
  • Cleave
  • Combat Casting
  • Omniscient Whispers


    Flaws

  • Incapable
  • Inattentive


    Traits

  • Aggressive
  • Villainous


    Special Abilities (Racial)

  • Darkvision 60 ft.
  • Low-light vision
  • Fiendish gigantic toughness (+10 natural AC)
  • Flight (average)
  • Immunity to cold, fire, electricity, petrification, poison, polymorph, and mind-affecting abilities
  • Resistance to acid 10
  • Damage resistance 15/good
  • Spell resistance 25
  • Turn resistance +8
  • Wraithly movement
  • Natural weapons considered evil and magical for overcoming enemies' DR
  • Rock catching
  • Rock throwing +14 (2d6+15), 120 ft.
  • Fear aura, 60 ft. radius (DC 24)
  • Smite good 1/day (+15 damage)
  • Spell-like abilities: at will -- detect evil, detect good, detect magic, ethereal jaunt, greater teleportation (self + 50 lb. only), gust of wind (DC 19), invisibility (self only), knock; 3/day -- darkness, dispel magic, fireball (DC 20), lesser globe of invulnerability, poison (DC 21), unholy aura (DC 25), wall of ice (DC 22); 1/day -- blasphemy (DC 25), circle of death (DC 23), contagion (DC 20), desecrate, horrid wilting (DC 25), mass hold monster (DC 26), power word: kill, unhallow, unholy blight (DC 21)
  • Natural attacks: bite +25 (1d8+15) and 2 claws +20 (1d6+7)

    Favored Class: Barbarian


    Special Abilities (Class)

  • Divine (blackguard) spells
  • Aura of chaotic evil
  • Detect good at will
  • Poison use

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    Class: Blackguard
    Spells Per Day: 2/0/0/0
    Spells Memorized: Level 1: corrupt weapon, inflict light wounds; Level 2: --; Level 3: --; Level 4: --


    Skills

    Maximum Class Ranks: 18/9
    Appraise +7, Balance +0, Bluff +12, Climb +12, Concentration +13, Craft (armorsmithy) +26, Craft (poisonmaking) +15, Craft (weaponsmithy) +26, Diplomacy +8, Disguise +9, Escape Artist +4, Forgery +7, Gather Information +7, Handle Animal +11, Heal +6, Hide +9, Intimidate +27, Jump +19, Knowledge (arcane) +12, Knowledge (geography) +9, Knowledge (religion) +12, Listen +12, Move Silently +16, Ride +3, Search +23, Sense Motive +22, Spellcraft +14, Spot +27, Survival +11, Swim +14, Use Rope +7
    Languages: Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Ignan, Infernal, Mind Flayer, Sylvan, Terran, Undercommon


    Weapons

  • Weapon: +2 unholy keen bastard sword
    Attack Bonus: +27
    Damage: 2d8+17 (19-33)
    Critical: 17-20/x2
    Weight: 12 lb.
    Range: --
    Type: Slashing
    Notes: +2d6 damage vs. good

  • Weapon: +1 handaxe of defending
    Attack Bonus: +26
    Damage: 1d8+16 (17-24)
    Critical: x3
    Weight: 6 lb.
    Range: --
    Type: Slashing
    Notes: Add enhancement bonus to AC

  • Weapon: +1 ghost touch dagger
    Attack Bonus: +26 or +14
    Damage: 1d6+16 (17-22)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: Affect & interact w/ incorporeal creatures

  • Weapon: +1 composite longbow of seeking
    Attack Bonus: +14
    Damage: 2d6+16 (18-28)
    Critical: x3
    Weight: 6+6 lb.
    Range: 110 ft.
    Type: Piercing
    Notes: Ignores most concealment; +15 Strength pull


    Ammunition: Arrows (20), dagger (1)


    Armor

  • Armor: +5 mithral full plate
    Armor Class Bonus: +13
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 50 lb.
    Notes: --

  • Shield: +5 animated mithral large shield
    Armor Class Bonus: +7
    Armor Check Penalty: 0
    Arcane Spell Failure: 5%
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (4), belt pouch (1), sack (1), bedroll (10), flint & steel (0), silk rope 50 ft. (5), whetstone (2), spell component pouch (4), unholy silver symbol (2), giant's sack (4), small rocks: 4 (200), masterwork armorsmithing tools (10), masterwork weaponsmithing tools (10), masterwork poisonmaking tools (10)
    Home Possessions: --
    Magic Items: +5 mithral full plate (50), +5 animated mithral large shield (15), +2 unholy keen bastard sword (12), +1 handaxe of defending (6), +1 ghost touch dagger (2), +1 composite longbow of seeking, ring of protection +3 (0), cloak of charisma +4 (2), pearl of power: 1st-level (0)
    Spell Components (valuable): --
    Weight: 352 lb. (Light Load: 4,256 lb.)


    Wealth

    Platinum: --
    Gold: 264
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none