Scandrell -- "Krackle"
Concept
Campaign: Enthralling the Spirit
Race: Chromatic dragon
Subrace: Blue dragon (Young Adult)
Type: Dragon (Earth)
Class: Wizard (Abjurer)
Subclass: Abjuration Specialist
Concept: Soul-Binder
Level: 1
Level Adjustment: +7
XP: 0 (1,000/3,000)
Station: ML
Origin: Aria Desert, Verdentia
Current Residence: Western Aria Desert, Verdentia
Description
Hit Points: 372
Hit Dice: 18d12+144 and 1d4+8
Size: L
Space/Reach: 10 ft./10 ft. (15 ft. with bite)
Move: 40 ft., fly 150 ft. (poor), burrow 20 ft.
Gender: M
Skin/Eyes/Hair: Royal blue/electric blue/--
Apparent Age: 19
Real Age: 88
Height/Weight: 19'9"/3,082 lb.
Alignment: Lawful Evil
Deity: Tiamat
Abilities
Strength: 30 (+10)
Dexterity: 14 (+2)
Constitution: 26 (+8)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 21 (+5)
Saving Throws
Fortitude: +19
Reflex: +12
Will: +18
Combat
Initiative: +2
Base Attack Bonus: +18
Grapple: +32
Melee: +27
Ranged: +19
Armor Class *: 35=10+0+0+2+-2+17+8+-1
Armor Class (flat-footed): 32=10+0+0+-2+17+8-1
Armor Class (vs. touch attacks): 14=10+2+-1+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
This AC is for his natural form only; when polymorphed into a human, modify accordingly while wearing his armor.
Feats
Multiattack
Scribe Scroll
Flyby Attack
Hover
Wingover
Eschew Materials
Brew Potion
Power Attack
Improved Bull Rush
Flaws
Malicious
Vulnerable
Traits
Detached
Focused
Special Abilities (Racial)
Overland flight (poor)
Draconian toughness (+17 natural AC)
Spell resistance 19
Damage resistance 5/magic
Burrower
Desert prowler
Sound imitation
Immunity to electricity, paralysis, and sleep
Blindsense 60 ft.
Superior low-light vision
Darkvision 120 ft.
Frightful presence, 150 ft. radius (Will DC 24)
Breath weapon: cone of electricity 80 ft. x 5 ft. -- 10d8 damage (Ref DC 27)
Sorcerous mastery (cast arcane spells as a 3rd-level sorcerer)
Spell-like abilities: 3/day -- create/destroy water (CL 5th)
Natural attacks: Bite +27 (2d6+10), 2 claws +25 (1d8+5), 2 wings +25 (1d6+5), and tail slap +25 (1d8+15)
Favored Class: Sorcerer
Special Abilities (Class)
Arcane (wizard) spells
Summon familiar
Specialty school: Abjuration
Prohibited schools: Evocation, Conjuration
Abjuration Specialist: casting time for transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Club, dagger, quarterstaff, light & heavy crossbow
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 6/7/0/0/0/0/0/0/0/0
Spells Known: 5/3/0/0/0/0/0/0/0/0
Spells Known: Level 0: cure minor wounds, detect magic, detect poison, prestidigitation, read magic; Level 1: charm person, command, cure light wounds; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Class: Wizard
Spells Per Day: 3+1/3+1/0+0/0+0/0+0/0+0/0+0/0+0/0+0/0+0/
Spells Memorized (typical) *: Level 0: resistance*, ghost sound, mage hand, touch of fatigue; Level 1: shield*, sleep, feather fall, ray of enfeeblement; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Spellbook #1 (pages left: 75): Level 0: arcane mark, daze, detect magic, detect poison, disrupt undead, ghost sound, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, touch of fatigue; Level 1: alarm, comprehend languages, enlarge person, expeditious retreat, feather fall, identify, magic missile, ray of enfeeblement, reduce person, shield, sleep; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 22/11
Appraise +5, Balance +2, Bluff +20, Climb +10, Concentration +29, Craft (alchemy) +27, Decipher Script +11, Diplomacy +26, Disguise +5, Escape Artist +2, Forgery +5, Gather Information +5, Heal +4, Hide +17, Intimidate +18, Jump +10, Knowledge (arcana) +25, Knowledge (architecture) +10, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (nobility) +10, Knowledge (nature) +10, Knowledge (religion) +10, Knowledge (planes) +15, Listen +13, Move Silently +2, Profession (scribe) +5, Ride +2, Search +15, Sense Motive +9, Spellcraft +27, Spot +23, Survival +4, Swim +10, Use Rope +4
Languages: Common, Draconic, Abyssal, Dwarven, Elven, Gnome, Infernal
Weapons
Weapon: +1 dagger
Attack Bonus: +28 or +20
Damage: 1d4+11 (12-15)
Critical: 19-20/x2
Weight: 1 lb.
Range: --
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (1)
Armor
none
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), scroll cases: 2 (1), inkpen (0), whetstone (1), belt pouch (.5), sack (.5), waterskin (4), trail rations: 3 days (3), sunrods: 3 (3), spell component pouch (2)
Home Possessions: Alchemist's lab (40)
Magic Items: +1 dagger (1), bracers of armor +5 (1), ring of protection +3 (0), Boccob's blessed book (1), iron bands of Bilarro (1), ring of polymorphing (0)
Spell Components (valuable): Owl feather-stirred crushed pearl drought x10 (100 ea.)
Weight: 5 lb. (Light Load: 1,596 lb.)
Wealth
Platinum: 100
Gold: 8,000
Silver: 1,000
Copper: 0
Gems: 100 sapphires (500 each)
Art/Miscellaneous: jeweled goblets (1,000 each), gold rings (100 each), silver amulets (100 each)
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none