Sindri Kolkel


Concept

Campaign: Bones of the Earth
Race: Dwarf
Subrace: Duergar
Type: Humanoid
Class: Wizard (Abjurer)
Subclass: Abjuration Specialist
Concept: Savant
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: MU
Origin: Entil, Darsix
Current Residence: Entil, Darsix

Description

Hit Points: 8
Hit Dice: 1d4+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Gray/black/bald
Apparent Age: 29
Real Age: 74
Height/Weight: 4'4"/163 lb.
Alignment: Lawful Evil
Deity: Herlofrid Ironfist


Abilities

Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 11 (+0)


Saving Throws

Fortitude: +4
Reflex: +2
Will: +6


Combat

Initiative: +3
Base Attack Bonus: +0
Grapple: +2
Melee: +2
Ranged: +3
Armor Class *: 13=10+0+0+3+0+0+0
Armor Class (flat-footed): 10=10+0+0
Armor Class (vs. touch attacks): 13=10+3+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Scribe Scroll
  • Eschew Materials
  • Spell Penetration
  • Greater Spell Penetration


    Flaws

  • Feeble
  • Murky-Eyed


    Traits

  • Detached
  • Spellgifted (abjuration)


    Special Abilities (Racial)

  • Darkvision 120 ft.
  • Stonecunning
  • Stability
  • +2 saves vs. magic
  • Immunity to paralysis, phantasms, and poison
  • +1 attack rolls vs. orcs and goblinoids
  • +4 AC vs. giants
  • +2 to Appraise and Craft Skill checks with metal/stone
  • Light sensitivity
  • Spell-like abilities: 1/day -- enlarge person, invisibility (CL 3rd)

    Favored Class: Fighter


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: abjuration
  • Prohibited schools: enchantment, illusion
  • Abjuration Specialist: casting time for abjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, light crossbow, heavy crossbow

    Armor Proficiencies: none


    Spells

    Class: Wizard
    Spells Per Day: 3+1/2+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: ray of frost, dancing lights, detect magic, resistance*; Level 1: magic missile, ray of enfeeblement, shield*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 72): Level 0: acid splash, arcane mark, dancing lights, detect magic, detect poison, disrupt undead, flare, light, mage hand, message, mending, open/close, prestidigitation, read magic, resistance, ray of frost, touch of fatigue; Level 1: alarm, protection from good, shield, mage armor, identify, magic missile, ray of enfeeblement, summon monster I, comprehend languages, feather fall, shocking grasp; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 4/2
    Appraise +4, Balance +1, Bluff +0, Climb +0, Concentration +6, Craft (alchemy) +6, Decipher Script +5, Diplomacy +0, Disguise +0, Escape Artist +1, Forgery +4, Gather Information +0, Heal +5, Hide +1, Intimidate +0, Jump +0, Knowledge (arcana) +8, Knowledge (architecture) +5, Knowledge (dungeoneering) +8, Knowledge (history) +5, Knowledge (religion) +5, Knowledge (planes) +5, Listen +3, Move Silently +1, Profession (scribe) +4, Ride +1, Search +4, Sense Motive +3, Spellcraft +8, Spot +3, Survival +3, Swim +0, Use Rope +3
    Languages: Common, Draconic, Dwarven, Giant, Goblin, Terran, Undercommon


    Weapons

  • Weapon: Dagger
    Attack Bonus: +2 or +3
    Damage: 1d4+2 (3-6)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +3
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), caltrops (2), scroll cases: 4 (2), flint & steel (0), grappling hook (4), inkpen (0), belt pouches: 2 (1), silk rope 50 ft. (5), whetstone (1), sacks: 2 (1), waterskin (4), trail rations: 3 days (1.5), healer's kit: 10 uses (1), spell component pouch (2), wizard's spellbook (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 42.5 lb. (Light Load: 58 lb.)


    Wealth

    Platinum: 5
    Gold: 4
    Silver: 5
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none