Sha'ar Ix
Concept
Campaign: Essence of Glory
Race: Lamia
Subrace: --
Type: Magical Beast
Class: Ranger
Subclass: Tracker
Concept: Marauder
Level: 1
Level Adjustment: +4
XP: 0 (1,000/3,000)
Station: ML
Origin: Eastern Aria Desert, Verdentia
Current Residence: Eastern Aria Desert, Verdentia
Description
Hit Points: 138
Hit Dice: 9d10+36 and 1d8+4
Size: L
Space/Reach: 10 ft./5 ft.
Move: 60 ft.
Gender: M
Skin/Eyes/Hair: Tanned & tawny/yellow/black
Apparent Age: 24
Real Age: 24
Height/Weight: 8'6"/764 lb.
Alignment: Chaotic Evil
Deity: Fraz-Urb'luu
Abilities
Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)
Saving Throws
Fortitude: +13
Reflex: +14
Will: +8
Combat
Initiative: +6
Base Attack Bonus: +10/+5
Grapple: +26
Melee: +17
Ranged: +15
Armor Class *: 25=10+3+0+6+-1+7+0+0
Armor Class (flat-footed): 19=10+3+0+-1+7+0
Armor Class (vs. touch attacks): 15=10+6+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Mobility
Spring Attack
Track
Combat Expertise
Improved Unarmed Strike
Improved Grapple
Improved Trip
Flaws
Overconfident
Poseur (wild empathy)
Traits
Dishonest
Individualist
Special Abilities (Racial)
Namean skin (+7 natural AC)
Darkvision 60 ft.
Low-light vision
Shady villains
Touch attack: wisdom drain -- 1d4 Wisdom
Spell-like abilities: 3/day -- charm monster (DC 18), major image (DC 17), mirror image, suggestion (DC 17); 1/day -- deep slumber (DC 17) (CL 10th)
Natural attacks: 2 claws +17 melee (1d4+8)
Favored Class: Fighter
Special Abilities (Class)
Wild empathy (+2)
Favored enemy: magical beasts (+2)
Tracker: +1 Climb, Jump, Move Silently, Search, and Survival Skill checks
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 13/6.5
Appraise +3, Balance +7, Bluff +13, Climb +10, Concentration +9, Craft (armorsmith) +7, Craft (weaponsmith) +7, Diplomacy +4, Disguise +7, Escape Artist +7, Forgery +3, Gather Information +4, Heal +5, Hide +11, Intimidate +11, Jump +14, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Listen +8, Move Silently +12, Ride +6, Search +9, Sense Motive +3, Spot +8, Survival +10, Swim +9, Use Rope +13
Languages: Common, Abyssal, Draconic, Giant, Gnome
Weapons
Weapon: Masterwork long dagger
Attack Bonus: +18
Damage: 1d8+8 (9-16)
Critical: 19-20/x2
Weight: 4 lb. x2
Range: --
Type: Piercing/slashing
Notes: --
Weapon: Masterwork composite short bow
Attack Bonus: +16
Damage: 1d8+8 (9-16)
Critical: x3
Weight: 4+12 lb.
Range: 70 ft.
Type: Piercing
Notes: Strength pull +8
Weapon: Javelin
Attack Bonus: +15
Damage: 1d8+8 (9-16)
Critical: x2
Weight: 4 lb. x3
Range: 30 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), javelins (3)
Armor
Armor: +1 leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 30 lb.
Notes: --
Gear
Worn Clothes: none
General Gear: Backpack (2), bedroll (10), caltrops (2), flint & steel (0), grappling hook (8), silk rope 50 ft. (10), flint & steel (0), belt pouches: 2 (2), sacks: 2 (2), whetstone (2), waterskin (8), trail rations: 4 days (8), healer's kit: 10 uses (2), masterwork armorsmith tools (10), masterwork weaponsmith tools (10)
Home Possessions: --
Magic Items: +1 leather armor (30), gray bag of tricks (.5), potion of cure serious wounds (1)
Spell Components (valuable): --
Weight: 144 lb. (Light Load: 918 lb.)
Wealth
Platinum: 11
Gold: 2
Silver: 4
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none