Skurve -- "Safiro"


Concept

Campaign: Onyx Lightning
Race: Half-Fiend Chromatic Dragon
Subrace: Pit Fiend/Blue Dragon (Adult)
Type: Outsider (Native)/Augmented Dragon (Earth)
Class: Cleric
Subclass: Bishop
Concept: Mystic
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: MU
Origin: Western Aria Desert, Verdentia
Current Residence: Wildlands, Verdentia

Description

Hit Points: 480
Hit Dice: 21d12+210 and 1d8+10
Size: H
Space/Reach: 15 ft./10 ft. (15 ft. with bite)
Move: 40 ft., burrow 20 ft., fly 150 ft. (poor)
Gender: M
Skin/Eyes/Hair: Blue/blue/--
Apparent Age: 22
Real Age: 194
Height/Weight: 28'3"/8,045 lb.
Alignment: Neutral Evil
Deity: Rylokam


Abilities

Strength: 38 (+14)
Dexterity: 14 (+2)
Constitution: 30 (+10)
Intelligence: 27 (+8)
Wisdom: 24 (+7)
Charisma: 25 (+7)


Saving Throws

Fortitude: +24
Reflex: +13
Will: +22


Combat

Initiative: +6
Base Attack Bonus: +21/+16/+11/+6/+1
Grapple: +43
Melee: +33
Ranged: +21
Armor Class *: 44=10+0+0+2+-2+21+13+0
Armor Class (flat-footed): 42=10+0+0+-2+21+13+0
Armor Class (vs. touch attacks): 15=10+2+-2+5+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Spell Penetration
  • Multiattack
  • Flyby Attack
  • Wingover
  • Improved Natural Attack (bite)
  • Eschew Materials
  • Blind-Fight
  • Spell Focus (evocation)
  • Power Attack
  • Improved Overrun


    Flaws

  • Malicious
  • Murky-Eyed


    Traits

  • Detached
  • Wicked


    Special Abilities (Racial)

  • Overland flight (poor)
  • Burrow
  • Infernal diabolic toughness (+21 natural AC)
  • Natural weapons considered magic
  • Darkvision 120 ft.
  • Superior low-light vision
  • Blindsense 60 ft.
  • Immunity to electricity, sleep, paralysis, and poison
  • Resistance to acid 10, cold 10, and fire 10
  • Damage resistance 15/magic
  • Spell resistance 35
  • Frightful presence 180 ft. (Will DC 29)
  • Breath weapon every 1d4 rounds: line of lightning 100 ft. (Ref DC 31, 12d8)
  • Sorcerous mastery (cast Arcane spells as 5th-level sorcerer)
  • Smite good 1/day (+20 damage)
  • Sound imitation (Will DC 25)
  • Desert lore
  • Spell-like abilities (dragon): 3/day -- create/destroy water (DC 29), ventriloquism (DC 18) (CL 7th)
  • Spell-like abilities (half-fiend): 3/day -- darkness, poison (DC 21), unholy aura (DC 25); 1/day -- desecrate, unholy blight (DC 22), contagion (DC 21), blasphemy (DC 25), unhallow, horrid wilting (DC 25), summon monster IX (fiends only), destruction (DC 24) (CL 22nd)
  • Natural attacks: bite +33 melee (4d6+14), 2 claws +31 melee (2d6+7), 2 wings +31 melee (1d8+7), and tail slap +31 (2d6+21) or crush +43 grapple (Ref DC 31, 2d8+21 per round)

    Favored Class: Fighter


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of evil
  • No good spells
  • Spontaneous casting (inflict spells)
  • Rebuke undead 10/day (+3)
  • Domain: Knowledge -- all Knowledges are Class Skills; cast Divination spells at +1 caster level
  • Domain: Magic -- use Arcane magic items and devices as 1st-level wizard
  • Mystic: +1 damage to all clerical evocation school spells

    Weapon Proficiencies: Simple

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Sorcerer
    Spells Per Day: 6/8/6/0/0/0/0/0/0/0
    Spells Known Per Level: 6/4/2/0/0/0/0/0/0
    Spells Known: Level 0: prestidigitation, dancing lights, ray of frost, ghost sound, arcane mark, mage hand; Level 1: charm person, shield, shocking grasp, sleep; Level 2: eagle's splendor, spectral hand; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Class: Cleric
    Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: detect magic, read magic, cure minor wounds; Level 1: Nystul's magic aura*, command, cure light wounds x2; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 25/12.5
    Appraise +13, Balance +2, Bluff +27, Climb +14, Concentration +30, Craft (alchemy) +20, Decipher Script +18, Diplomacy +33, Disguise +9, Escape Artist +12, Forgery +8, Gather Information +9, Heal +17, Hide +9, Intimidate +29, Jump +19, Knowledge (arcane) +13, Knowledge (architecture) +13, Knowledge (dungeoneering) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +13, Knowledge (nobility) +13, Knowledge (nature) +13, Knowledge (religion) +13, Knowledge (planes) +13, Listen +27, Move Silently +12, Profession (scribe) +12, Ride +2, Search +28, Sense Motive +27, Spellcraft +30, Spot +27, Survival +12, Swim +19, Use Magic Device +27, Use Rope +4
    Languages: Common, Common (Yadahn), Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Gnoll, Goblin, Ignan, Infernal, Terran, Undercommon


    Weapons

  • Weapon: +5 morningstar
    Attack Bonus: +30
    Damage: 1d8+9 (10-17)
    Critical: x2
    Weight: 6 lb.
    Range: --
    Type: Bludgeoning & piercing
    Notes: --

  • Weapon: +1 shock dagger
    Attack Bonus: +26 or +24
    Damage: 1d4+5 plus 1d6 electricity (6-9 plus 1-6)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Bedroll (5), silk rope 50 ft. (5), grappling hook (4), waterskin (4), trail rations: 7 days (7), healer's kit: 10 uses (1), whetstone (1), silver unholy symbol (1)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +5 morningstar (6), +1 shock dagger (1), bracers of armor +8 (1), ring of protection +5 (0), amulet of multiple forms (0), bag of holding type IV (60)
    Spell Components (valuable): --
    Weight: 70 lb. (Light Load: 38,400 lb.)


    Wealth

    Platinum: 1,000
    Gold: 35,650
    Silver: 10,000
    Copper: 1,000
    Gems: 50 star sapphires (1,000 ea.)
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +0


    Livestock

    none