Saul Kay


Concept

Campaign: The Path
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Monk
Subclass: Grappler
Concept: Magister
Level: 10
Level Adjustment: +0
XP: 45,000 (55,000/66,000)
Station: ML
Origin: Abrasia, Verdentia
Current Residence: Porte, Verdentia

Description

Hit Points: 81
Hit Dice: 10d8+30
Size: M
Space/Reach: 5 ft./5 ft.
Move: 60 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/iron-gray
Apparent Age: 40
Real Age: 44
Height/Weight: 5'10"/169 lb.
Alignment: Lawful Neutral
Deity: Nailor


Abilities

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 11 (+0)


Saving Throws

Fortitude: +10
Reflex: +10
Will: +12


Combat

Initiative: +4
Base Attack Bonus: +7/+2
Grapple: +17
Melee: +10
Ranged: +9
Armor Class *: 24=10+0+0+4+0+0+3+5+2
Armor Class (flat-footed): 20=10+0+0+0+0+3+5+2
Armor Class (vs. touch attacks): 21=10+4+0+0+5+2
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Unarmed Strike
  • Stunning Fist
  • Improved Grapple
  • Combat Reflexes
  • Deflect Arrows
  • Improved Trip
  • Combat Expertise
  • Dodge
  • Blind-Fight
  • Improved Disarm
  • Improved Feint


    Flaws

  • Neurotic (pneumatophobia)
  • Shaky


    Traits

  • Brawler
  • Wizened


    Special Abilities (Racial)

  • +2 saves vs. fear
  • Martial heritage

    Favored Class: Any


    Special Abilities (Class)

  • AC bonus (Wis mod +2)
  • Speed bonus (+30 ft.)
  • Unarmed strike +12 melee (1d10+4)
  • Flurry of blows: +8/+8/+3
  • Improved evasion
  • Still mind
  • Ki strike (lawful/magic)
  • Purity of body
  • Slow fall 50 ft.
  • Wholeness of body (20 hp/day)

    Weapon Proficiencies: Club, dagger, quarterstaff, handaxe, kama, nunchaku, sai, siangham, shuriken, sling, light crossbow, heavy crossbow, halberd

    Armor Proficiencies: none


    Spells

    none


    Skills

    Maximum Class Ranks: 13/6.5
    Appraise +2, Balance +8, Bluff +0, Climb +4, Concentration +8, Diplomacy +1, Disguise +0, Escape Artist +13, Forgery +2, Gather Information +0, Heal +8, Hide +8, Intimidate +0, Jump +11, Knowledge (arcana) +3, Knowledge (religion) +4, Listen +19, Move Silently +8, Perform (percussion) +3, Ride +3, Search +2, Sense Motive +10, Spot +19, Survival +6, Swim +4, Tumble +10, Use Rope +5
    Languages: Common, Celestial, Dwarven


    Weapons

  • Weapon: +1 kama
    Attack Bonus: +11
    Damage: 1d6+5 (6-11)
    Critical: x2
    Weight: 2 lb. x2
    Range: --
    Type: Slashing
    Notes: Trip attacks

  • Weapon: Shuriken
    Attack Bonus: +9
    Damage: 1d2+4 (5-6)
    Critical: x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing
    Notes: --

    Ammunition: Shuriken (10)


    Armor

    none


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), masterwork chime (3), healer's kit: 10 uses (1), sunrods: 2 (2), smokesticks: 2 (1)
    Home Possessions: --
    Magic Items: +1 kama x2 (4), bracers of armor +3 (1), ring of sustenance (0), potions of cure light wounds x2 (1)
    Spell Components (valuable): --
    Weight: 37 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: 1
    Gold: 2
    Silver: 6
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Vows of Abhinna
    Honor: 20
    Reputation: +2


    Livestock

    none