Siltar Teraph
Concept
Campaign: Thornhedge
Race: Centaur
Subrace: --
Type: Monstrous Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Dark Knight
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: LU
Origin: Senna Woods, Verdentia
Current Residence: Senna Woods, Verdentia
Description
Hit Points: 72
Hit Dice: 4d8+24 and 1d10+6
Size: L
Space/Reach: 10 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Brown/dark-brown/black
Apparent Age: 32
Real Age: 28
Height/Weight: 7'7"/2,278 lb.
Alignment: Lawful Neutral
Deity: Skollos
Abilities
Strength: 26 (+7)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Saving Throws
Fortitude: +9
Reflex: +10
Will: +5
Combat
Initiative: +6
Base Attack Bonus: +5
Grapple: +17
Melee: +13
Ranged: +10
Armor Class *: 23=10+5+0+6+-1+3+0+0
Armor Class (flat-footed): 17=10+5+-1+3+0+0
Armor Class (vs. touch attacks): 15=10+6+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Weapon Focus (greataxe)
Power Attack
Track
Cleave
Blind-Fight
Flaws
Spell-locked (divine)
Neurotic (sadism)
Traits
Abrasive
Honorable
Special Abilities (Racial)
Darkvision 60 ft.
Sylvan toughness (+3 natural AC)
Natural attacks: 2 hooves +13 (1d6+8)
Favored Class: Ranger
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 8/4
Appraise +1, Balance +6, Bluff +1, Climb +8, Concentration +6, Craft (armorsmithing) +2, Craft (weaponsmith) +2, Diplomacy +1, Disguise +2, Escape Artist +6, Forgery +1, Gather Information +2, Handle Animal +3, Heal +3, Hide +2, Intimidate +3, Jump +8, Listen +6, Move Silently +11, Ride +6, Search +1, Sense Motive +1, Spot +7, Survival +6, Swim +8, Use Rope +8
Languages: Common, Elven, Sylvan
Weapons
Weapon: +1 greataxe
Attack Bonus: +15
Damage: 3d6+13 (16-31)
Critical: x3
Weight: 24 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Masterwork composite longbow
Attack Bonus: +11
Damage: 2d6+8 (10-20)
Critical: x3
Weight: 6+12 lb.
Range: 110 ft.
Type: Piercing
Notes: +8 Strength pull
Weapon: Dagger
Attack Bonus: +13 or +10
Damage: 1d6+8 (9-15)
Critical: 19-20/x2
Weight: 2 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Arrows (40), daggers (1)
Armor
Armor: +1 mithral chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 40 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (4), belt pouch (1), sack (1), bedroll (10), grappling hook (8), silk rope 50 ft. (5), flint & steel (0), waterskin (8), trail rations: 3 days (3), whetstone (2), torches: 2 (4), armorsmithing tools (10), weaponsmithing tools (10), healer's kit: 10 uses (2)
Home Possessions: --
Magic Items: +1 mithral chain shirt (20), +1 greataxe (24)
Spell Components (valuable): --
Weight: 136 lb. (Light Load: 612 lb.)
Wealth
Platinum: --
Gold: 6
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none