Sha'ar Ix


Concept

Campaign: Essence of Glory
Race: Lamia
Subrace: --
Type: Magical Beast
Class: Ranger
Subclass: Tracker
Concept: Marauder
Level: 1
Level Adjustment: +4
XP: 0 (1,000/3,000)
Station: ML
Origin: Eastern Aria Desert, Verdentia
Current Residence: Eastern Aria Desert, Verdentia

Description

Hit Points: 138
Hit Dice: 9d10+36 and 1d8+4
Size: L
Space/Reach: 10 ft./5 ft.
Move: 60 ft.
Gender: M
Skin/Eyes/Hair: Tanned & tawny/yellow/black
Apparent Age: 24
Real Age: 24
Height/Weight: 8'6"/764 lb.
Alignment: Chaotic Evil
Deity: Fraz-Urb'luu


Abilities

Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)


Saving Throws

Fortitude: +13
Reflex: +14
Will: +8


Combat

Initiative: +6
Base Attack Bonus: +10/+5
Grapple: +26
Melee: +17
Ranged: +15
Armor Class *: 25=10+3+0+6+-1+7+0+0
Armor Class (flat-footed): 19=10+3+0+-1+7+0
Armor Class (vs. touch attacks): 15=10+6+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Spring Attack
  • Track
  • Combat Expertise
  • Improved Unarmed Strike
  • Improved Grapple
  • Improved Trip


    Flaws

  • Overconfident
  • Poseur (wild empathy)


    Traits

  • Dishonest
  • Individualist


    Special Abilities (Racial)

  • Namean skin (+7 natural AC)
  • Darkvision 60 ft.
  • Low-light vision
  • Shady villains
  • Touch attack: wisdom drain -- 1d4 Wisdom
  • Spell-like abilities: 3/day -- charm monster (DC 18), major image (DC 17), mirror image, suggestion (DC 17); 1/day -- deep slumber (DC 17) (CL 10th)
  • Natural attacks: 2 claws +17 melee (1d4+8)

    Favored Class: Fighter


    Special Abilities (Class)

  • Wild empathy (+2)
  • Favored enemy: magical beasts (+2)
  • Tracker: +1 Climb, Jump, Move Silently, Search, and Survival Skill checks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, shields (save tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 13/6.5
    Appraise +3, Balance +7, Bluff +13, Climb +10, Concentration +9, Craft (armorsmith) +7, Craft (weaponsmith) +7, Diplomacy +4, Disguise +7, Escape Artist +7, Forgery +3, Gather Information +4, Heal +5, Hide +11, Intimidate +11, Jump +14, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Listen +8, Move Silently +12, Ride +6, Search +9, Sense Motive +3, Spot +8, Survival +10, Swim +9, Use Rope +13
    Languages: Common, Abyssal, Draconic, Giant, Gnome


    Weapons

  • Weapon: Masterwork long dagger
    Attack Bonus: +18
    Damage: 1d8+8 (9-16)
    Critical: 19-20/x2
    Weight: 4 lb. x2
    Range: --
    Type: Piercing/slashing
    Notes: --

  • Weapon: Masterwork composite short bow
    Attack Bonus: +16
    Damage: 1d8+8 (9-16)
    Critical: x3
    Weight: 4+12 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: Strength pull +8

  • Weapon: Javelin
    Attack Bonus: +15
    Damage: 1d8+8 (9-16)
    Critical: x2
    Weight: 4 lb. x3
    Range: 30 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (40), javelins (3)


    Armor

    Armor: +1 leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 30 lb.
    Notes: --


    Gear

    Worn Clothes: none
    General Gear: Backpack (2), bedroll (10), caltrops (2), flint & steel (0), grappling hook (8), silk rope 50 ft. (10), flint & steel (0), belt pouches: 2 (2), sacks: 2 (2), whetstone (2), waterskin (8), trail rations: 4 days (8), healer's kit: 10 uses (2), masterwork armorsmith tools (10), masterwork weaponsmith tools (10)
    Home Possessions: --
    Magic Items: +1 leather armor (30), gray bag of tricks (.5), potion of cure serious wounds (1)
    Spell Components (valuable): --
    Weight: 144 lb. (Light Load: 918 lb.)


    Wealth

    Platinum: 11
    Gold: 2
    Silver: 4
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none