Ryn Maddox


Concept

Campaign: Stolen Rainbow
Race: Sprite
Subrace: Quickling
Type: Fey
Class: Rogue
Subclass: Ambusher
Concept: Self-Vindicator
Level: 1
Level Adjustment: +5
XP: 0 (1,000/3,000)
Station: LM
Origin: Derium Forest, Verdentia
Current Residence: Derium Forest, Verdentia

Description

Hit Points: 10
Hit Dice: 1d6+4
Size: S
Space/Reach: 5 ft./5 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Peach/yellow/black
Apparent Age: 19
Real Age: 86
Height/Weight: 3'2"/38 lb.
Alignment: Chaotic Evil
Deity: Graz'zt


Abilities

Strength: 14 (+2)
Dexterity: 30 (+10)
Constitution: 18 (+4)
Intelligence: 23 (+6)
Wisdom: 18 (+4)
Charisma: 22 (+6)


Saving Throws

Fortitude: +4
Reflex: +12
Will: +4


Combat

Initiative: +10
Base Attack Bonus: +0
Grapple: +0
Melee: +3
Ranged: +12
Armor Class *: 23=10+0+0+10+1+0+2+1
Armor Class (flat-footed): 14=10+0+0+1+0+2+1
Armor Class (vs. touch attacks): 21=10+10+1+0+1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Point Blank Shot
  • Mobility
  • Combat Reflexes


    Flaws

  • Murky-Eyed
  • Overconfident


    Traits

  • Reckless
  • Slippery


    Special Abilities (Racial)

  • Low-light vision
  • Immunity to sleep and paralysis
  • Damage resistance 10/cold iron
  • Spell resistance 15
  • Spritely cunning
  • Keen senses
  • Expert creeps
  • Hasted
  • Spell-like abilities: 1/day -- dancing lights, detect thoughts (DC 18), entangle (DC 17), ghost sound (DC 16), invisibility, lesser confusion (DC 17), reduce person (DC 17) (CL 3rd)

    Favored Class: Rogue


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Ambusher: +1 to attack rolls when making a sneak attack

    Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow

    Armor Proficiencies: Light


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +6, Balance +11, Bluff +10, Climb +3, Concentration +8, Craft (bowyer) +10, Diplomacy +6, Disable Device +12, Disguise +6, Escape Artist +14, Forgery +6, Gather Information +6, Heal +6, Hide +18, Intimidate +6, Jump +3, Knowledge (local) +7, Listen +10, Move Silently +18, Open Lock +18, Profession (apothecary) +6, Ride +10, Search +10, Sense Motive +4, Sleight of Hand +14, Spot +10, Survival +4, Swim +2, Tumble +8, Use Rope +12
    Languages: Common, Draconic, Elven, Giant, Gnome, Goblin, Halfling, Sylvan


    Weapons

  • Weapon: +1 rapier
    Attack Bonus: +4
    Damage: 1d4+4 (5-8)
    Critical: 18-20/x2
    Weight: 1 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +12
    Damage: 1d3+3 (4-6)
    Critical: 19-20/x2
    Weight: .5 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: +1 hand crossbow
    Attack Bonus: +13
    Damage: 1d3+1 (2-4)
    Critical: 19-20/x2
    Weight: 1+1 lb.
    Range: 30 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (2)


    Armor

    none


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (.5), belt pouches: 2 (.25), sacks: 2 (.25), caltrops (2), flint & steel (0), grappling hook (1), silk rope 50 ft. (5), waterskin (1), trail rations: 2 days (.5), whetstone (.25), masterwork bowyer tools (1.25), masterwork thieves' tools (2), healer's kit: 10 uses (1), antitoxin (0), sunrod (1)
    Home Possessions: --
    Magic Items: +1 rapier (1), +1 hand crossbow (1), bracers of armor +2 (.5)
    Spell Components (valuable): --
    Weight: 21 lb. (Light Load: 43.5 lb.)


    Wealth

    Platinum: 0
    Gold: 4
    Silver: 7
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none