Sadira al-Saleed bint Isiyah


Concept

Campaign: Tidal Towers
Race: Genie
Subrace: Marid
Type: Outsider (Water)
Class: Sorcerer
Subclass: Conjuration Specialist
Concept: Elemental Dilettante
Level: 1
Level Adjustment: +6
XP: 0 (1,000/3,000)
Station: ML
Origin: City of the Shattered Shell, Elemental Plane of Water
Current Residence: Abrasia, Verdentia

Description

Hit Points: 122
Hit Dice: 8d8+48 and 1d4+6
Size: L
Space/Reach: 10 ft./10 ft.
Move: 20 ft., fly 30 ft. (perfect), swim 40 ft.
Gender: F
Skin/Eyes/Hair: Blue-green/blue/blue
Apparent Age: 25
Real Age: 1,341
Height/Weight: 12'3"/1,615 lb.
Alignment: Neutral Good
Deity: Kalbari al-Durrat al-Amwaj bint Jari


Abilities

Strength: 23 (+6)
Dexterity: 24 (+7)
Constitution: 22 (+6)
Intelligence: 21 (+5)
Wisdom: 18 (+4)
Charisma: 22 (+6)


Saving Throws

Fortitude: +11
Reflex: +13
Will: +13


Combat

Initiative: +5
Base Attack Bonus: +8/+3
Grapple: +18
Melee: +13
Ranged: +14
Armor Class *: 22=10+0+0+7+-1+4+2+0
Armor Class (flat-footed): 15=10+0+0+-1+4+2+0
Armor Class (vs. touch attacks): 16=10+7+-1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Dodge
  • Combat Expertise
  • Combat Casting
  • Eschew Materials
  • Mobility
  • Power Attack


    Flaws

  • Callow
  • Unreactive


    Traits

  • Bookworm
  • Plucky


    Special Abilities (Racial)

  • Flight (perfect)
  • Amphibious
  • Outsiders' spiritual physiology
  • Low-light vision
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Immunity to cold
  • Vulnerability to electricity
  • Water mastery
  • Whirlpool (DC 22)
  • Spell-like abilities: at will -- endure elements, water breathing, plane shift (DC 21) (CL13th), 3/day -- major image (DC 19), water walk, 2/day -- control water (DC 21), summon monster V (aquatic); 1/day -- ice storm (CL 12th)

    Favored Class: dsdsdsds


    Special Abilities (Class)

  • Arcane (sorcerer) spells
  • Summon familiar
  • Conjuration Specialist: casting time for conjuration school spells reduced by one time increment, minimum of free action and maximum full-round action

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: none


    Spells

    Class: Sorcerer
    Spells Per Day: 5/5/0/0/0/0/0/0/0/0
    Spells Known Per Level: 4/2/0/0/0/0/0/0/0
    Spells Known: Level 0: detect magic, read magic, ray of frost, prestidigitation; Level 1: charm person, magic missile; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 12/6
    Appraise +5, Balance +7, Bluff +10, Climb +6, Concentration +18, Craft (alchemy) +10, Diplomacy +19, Disguise +7, Escape Artist +17, Forgery +5, Gather Information +5, Heal +6, Hide +13, Intimidate +7, Jump +6, Knowledge (arcana) +10, Knowledge (planes) +10, Listen +16, Move Silently +17, Perform (dance) +10, Ride +7, Search +15, Sense Motive +14, Spellcraft +19, Spot +16, Survival +4, Swim +26, Use Rope +9
    Languages: Common, Common (Yadahn), Aquan, Celestial, Draconic, Elven, Giant


    Weapons

  • Weapon: +1 keen falchion
    Attack Bonus: +14
    Damage: 2d6+10 (12-22)
    Critical: 16-20/x2
    Weight: 16 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +13 or +14
    Damage: 1d6+6 (7-12)
    Critical: 19-20/x2
    Weight: 2 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Simple slip
    General Gear: Belt pouch (1), spell component pouch (4), silk rope 50 ft. (10), healer's kit: 10 uses (2)
    Home Possessions: --
    Magic Items: +1 keen falchion (16), bracers of armor +2 (2), pearl of power: 1st-level (0)
    Spell Components (valuable): --
    Weight: 39 lb. (Light Load: 400 lb.)


    Wealth

    Platinum: 20
    Gold: 2
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 20
    Reputation: +0


    Livestock

    none