Saul Kay
Concept
Campaign: The Path
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Monk
Subclass: Grappler
Concept: Magister
Level: 10
Level Adjustment: +0
XP: 45,000 (55,000/66,000)
Station: ML
Origin: Abrasia, Verdentia
Current Residence: Porte, Verdentia
Description
Hit Points: 81
Hit Dice: 10d8+30
Size: M
Space/Reach: 5 ft./5 ft.
Move: 60 ft.
Gender: M
Skin/Eyes/Hair: Peach/blue/iron-gray
Apparent Age: 40
Real Age: 44
Height/Weight: 5'10"/169 lb.
Alignment: Lawful Neutral
Deity: Nailor
Abilities
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 20 (+5)
Charisma: 11 (+0)
Saving Throws
Fortitude: +10
Reflex: +10
Will: +12
Combat
Initiative: +4
Base Attack Bonus: +7/+2
Grapple: +17
Melee: +10
Ranged: +9
Armor Class *: 24=10+0+0+4+0+0+3+5+2
Armor Class (flat-footed): 20=10+0+0+0+0+3+5+2
Armor Class (vs. touch attacks): 21=10+4+0+0+5+2
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Unarmed Strike
Stunning Fist
Improved Grapple
Combat Reflexes
Deflect Arrows
Improved Trip
Combat Expertise
Dodge
Blind-Fight
Improved Disarm
Improved Feint
Flaws
Neurotic (pneumatophobia)
Shaky
Traits
Brawler
Wizened
Special Abilities (Racial)
+2 saves vs. fear
Martial heritage
Favored Class: Any
Special Abilities (Class)
AC bonus (Wis mod +2)
Speed bonus (+30 ft.)
Unarmed strike +12 melee (1d10+4)
Flurry of blows: +8/+8/+3
Improved evasion
Still mind
Ki strike (lawful/magic)
Purity of body
Slow fall 50 ft.
Wholeness of body (20 hp/day)
Weapon Proficiencies: Club, dagger, quarterstaff, handaxe, kama, nunchaku, sai, siangham, shuriken, sling, light crossbow, heavy crossbow, halberd
Armor Proficiencies: none
Spells
none
Skills
Maximum Class Ranks: 13/6.5
Appraise +2, Balance +8, Bluff +0, Climb +4, Concentration +8, Diplomacy +1, Disguise +0, Escape Artist +13, Forgery +2, Gather Information +0, Heal +8, Hide +8, Intimidate +0, Jump +11, Knowledge (arcana) +3, Knowledge (religion) +4, Listen +19, Move Silently +8, Perform (percussion) +3, Ride +3, Search +2, Sense Motive +10, Spot +19, Survival +6, Swim +4, Tumble +10, Use Rope +5
Languages: Common, Celestial, Dwarven
Weapons
Weapon: +1 kama
Attack Bonus: +11
Damage: 1d6+5 (6-11)
Critical: x2
Weight: 2 lb. x2
Range: --
Type: Slashing
Notes: Trip attacks
Weapon: Shuriken
Attack Bonus: +9
Damage: 1d2+4 (5-6)
Critical: x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing
Notes: --
Ammunition: Shuriken (10)
Armor
none
Gear
Worn Clothes: Monk's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), masterwork chime (3), healer's kit: 10 uses (1), sunrods: 2 (2), smokesticks: 2 (1)
Home Possessions: --
Magic Items: +1 kama x2 (4), bracers of armor +3 (1), ring of sustenance (0), potions of cure light wounds x2 (1)
Spell Components (valuable): --
Weight: 37 lb. (Light Load: 100 lb.)
Wealth
Platinum: 1
Gold: 2
Silver: 6
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Vows of Abhinna
Honor: 20
Reputation: +2
Livestock
none