Storr -- "Reidar"


Concept

Campaign: Frigid Waste
Race: Chromatic Dragon
Subrace: White Dragon (Very Old)
Type: Dragon (Cold)
Class: Sorcerer
Subclass: Necromancy Specialist
Concept: Evolutionary
Level: 1
Level Adjustment: +10
XP: 300 (1,000/3,000)
Station: ML
Origin: Great Glacier, Glazios Ocean
Current Residence: Skygar Mountains, Mautos

Description

Hit Points: 580
Hit Dice: 27d12+243 and 1d4+9
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Gender: M
Skin/Eyes/Hair: White/black/--
Apparent Age: 40
Real Age: 742
Height/Weight: 26'5"/7,642 lb.
Alignment: Chaotic Evil
Deity: Tiamat


Abilities

Strength: 38 (+14)
Dexterity: 16 (+3)
Constitution: 30 (+10)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 27 (+8)


Saving Throws

Fortitude: +22
Reflex: +18
Will: +21


Combat

Initiative: +8
Base Attack Bonus: +27/+22/+17/+12/+7/+2
Grapple: +50
Melee: +39
Ranged: +28
Armor Class *: 50=10+0+0+3+-2+26+13+0
Armor Class (flat-footed): 47=10+0+0+-2+26+13+0
Armor Class (vs. touch attacks): 16=10+3+-2+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Multiattack
  • Blind-Fight
  • Flyby Attack
  • Wingover
  • Snatch
  • Eschew Materials
  • Improved Natural Attack (bite)
  • Power Attack
  • Spell Penetration
  • Spell Focus (necromancy)
  • Cleave
  • Improved Overrun


    Flaws

  • Frail
  • Meager Fortitude


    Traits

  • Brawler
  • Ferocious


    Special Abilities (Racial)

  • Overland flight (poor)
  • Burrow
  • Ice stalker
  • Draconic toughness (+26 natural AC)
  • Natural weapons considered magical
  • Icewalking
  • Darkvision 120 ft.
  • Superior low-light vision
  • Blindsense 60 ft.
  • Immunity to sleep, paralysis, and cold
  • Vulnerability to fire
  • Damage resistance 15/magic
  • Spell resistance 23
  • Frightful presence 270 ft. (Will DC 31)
  • Breath weapon 1 per 1d4 rounds: cone of cold 50 ft. x 50 ft. x 50 ft. (Ref DC 33, 9d6 cold damage)
  • Sorcerous mastery (cast arcane spells as 7th-level sorcerer)
  • Spell-like abilities: 3/day -- fog cloud, gust of wind (DC 21), freezing fog (CL 9th)
  • Natural attacks: bite +41 melee (4d6+14), 2 claws +39 melee (2d6+7), 2 wings +39 melee (1d8+7), and tail slap +39 (2d6+21) or crush +50 grapple (Ref DC 33, 2d8+21/round)

    Favored Class: Fighter


    Special Abilities (Class)

  • Arcane (sorcerer) spells
  • Summon familiar
  • Necromancy Specialist: casting time for necromancy school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple

    Armor Proficiencies: none


    Spells

    Class: Sorcerer
    Spells Per Day: 6/8/8/7/5/0/0/0/0/0
    Spells Known Per Level: 8/5/3/2/1/0/0/0/0
    Spells Known: Level 0: detect magic, read magic, ray of frost, dancing lights, flare, arcane mark, prestidigitation, ghost sound; Level 1: identify, shield, charm person, ray of enfeeblement, magic missile; Level 2: invisibility, resist energy, web; Level 3: dispel magic, haste; Level 4: polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 31/15.5
    Appraise +10, Balance +3, Bluff +28, Climb +14, Concentration +31, Craft (alchemy) +12, Craft (icesculpting) +12, Decipher Script +10, Diplomacy +24, Disguise +10, Escape Artist +13, Forgery +5, Gather Information +10, Heal +6, Hide +15, Intimidate +30, Jump +14, Knowledge (arcana) +10, Knowledge (architecture) +10, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Listen +24, Move Silently +23, Ride +3, Search +25, Sense Motive +24, Spellcraft +27, Spot +24, Survival +4, Swim +24, Use Magic Device +18, Use Rope +5
    Languages: Common, Abyssal, Aquan, Auran, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Terran, Undercommon


    Weapons

  • Weapon: +2 dagger
    Attack Bonus: +33 or +32
    Damage: 1d4+6 (7-10)
    Critical: 19-20/x2
    Weight: 1 lb. x3
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (3)


    Armor

    none


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Bedroll (5), caltrops (2), grappling hook (4), silk rope 50 ft. (5), spell component pouch (2), healer's kit: 10 uses (1), whetstone (1), waterskin (4), trail rations: 4 days (4), masterwork icesculpting tools (5)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +2 dagger x3 (3), bag of holding type IV (60), bracers of armor +8 (1), ring of protection +5 (0), cloak of charisma +6 (2), brass horn of valhalla (2), staff of evocation: 30 charges (5), rod of greater metamagic: maximize (5), ring of major spell storing (0)
    Spell Components (valuable): Owl feather-stirred crush pearl draught x10 (100 ea.)
    Weight: 71 lb. (Light Load: 38,400 lb.)


    Wealth

    Platinum: 1,000
    Gold: 8,100
    Silver: 5,000
    Copper: 1,000
    Gems: 86 diamonds (1000 ea.)
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none