Storr -- "Reidar"
Concept
Campaign: Frigid Waste
Race: Chromatic Dragon
Subrace: White Dragon (Very Old)
Type: Dragon (Cold)
Class: Sorcerer
Subclass: Necromancy Specialist
Concept: Evolutionary
Level: 1
Level Adjustment: +10
XP: 300 (1,000/3,000)
Station: ML
Origin: Great Glacier, Glazios Ocean
Current Residence: Skygar Mountains, Mautos
Description
Hit Points: 580
Hit Dice: 27d12+243 and 1d4+9
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
Gender: M
Skin/Eyes/Hair: White/black/--
Apparent Age: 40
Real Age: 742
Height/Weight: 26'5"/7,642 lb.
Alignment: Chaotic Evil
Deity: Tiamat
Abilities
Strength: 38 (+14)
Dexterity: 16 (+3)
Constitution: 30 (+10)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 27 (+8)
Saving Throws
Fortitude: +22
Reflex: +18
Will: +21
Combat
Initiative: +8
Base Attack Bonus: +27/+22/+17/+12/+7/+2
Grapple: +50
Melee: +39
Ranged: +28
Armor Class *: 50=10+0+0+3+-2+26+13+0
Armor Class (flat-footed): 47=10+0+0+-2+26+13+0
Armor Class (vs. touch attacks): 16=10+3+-2+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Multiattack
Blind-Fight
Flyby Attack
Wingover
Snatch
Eschew Materials
Improved Natural Attack (bite)
Power Attack
Spell Penetration
Spell Focus (necromancy)
Cleave
Improved Overrun
Flaws
Frail
Meager Fortitude
Traits
Brawler
Ferocious
Special Abilities (Racial)
Overland flight (poor)
Burrow
Ice stalker
Draconic toughness (+26 natural AC)
Natural weapons considered magical
Icewalking
Darkvision 120 ft.
Superior low-light vision
Blindsense 60 ft.
Immunity to sleep, paralysis, and cold
Vulnerability to fire
Damage resistance 15/magic
Spell resistance 23
Frightful presence 270 ft. (Will DC 31)
Breath weapon 1 per 1d4 rounds: cone of cold 50 ft. x 50 ft. x 50 ft. (Ref DC 33, 9d6 cold damage)
Sorcerous mastery (cast arcane spells as 7th-level sorcerer)
Spell-like abilities: 3/day -- fog cloud, gust of wind (DC 21), freezing fog (CL 9th)
Natural attacks: bite +41 melee (4d6+14), 2 claws +39 melee (2d6+7), 2 wings +39 melee (1d8+7), and tail slap +39 (2d6+21) or crush +50 grapple (Ref DC 33, 2d8+21/round)
Favored Class: Fighter
Special Abilities (Class)
Arcane (sorcerer) spells
Summon familiar
Necromancy Specialist: casting time for necromancy school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/8/8/7/5/0/0/0/0/0
Spells Known Per Level: 8/5/3/2/1/0/0/0/0
Spells Known: Level 0: detect magic, read magic, ray of frost, dancing lights, flare, arcane mark, prestidigitation, ghost sound; Level 1: identify, shield, charm person, ray of enfeeblement, magic missile; Level 2: invisibility, resist energy, web; Level 3: dispel magic, haste; Level 4: polymorph; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 31/15.5
Appraise +10, Balance +3, Bluff +28, Climb +14, Concentration +31, Craft (alchemy) +12, Craft (icesculpting) +12, Decipher Script +10, Diplomacy +24, Disguise +10, Escape Artist +13, Forgery +5, Gather Information +10, Heal +6, Hide +15, Intimidate +30, Jump +14, Knowledge (arcana) +10, Knowledge (architecture) +10, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Listen +24, Move Silently +23, Ride +3, Search +25, Sense Motive +24, Spellcraft +27, Spot +24, Survival +4, Swim +24, Use Magic Device +18, Use Rope +5
Languages: Common, Abyssal, Aquan, Auran, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Terran, Undercommon
Weapons
Weapon: +2 dagger
Attack Bonus: +33 or +32
Damage: 1d4+6 (7-10)
Critical: 19-20/x2
Weight: 1 lb. x3
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (3)
Armor
none
Gear
Worn Clothes: Explorer's outfit
General Gear: Bedroll (5), caltrops (2), grappling hook (4), silk rope 50 ft. (5), spell component pouch (2), healer's kit: 10 uses (1), whetstone (1), waterskin (4), trail rations: 4 days (4), masterwork icesculpting tools (5)
Home Possessions: Alchemist's lab (40)
Magic Items: +2 dagger x3 (3), bag of holding type IV (60), bracers of armor +8 (1), ring of protection +5 (0), cloak of charisma +6 (2), brass horn of valhalla (2), staff of evocation: 30 charges (5), rod of greater metamagic: maximize (5), ring of major spell storing (0)
Spell Components (valuable): Owl feather-stirred crush pearl draught x10 (100 ea.)
Weight: 71 lb. (Light Load: 38,400 lb.)
Wealth
Platinum: 1,000
Gold: 8,100
Silver: 5,000
Copper: 1,000
Gems: 86 diamonds (1000 ea.)
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none