Seandra "Kristal" Holinaļ


Concept

Campaign: Out of Haven
Race: Half-Elf
Subrace: High
Type: Humanoid
Class: Rogue/Ranger
Subclass: --
Concept: Swashbuckler
Level: 8 (5/3)
Level Adjustment: +0
XP: 29,183 (36,000/45,000)
Station: ML
Origin: Raiodell, Elenia
Current Residence: Haven, Marklaand

Description

Hit Points: 67
Hit Dice: 5d6 and 3d8 +24
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/Hazel/Brown
Apparent Age: 23
Real Age: 31
Height/Weight: 5'3"/118 lb.
Alignment: Neutral Evil
Deity: Tuxel


Abilities

Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 17 (+3)
Wisdom: 13 (+1)
Charisma: 17 (+3)


Saving Throws

Fortitude: +6
Reflex: +12
Will: +4


Combat

Initiative: +5
Base Attack Bonus: +6/+1
Grapple: +9
Melee: +9
Ranged: +11
Armor Class *: 22=10+7+0+5
Armor Class (flat-footed): 22=10+7+5
Armor Class (vs. touch attacks): 15=10+5
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Weapon Finesse (rapier)
  • Combat Expertise
  • Track
  • Two-Weapon Fighting
  • Endurance
  • Mobility
  • Two-Weapon Defense


    Flaws

  • Bad Student
  • Overconfident


    Traits

  • Cautious
  • Plucky


    Special Abilities (Racial)

  • Immune to sleep
  • +2 saves vs. enchantments
  • Low-light vision
  • Keen senses
  • Natural facilitator
  • Elven blood

    Favored Class: Any


    Special Abilities (Class)

  • Sneak attack (+3d6)
  • Trapfinding
  • Trap sense +1
  • Evasion
  • Uncanny dodge

  • Wild empathy (+6)
  • Favored enemy: giants (+2)
  • Combat style: dual weapon

    Weapon Proficiencies: Simple, martial, hand crossbow

    Armor Proficiencies: Light, shields (not tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 11/5.5
    Appraise +4, Balance +11, Bluff +8, Climb +6, Concentration +3, Decipher Script +4, Diplomacy +8, Disable Device +11, Disguise +6, Escape Artist +7, Handle Animal +5, Heal +4, Hide +13, Intimidate +8, Jump +10, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Listen +19, Move Silently +18, Open Lock +12, Peform (wind instruments) +7, Ride +6, Search +8, Sense Motive +2, Sleight of Hand +12, Spot +10, Survival +6, Swim +3, Tumble +15, Use Magic Device +5, Use Rope +9
    Languages: Common, Elven, Draconic, Goblin, Halfling


    Weapons

  • Weapon: +2 keen rapier
    Attack Bonus: +14
    Damage: 1d6+5 (6-11)
    Critical: 16-20 (x2)
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: +1 sickle
    Attack Bonus: +10
    Damage: 1d6+4 (5-10)
    Critical: x2
    Weight: 2 lb.
    Range: --
    Type: Slashing
    Notes: Trip attacks

  • Weapon: Dagger
    Attack Bonus: +9 or +11
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x3
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: +1 composite short bow
    Attack Bonus: +12
    Damage: 1d6+4 (5-10)
    Critical: x3
    Weight: 2+6 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: Strength pull +3

  • Weapon: +1 hand crossbow
    Attack Bonus: +12
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 2+1 lb. x2
    Range: 30 ft.
    Type: Piercing
    Notes: Poison use common; custom-made wrist thongs trigger quick-draw, Sleight of Hand DC 15


    Ammunition: Daggers (3), arrows (40), bolts (20)


    Armor

    Armor: +3 mithral chain shirt
    Armor Class Bonus: +7
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's Outfit
    General Gear: Quiver (.5), large quiver (1), belt pouches: 2 (1), sacks: 4 (2), bedroll (5), flint & steel (0), sewing needle (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 5 days (5), sunrods: 5 (5), masterwork thieves' tools (2), healer's kit: 10 uses (1), large scorpion poison: 4 doses (1), giant wasp poison: 4 doses (1)
    Home Possessions: --
    Magic Items: +3 mithral chain shirt (10), +2 keen rapier (2), +1 sickle (2), +1 composite short bow (2), +1 hand crossbow x2 (4), ring of feather falling (0), gloves of dexterity +2 (0), flute of sounding (.5), Heward's handy haversack (5) (max wt. 120 lb, current wt. 39 lb.), boots of elvenkind (1), potion of levitation (.5), potion of invisibility (.5), potion of cure moderate wounds (.5), potion of cure light wounds x4 (2)
    Spell Components (valuable): --
    Weight: 39.5 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 1,850
    Gold: --
    Silver: --
    Copper: --
    Gems: --
    Art/Miscellaneous: Family signet ring (5), platinum armlets (50) x2


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 9
    Reputation: +3


    Livestock

    Name: Selene
    Relation: Animal companion
    Species: Light warhorse
    HD/HP: 3d8+9 (25 hp)
    Size/Move/Space & Reach: L; 60 ft.; 10 ft./5 ft.
    AC: 14 (10/13)
    Base Attack/Grapple: +2/+9
    Attack/Full Attack: Hoof +4 (1d4+3); 2 hooves +4 (1d4+3) & bite -1 (1d3+1)
    Special Attacks: --
    Special Qualities: Low-light vision, scent
    Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
    Saves: Fort +6, Ref +4, Will +2
    Feats: Endurance, Run
    Skills: Listen +4, Spot +4
    Carrying Capacity (Light/Med/Heavy): 230 lb./460 lb./690 lb.
    Gear: Bit & bridle, saddle, saddlebag, 5 days feed
    Tricks or Powers: Attack, come, defend, down, guard, heel