Susuri -- "Nebulai"
Concept
Campaign: Whispers of the Jungle
Race: Aomatic Dragon
Subrace: Mist Dragon (Ancient)
Type: Dragon (Water)
Class: Druid
Subclass: Sea Priest
Concept: Voice of the Land
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: MU
Origin: Samba Cliffs, Southern Kukul
Current Residence: Natakas Vale, Southern Kukul
Description
Hit Points: 722
Hit Dice: 32d12+320 and 1d8+10
Size: G
Space/Reach: 20 ft./15 ft. (20 ft. with bite)
Move: 40 ft., fly 200 ft. (clumsy), swim 40 ft.
Gender: F
Skin/Eyes/Hair: White/pale-blue/--
Apparent Age: 45
Real Age: 841
Height/Weight: 40'4"/37,424 lb.
Alignment: True Neutral
Deity: Zilo Po
Abilities
Strength: 42 (+16)
Dexterity: 16 (+3)
Constitution: 31 (+10)
Intelligence: 23 (+6)
Wisdom: 28 (+9)
Charisma: 26 (+8)
Saving Throws
Fortitude: +30
Reflex: +20
Will: +30
Combat
Initiative: +3
Base Attack Bonus: +32/+27/+22/+17/+12/+7/+2
Grapple: +60
Melee: +45
Ranged: +32
Armor Class *: 43=10+0+0+3+-3+31+13+-1
Armor Class (flat-footed): 40=10+0+0+-3+31+13+-1
Armor Class (vs. touch attacks): 14=10+3+-3+5+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Multiattack
Combat Reflexes
Flyby Attack
Hover
Wingover
Eschew Materials
Power Attack
Cleave
Improved Natural Attack (claws)
Improved Critical (claws)
Improved Counterspell
Spell Focus (conjuration)
Greater Spell Focus (conjuration)
Great Cleave
Flaws
Poseur (wild empathy)
Vulnerable
Traits
Detached
Soft-spoken
Special Abilities (Racial)
Overland flight (clumsy)
Draconic toughness (+31 natural AC)
Superior low-light vision
Darkvision 120 ft.
Blindsense 60 ft.
Water breathing
Misty mastery
Immunity to sleep, paralysis, and cold
Vulnerability to fire
Damage resistance 15/magic
Spell resistance 27
Natural weapons treated as magical
Sorcerous mastery (cast arcane spells as 15th-level sorcerer)
Frightful presence 300 ft. (Will DC 34)
Breath weapon: cone of chilly mist 60 ft. x 60 ft. x 60 ft., dispersing to 120 ft. radius for 10 rounds (Ref DC 36, 20d4 cold damage)
Tail sweep (Ref DC 34, 2d6+24)
Spell-like abilities: at will -- obscuring mist; 3/day -- sleet storm, solid fog; 2/day -- control water, gaseous form (CL 15th)
Natural attacks: bite +45 melee (4d6+16), 2 claws +43 melee (4d6+8), 2 wings +43 melee (2d6+8), and tail slap +43 melee (2d8+24) or crush +60 grapple (Ref DC 36, 4d6+24/round)
Favored Class: Druid
Special Abilities (Class)
Divine (druid) spells
Animal companion
No metal armor
Nature sense
Wild empathy (+8)
Spontaneous casting (summon nature's ally spells)
Sea Priest: +1 to all Knowledge (nature), Listen, Spot, Survival, and Swim Skill checks; animal companion gains +1 to attack rolls if aquatic and in aquatic environment
Weapon Proficiencies: Club, dagger, dart, quarterstaff, sickle, scimitar, sling, short spear, spear
Armor Proficiencies: Light, medium, shields (save tower)
Spells
Class: Sorcerer
Spells Per Day: 6/8/8/8/8/7/7/5/0/0
Spells Known Per Level: 9/5/5/4/4/4/3/2/0
Spells Known: Level 0: detect magic, read magic, acid splash, prestidigitation, ray of frost, mage hand, dancing lights, daze, disrupt undead; Level 1: identify, magic missile, color spray, silent image, sleep; Level 2: glitterdust, eagle's splendor, web, invisibility, resist energy; Level 3: lightning bolt, stinking cloud, dispel magic, haste; Level 4: polymorph, phantasmal killer, crushing despair, restoration; Level 5: cloudkill, teleport, baleful polymorph, cone of cold; Level 6: acid fog, contingency, disintegrate; Level 7: limited wish, reverse gravity; Level 8: --; Level 9: --
Class: Druid
Spells Per Day: 3/4/0/0/0/0/0/0/0/0
Spells Memorized (typical): Level 0: guidance, cure minor wounds, create water; Level 1: faerie fire, cure light wounds, charm animal, endure elements; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 36/18
Appraise +6, Balance +3, Bluff +8, Climb +16, Concentration +40, Diplomacy +19, Disguise +8, Escape Artist +33, Forgery +6, Gather Information +9, Handle Animal +13, Heal +14, Hide +21, Intimidate +27, Jump +26, Knowledge (arcana) +16, Knowledge (architecture) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +7, Knowledge (nature) +39, Knowledge (nobility) +7, Knowledge (planes) +11, Knowledge (religion) +11, Listen +46, Move Silently +3, Ride +5, Search +41, Sense Motive +38, Spellcraft +38, Spot +45, Survival +26, Swim +47, Use Magic Device +9, Use Rope +3
Languages: Common, Common (Kukul), Abyssal, Aquan, Auran, Celestial, Draconic, Druidic, Elven, Giant, Goblin, Ignan, Infernal, Karousi, Sylvan, Terran, Yuan-ti
Weapons
Weapon: Staff of the woodlands +2/+2
Attack Bonus: +47 or +43/+39
Damage: 1d6+18 or 1d6+18/1d6+10 (19-24 or 19-24/11-16)
Critical: x2
Weight: 4 lb.
Range: --
Type: Bludgeoning
Notes: --
Ammunition: none
Armor
none
Gear
Worn Clothes: Traveler's outfit
General Gear: Spell component pouch (2)
Home Possessions: --
Magic Items: Staff of the woodlands: 50 charges (4), ring of protection +5 (0), bracers of armor +8 (1), druid's vestment (0), major cloak of displacement (0)
Spell Components (valuable): --
Weight: 7 lb. (Light Load: 22,144 lb.)
Wealth
Platinum: 10,000
Gold: 20,000
Silver: 10,000
Copper: 28,000
Gems: 100 pearls (100 ea.), 15 opals (1000 ea.)
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 10
Reputation: +0
Livestock
none