Shalia Qiralei
Concept
Campaign: Wrought Elements
Race: Elf
Subrace: Wood
Type: Humanoid
Class: Cleric
Subclass: Mystic
Concept: Caretaker
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Bayonna, Chrystana
Current Residence: Vero Woods, Chrystana
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/green/blonde
Apparent Age: 20
Real Age: 121
Height/Weight: 5'0"/104 lb.
Alignment: Chaotic Good
Deity: Eikra
Abilities
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Saving Throws
Fortitude: +6
Reflex: +5
Will: +5
Combat
Initiative: +5
Base Attack Bonus: +0
Grapple: +2
Melee: +2
Ranged: +5
Armor Class *: 17=10+3+0+5+0+0+0+-1
Armor Class (flat-footed): 12=10+3+0+-1
Armor Class (vs. touch attacks): 14=10+5+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Eschew Materials
Combat Casting
Point Blank Shot
Flaws
Vulnerable
Gullible
Traits
Affable
Passionate
Special Abilities (Racial)
Low-light vision
Immune to sleep
+2 saves vs. enchantments
Keen senses
Martial heritage
Favored Class: Fighter
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic good
Spontaneous casting (cure spells)
Turn undead 7/day
No evil or lawful spells
Domain: Animal -- speak with animals 1/day; Knowledge (nature) is a class skill
Domain: Plant -- rebuke/command plant creatures 7/day; Knowledge (nature) is a class skill
Mystic: +1 damage to any evocation spell off the cleric spell list
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (not tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, resistance; Level 1: protection from evil, sanctuary, entangle*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +4, Bluff +4, Climb +1, Concentration +3, Diplomacy +7, Disguise +4, Escape Artist +4, Forgery +2, Gather Information +4, Heal +5, Hide +4, Intimidate +4, Jump +1, Knowledge (arcana) +5, Knowledge (history) +3, Knowledge (nature) +3, Knowledge (religion) +6, Knowledge (the planes) +3, Listen +6, Move Silently +4, Ride +5, Search +4, Sense Motive -2, Spellcraft +6, Spot +6, Survival +4, Swim +0, Use Rope +7
Languages: Common (Elanian), Elven, Celestial, Draconic
Weapons
Weapon: Dagger
Attack Bonus: +2 or +5
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Short bow
Attack Bonus: +5
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Daggers (1), arrows (20)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Priest's outfit
General Gear: Backpack (2), quiver (.5), belt pouch (.5), sack (.5), spell component pouch (2), wooden holy symbol (0), whetstone (1), waterskin (4), trail rations: 3 days (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 40 lb. (Light Load: 58 lb.)
Wealth
Platinum: --
Gold: 50
Silver: --
Copper: --
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none