Sarron Mause


Concept

Campaign: Fearless
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Monk
Subclass: Striker
Concept: Perfectionist
Level: 1 (1,000/3,000)
Level Adjustment: +0
XP: 0
Station: LM
Origin: Andyna, Verdentia
Current Residence: Smyth, Verdentia

Description

Hit Points: 10
Hit Dice: 1d8+2
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/brown/dark-brown
Apparent Age: 28
Real Age: 26
Height/Weight: 5'10"/168 lb.
Alignment: Lawful Neutral
Deity: Nailor


Abilities

Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 10 (+0)


Saving Throws

Fortitude: +4
Reflex: +6
Will: +6


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +7
Melee: +3
Ranged: +4
Armor Class *: 18=10+0+0+4+0+0+0+4
Armor Class (flat-footed): 14=10+0+0+0+0+4
Armor Class (vs. touch attacks): 18=10+4+0+0+4
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Grapple
  • Improved Unarmed Strike
  • Point Blank Shot
  • Stunning Fist


    Special Abilities (Racial)

  • +1 to saves vs. fear

    Favored Class: Any


    Special Abilities (Class)

  • Unarmed strike (1d6)
  • Flurry of blows: +1/+1
  • Trained dodger (+4 AC)
  • Striker: +1 melee attack rolls with unarmed strikes (not flurry of blows)

    Weapon Proficiencies: Club, dagger, handaxe, kama, nunchaku, quarterstaff, sai, siangham, heavy & light crossbow, javelin, scythe, sling

    Armor Proficiencies: none


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +2, Balance +6, Bluff +0, Climb +5, Concentration +3, Diplomacy +0, Disguise +0, Escape Artist +8, Forgery +2, Gather Information +0, Heal +4, Hide +5, Intimidate +0, Jump +7, Knowledge (arcana) +3, Knowledge (religion) +3, Listen +8, Move Silently +5, Ride +4, Search +2, Sense Motive +5, Spot +8, Survival +4, Swim +3, Tumble +6, Use Rope +4
    Languages: Common, Draconic, Elven


    Weapons

  • Weapon: Handaxe
    Attack Bonus: +3
    Damage: 1d6+3 (4-9)
    Critical: x3
    Weight: 3 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Club
    Attack Bonus: +3 or +4
    Damage: 1d6+3 (4-9)
    Critical: x2
    Weight: 3 lb.
    Range: 10 ft.
    Type: Bludgeoning
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +4
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Sling
    Attack Bonus: +4
    Damage: 1d4+3 (4-7)
    Critical: x2
    Weight: 0+5 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: --

    Ammunition: Bullets (10), clubs (1), daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), flint & steel (0), grappling hook (4), hempen rope 50 ft. (10), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), torches: 3 (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 46 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 0
    Gold: 1
    Silver: 1
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Livestock

    none