Susuri -- "Nebulai"


Concept

Campaign: Whispers of the Jungle
Race: Aomatic Dragon
Subrace: Mist Dragon (Ancient)
Type: Dragon (Water)
Class: Druid
Subclass: Sea Priest
Concept: Voice of the Land
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: MU
Origin: Samba Cliffs, Southern Kukul
Current Residence: Natakas Vale, Southern Kukul

Description

Hit Points: 722
Hit Dice: 32d12+320 and 1d8+10
Size: G
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Move: 40 ft., fly 200 ft. (clumsy), swim 40 ft.
Gender: F
Skin/Eyes/Hair: White/pale-blue/--
Apparent Age: 45
Real Age: 841
Height/Weight: 40'4"/37,424 lb.
Alignment: True Neutral
Deity: Zilo Po


Abilities

Strength: 42 (+16)
Dexterity: 16 (+3)
Constitution: 31 (+10)
Intelligence: 23 (+6)
Wisdom: 28 (+9)
Charisma: 26 (+8)


Saving Throws

Fortitude: +30
Reflex: +20
Will: +30


Combat

Initiative: +3
Base Attack Bonus: +32/+27/+22/+17/+12/+7/+2
Grapple: +60
Melee: +45
Ranged: +32
Armor Class *: 43=10+0+0+3+-3+31+13+-1
Armor Class (flat-footed): 40=10+0+0+-3+31+13+-1
Armor Class (vs. touch attacks): 14=10+3+-3+5+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Multiattack
  • Combat Reflexes
  • Flyby Attack
  • Hover
  • Wingover
  • Eschew Materials
  • Power Attack
  • Cleave
  • Improved Natural Attack (claws)
  • Improved Critical (claws)
  • Improved Counterspell
  • Spell Focus (conjuration)
  • Greater Spell Focus (conjuration)
  • Great Cleave


    Flaws

  • Poseur (wild empathy)
  • Vulnerable


    Traits

  • Detached
  • Soft-spoken


    Special Abilities (Racial)

  • Overland flight (clumsy)
  • Draconic toughness (+31 natural AC)
  • Superior low-light vision
  • Darkvision 120 ft.
  • Blindsense 60 ft.
  • Water breathing
  • Misty mastery
  • Immunity to sleep, paralysis, and cold
  • Vulnerability to fire
  • Damage resistance 15/magic
  • Spell resistance 27
  • Natural weapons treated as magical
  • Sorcerous mastery (cast arcane spells as 15th-level sorcerer)
  • Frightful presence 300 ft. (Will DC 34)
  • Breath weapon: cone of chilly mist 60 ft. x 60 ft. x 60 ft., dispersing to 120 ft. radius for 10 rounds (Ref DC 36, 20d4 cold damage)
  • Tail sweep (Ref DC 34, 2d6+24)
  • Spell-like abilities: at will -- obscuring mist; 3/day -- sleet storm, solid fog; 2/day -- control water, gaseous form (CL 15th)
  • Natural attacks: bite +45 melee (4d6+16), 2 claws +43 melee (4d6+8), 2 wings +43 melee (2d6+8), and tail slap +43 melee (2d8+24) or crush +60 grapple (Ref DC 36, 4d6+24/round)

    Favored Class: Druid


    Special Abilities (Class)

  • Divine (druid) spells
  • Animal companion
  • No metal armor
  • Nature sense
  • Wild empathy (+8)
  • Spontaneous casting (summon nature's ally spells)
  • Sea Priest: +1 to all Knowledge (nature), Listen, Spot, Survival, and Swim Skill checks; animal companion gains +1 to attack rolls if aquatic and in aquatic environment

    Weapon Proficiencies: Club, dagger, dart, quarterstaff, sickle, scimitar, sling, short spear, spear

    Armor Proficiencies: Light, medium, shields (save tower)


    Spells

    Class: Sorcerer
    Spells Per Day: 6/8/8/8/8/7/7/5/0/0
    Spells Known Per Level: 9/5/5/4/4/4/3/2/0
    Spells Known: Level 0: detect magic, read magic, acid splash, prestidigitation, ray of frost, mage hand, dancing lights, daze, disrupt undead; Level 1: identify, magic missile, color spray, silent image, sleep; Level 2: glitterdust, eagle's splendor, web, invisibility, resist energy; Level 3: lightning bolt, stinking cloud, dispel magic, haste; Level 4: polymorph, phantasmal killer, crushing despair, restoration; Level 5: cloudkill, teleport, baleful polymorph, cone of cold; Level 6: acid fog, contingency, disintegrate; Level 7: limited wish, reverse gravity; Level 8: --; Level 9: --

    Class: Druid
    Spells Per Day: 3/4/0/0/0/0/0/0/0/0
    Spells Memorized (typical): Level 0: guidance, cure minor wounds, create water; Level 1: faerie fire, cure light wounds, charm animal, endure elements; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Skills

    Maximum Class Ranks: 36/18
    Appraise +6, Balance +3, Bluff +8, Climb +16, Concentration +40, Diplomacy +19, Disguise +8, Escape Artist +33, Forgery +6, Gather Information +9, Handle Animal +13, Heal +14, Hide +21, Intimidate +27, Jump +26, Knowledge (arcana) +16, Knowledge (architecture) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +7, Knowledge (nature) +39, Knowledge (nobility) +7, Knowledge (planes) +11, Knowledge (religion) +11, Listen +46, Move Silently +3, Ride +5, Search +41, Sense Motive +38, Spellcraft +38, Spot +45, Survival +26, Swim +47, Use Magic Device +9, Use Rope +3
    Languages: Common, Common (Kukul), Abyssal, Aquan, Auran, Celestial, Draconic, Druidic, Elven, Giant, Goblin, Ignan, Infernal, Karousi, Sylvan, Terran, Yuan-ti


    Weapons

  • Weapon: Staff of the woodlands +2/+2
    Attack Bonus: +47 or +43/+39
    Damage: 1d6+18 or 1d6+18/1d6+10 (19-24 or 19-24/11-16)
    Critical: x2
    Weight: 4 lb.
    Range: --
    Type: Bludgeoning
    Notes: --

    Ammunition: none


    Armor

    none


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Spell component pouch (2)
    Home Possessions: --
    Magic Items: Staff of the woodlands: 50 charges (4), ring of protection +5 (0), bracers of armor +8 (1), druid's vestment (0), major cloak of displacement (0)
    Spell Components (valuable): --
    Weight: 7 lb. (Light Load: 22,144 lb.)


    Wealth

    Platinum: 10,000
    Gold: 20,000
    Silver: 10,000
    Copper: 28,000
    Gems: 100 pearls (100 ea.), 15 opals (1000 ea.)
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 10
    Reputation: +0


    Livestock

    none