Scandrell -- "Krackle"


Concept

Campaign: Enthralling the Spirit
Race: Chromatic dragon
Subrace: Blue dragon (Young Adult)
Type: Dragon (Earth)
Class: Wizard (Abjurer)
Subclass: Abjuration Specialist
Concept: Soul-Binder
Level: 1
Level Adjustment: +7
XP: 0 (1,000/3,000)
Station: ML
Origin: Aria Desert, Verdentia
Current Residence: Western Aria Desert, Verdentia

Description

Hit Points: 372
Hit Dice: 18d12+144 and 1d4+8
Size: L
Space/Reach: 10 ft./10 ft. (15 ft. with bite)
Move: 40 ft., fly 150 ft. (poor), burrow 20 ft.
Gender: M
Skin/Eyes/Hair: Royal blue/electric blue/--
Apparent Age: 19
Real Age: 88
Height/Weight: 19'9"/3,082 lb.
Alignment: Lawful Evil
Deity: Tiamat


Abilities

Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 26 (+8)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 21 (+5)


Saving Throws

Fortitude: +19
Reflex: +12
Will: +18


Combat

Initiative: +2
Base Attack Bonus: +18
Grapple: +32
Melee: +27
Ranged: +19
Armor Class *: 35=10+0+0+2+-2+17+8+-1
Armor Class (flat-footed): 32=10+0+0+-2+17+8-1
Armor Class (vs. touch attacks): 14=10+2+-1+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
This AC is for his natural form only; when polymorphed into a human, modify accordingly while wearing his armor.


Feats

  • Multiattack
  • Scribe Scroll
  • Flyby Attack
  • Hover
  • Wingover
  • Eschew Materials
  • Brew Potion
  • Power Attack
  • Improved Bull Rush


    Flaws

  • Malicious
  • Vulnerable


    Traits

  • Detached
  • Focused


    Special Abilities (Racial)

  • Overland flight (poor)
  • Draconian toughness (+17 natural AC)
  • Spell resistance 19
  • Damage resistance 5/magic
  • Burrower
  • Desert prowler
  • Sound imitation
  • Immunity to electricity, paralysis, and sleep
  • Blindsense 60 ft.
  • Superior low-light vision
  • Darkvision 120 ft.
  • Frightful presence, 150 ft. radius (Will DC 24)
  • Breath weapon: cone of electricity 80 ft. x 5 ft. -- 10d8 damage (Ref DC 27)
  • Sorcerous mastery (cast arcane spells as a 3rd-level sorcerer)
  • Spell-like abilities: 3/day -- create/destroy water (CL 5th)
  • Natural attacks: Bite +27 (2d6+10), 2 claws +25 (1d8+5), 2 wings +25 (1d6+5), and tail slap +25 (1d8+15)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Arcane (wizard) spells
  • Summon familiar
  • Specialty school: Abjuration
  • Prohibited schools: Evocation, Conjuration
  • Abjuration Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Club, dagger, quarterstaff, light & heavy crossbow

    Armor Proficiencies: none


    Spells

    Class: Sorcerer
    Spells Per Day: 6/7/0/0/0/0/0/0/0/0
    Spells Known: 5/3/0/0/0/0/0/0/0/0
    Spells Known: Level 0: cure minor wounds, detect magic, detect poison, prestidigitation, read magic; Level 1: charm person, command, cure light wounds; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --

    Class: Wizard
    Spells Per Day: 3+1/3+1/0+0/0+0/0+0/0+0/0+0/0+0/0+0/0+0/
    Spells Memorized (typical) *: Level 0: resistance*, ghost sound, mage hand, touch of fatigue; Level 1: shield*, sleep, feather fall, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    Spellbook #1 (pages left: 75): Level 0: arcane mark, daze, detect magic, detect poison, disrupt undead, ghost sound, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, touch of fatigue; Level 1: alarm, comprehend languages, enlarge person, expeditious retreat, feather fall, identify, magic missile, ray of enfeeblement, reduce person, shield, sleep; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 22/11
    Appraise +5, Balance +2, Bluff +20, Climb +10, Concentration +29, Craft (alchemy) +27, Decipher Script +11, Diplomacy +26, Disguise +5, Escape Artist +2, Forgery +5, Gather Information +5, Heal +4, Hide +17, Intimidate +18, Jump +10, Knowledge (arcana) +25, Knowledge (architecture) +10, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (nobility) +10, Knowledge (nature) +10, Knowledge (religion) +10, Knowledge (planes) +15, Listen +13, Move Silently +2, Profession (scribe) +5, Ride +2, Search +15, Sense Motive +9, Spellcraft +27, Spot +23, Survival +4, Swim +10, Use Rope +4
    Languages: Common, Draconic, Abyssal, Dwarven, Elven, Gnome, Infernal


    Weapons

  • Weapon: +1 dagger
    Attack Bonus: +28 or +20
    Damage: 1d4+11 (12-15)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: --
    Type: Piercing/slashing
    Notes: --


    Ammunition: Daggers (1)


    Armor

    none


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), scroll cases: 2 (1), inkpen (0), whetstone (1), belt pouch (.5), sack (.5), waterskin (4), trail rations: 3 days (3), sunrods: 3 (3), spell component pouch (2)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +1 dagger (1), bracers of armor +5 (1), ring of protection +3 (0), Boccob's blessed book (1), iron bands of Bilarro (1), ring of polymorphing (0)
    Spell Components (valuable): Owl feather-stirred crushed pearl drought x10 (100 ea.)
    Weight: 5 lb. (Light Load: 1,596 lb.)


    Wealth

    Platinum: 100
    Gold: 8,000
    Silver: 1,000
    Copper: 0
    Gems: 100 sapphires (500 each)
    Art/Miscellaneous: jeweled goblets (1,000 each), gold rings (100 each), silver amulets (100 each)


    Renown

    Code of Honor: none
    Honor: 15
    Reputation: +0


    Livestock

    none