Sadira al-Saleed bint Isiyah
Concept
Campaign: Tidal Towers
Race: Genie
Subrace: Marid
Type: Outsider (Water)
Class: Sorcerer
Subclass: Conjuration Specialist
Concept: Elemental Dilettante
Level: 1
Level Adjustment: +6
XP: 0 (1,000/3,000)
Station: ML
Origin: City of the Shattered Shell, Elemental Plane of Water
Current Residence: Abrasia, Verdentia
Description
Hit Points: 122
Hit Dice: 8d8+48 and 1d4+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 30 ft. (perfect), swim 40 ft.
Gender: F
Skin/Eyes/Hair: Blue-green/blue/blue
Apparent Age: 25
Real Age: 1,341
Height/Weight: 12'3"/1,615 lb.
Alignment: Neutral Good
Deity: Kalbari al-Durrat al-Amwaj bint Jari
Abilities
Strength: 23 (+6)
Dexterity: 24 (+7)
Constitution: 22 (+6)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 22 (+6)
Saving Throws
Fortitude: +11
Reflex: +13
Will: +13
Combat
Initiative: +5
Base Attack Bonus: +8/+3
Grapple: +18
Melee: +13
Ranged: +14
Armor Class *: 22=10+0+0+7+-1+4+2+0
Armor Class (flat-footed): 15=10+0+0+-1+4+2+0
Armor Class (vs. touch attacks): 16=10+7+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Dodge
Combat Expertise
Combat Casting
Eschew Materials
Mobility
Power Attack
Flaws
Callow
Unreactive
Traits
Bookworm
Plucky
Special Abilities (Racial)
Flight (perfect)
Amphibious
Outsiders' spiritual physiology
Low-light vision
Darkvision 60 ft.
Telepathy 100 ft.
Immunity to cold
Vulnerability to electricity
Water mastery
Whirlpool (DC 22)
Spell-like abilities: at will -- endure elements, water breathing, plane shift (DC 21) (CL13th), 3/day -- major image (DC 19), water walk, 2/day -- control water (DC 21), summon monster V (aquatic); 1/day -- ice storm (CL 12th)
Favored Class: dsdsdsds
Special Abilities (Class)
Arcane (sorcerer) spells
Summon familiar
Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: none
Spells
Class: Sorcerer
Spells Per Day: 5/5/0/0/0/0/0/0/0/0
Spells Known Per Level: 4/2/0/0/0/0/0/0/0
Spells Known: Level 0: detect magic, read magic, ray of frost, prestidigitation; Level 1: charm person, magic missile; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 12/6
Appraise +5, Balance +7, Bluff +10, Climb +6, Concentration +18, Craft (alchemy) +10, Diplomacy +19, Disguise +7, Escape Artist +17, Forgery +5, Gather Information +5, Heal +6, Hide +13, Intimidate +7, Jump +6, Knowledge (arcana) +10, Knowledge (planes) +10, Listen +16, Move Silently +17, Perform (dance) +10, Ride +7, Search +15, Sense Motive +14, Spellcraft +19, Spot +16, Survival +4, Swim +26, Use Rope +9
Languages: Common, Common (Yadahn), Aquan, Celestial, Draconic, Elven, Giant
Weapons
Weapon: +1 keen falchion
Attack Bonus: +14
Damage: 2d6+10 (12-22)
Critical: 16-20/x2
Weight: 16 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Dagger
Attack Bonus: +13 or +14
Damage: 1d6+6 (7-12)
Critical: 19-20/x2
Weight: 2 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (2)
Armor
none
Gear
Worn Clothes: Simple slip
General Gear: Belt pouch (1), spell component pouch (4), silk rope 50 ft. (10), healer's kit: 10 uses (2)
Home Possessions: --
Magic Items: +1 keen falchion (16), bracers of armor +2 (2), pearl of power: 1st-level (0)
Spell Components (valuable): --
Weight: 39 lb. (Light Load: 400 lb.)
Wealth
Platinum: 20
Gold: 2
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 20
Reputation: +0
Livestock
none