Symeon Nikonis
Concept
Campaign: Outside the Box
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Wizard (Diviner)
Subclass: Divination Specialist
Concept: Diabolist
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: MM
Origin: Abrasia, Verdentia
Current Residence: Wicker, Verdentia
Description
Hit Points: 6
Hit Dice: 1d4+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/Dark-brown/Gray-black
Apparent Age: 58
Real Age: 69
Height/Weight: 6'1"/191 lb.
Alignment: Neutral Evil
Deity: Rylokam
Abilities
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 15 (+2)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 15 (+2)
Saving Throws
Fortitude: +2
Reflex: +3
Will: +4
Combat
Initiative: +3
Base Attack Bonus: +0
Grapple: +1
Melee: -1
Ranged: +3
Armor Class *: 13=10+0+0+3+0+0+0
Armor Class (flat-footed): 10=10+0+0
Armor Class (vs. touch attacks): 13=10+3+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Scribe Scroll
Spell Focus (conjuration)
Augment Summoning
Eschew Materials
Spell Penetration
Flaws
Neurotic (curiosity)
Noncombatant
Traits
Absent-minded
Bookworm
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
Specialty school: divination
Prohibited schools: illusion
Divination Specialist: casting time for divination school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow, kukri
Armor Proficiencies: none
Spells
Class: Wizard
Spells Per Day: 3+1/2+1/--/--/--/--/--/--/--/--
Spells Memorized (typical) *: Level 0: detect magic*, acid splash, ray of frost, read magic; Level 1: comprehend languages*, magic missile, summon monster I; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 75): Level 0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; Level 1: comprehend languages, mage armor, magic missile, ray of enfeeblement, shield, sleep, summon monster I; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +4, Balance +3, Bluff +1, Climb +1, Concentration +6, Craft (alchemy) +8, Decipher Script +9, Diplomacy +1, Disguise +1, Escape Artist +3, Forgery +4, Gather Information +1, Heal +2, Hide +3, Intimidate +2, Jump +1, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (the planes) +9, Listen +1, Move Silently +3, Profession (scribe) +3, Ride +3, Search +4, Sense Motive +2, Spellcraft +8, Spot +1, Survival +2, Swim +1, Use Rope +5
Languages: Common, Abyssal, Draconic, Dwarven, Elven
Weapons
Weapon: Dagger
Attack Bonus: -1 or +3
Damage: 1d4+1 (2-5)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Ammunition: Daggers (1)
Armor
none
Gear
Worn Clothes: Scholar's outfit
General Gear: Backpack (2), caltrops (2), flint & steel (0), grappling hook (4), belt pouch (.5), sack (.5), spell component pouch (2), scroll cases: 3 (1.5), inkpen (0), silk rope 50 ft. (5), sunrods x3 (3), wizard's spellbook (3), waterskin (4), trail rations: 2 days (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 31 lb. (Light Load: 58 lb.)
Wealth
Platinum: --
Gold: 71
Silver: 6
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Adjuration of the Magi
Honor: 10
Reputation: +0
Livestock
none