Ror Ardemore -- "Snapbow"


Concept

Campaign: Our Home
Race: Halfling
Subrace: Bog
Type: Humanoid
Class: Barbarian
Subclass: Survivor
Concept: Little Terror
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Rast Swamp, Western Darsix
Current Residence: Rast Swamp, Western Darsix

Description

Hit Points: 15
Hit Dice: 1d12+3
Size: S
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/black/black
Apparent Age: 20
Real Age: 25
Height/Weight: 4'4"/68 lb.
Alignment: Chaotic Neutral
Deity: Milako


Abilities

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Saving Throws

Fortitude: +6
Reflex: +4
Will: +3


Combat

Initiative: +3
Base Attack Bonus: +1
Grapple: +1
Melee: +6
Ranged: +5
Armor Class *: 17=10+3+0+3+1+0+0+0
Armor Class (flat-footed): 14=10+3+0+1+0
Armor Class (vs. touch attacks): 14=10+3+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Point Blank Shot
  • Power Attack
  • Cleave


    Flaws

  • Callow
  • Neurotic (intermittent explosive disorder)


    Traits

  • Suspicious
  • Uncivilized


    Special Abilities (Racial)

  • +1 to all saves
  • +2 saves vs. fear
  • +1 to attack rolls with thrown weapons and slings
  • +1 attack vs. orcs, goblinoids, kobolds, and reptilian humanoids
  • Keen ears
  • Survivors

    Favored Class: Barbarian


    Special Abilities (Class)

  • Fast movement (+10 ft.)
  • Rage: 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precision actions, duration: 8 rounds, fatigued afterwards)
  • Illiteracy
  • Survivor: +1 to Climb, Jump, Listen, and Survival Skill checks; -1 reduced armor check penalty to any of those skills (if applicable)

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, shields (save tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 0/0
    Appraise +2, Balance +2, Bluff -1, Climb +9, Concentration +3, Diplomacy -2, Disguise +0, Escape Artist +2, Forgery +2, Gather Information -1, Handle Animal +3, Heal +2, Hide +6, Intimidate +3, Jump +7, Listen +9, Move Silently +2, Ride +3, Search +2, Sense Motive +3, Spot +2, Survival +9, Swim +4, Use Rope +5
    Languages: Common, Goblin, Halfling, Orc


    Weapons

  • Weapon: Great axe
    Attack Bonus: +6
    Damage: 1d10+6 (7-16)
    Critical: x3
    Weight: 6 lb.
    Range: --
    Type: Slashing
    Notes: --

  • Weapon: Spear
    Attack Bonus: +6 or +6
    Damage: 1d6+6 or 1d6+4 (7-12 or 5-10)
    Critical: x3
    Weight: 3 lb. x2
    Range: 20 ft.
    Type: Piercing
    Notes: x2 damage when set vs. charge

  • Weapon: Dagger
    Attack Bonus: +6 or +6
    Damage: 1d3+4 (5-7)
    Critical: 19-20/x2
    Weight: .5 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Sling
    Attack Bonus: +6
    Damage: 1d3+4 (5-7)
    Critical: x2
    Weight: 0+5 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: --

    Ammunition: Bullets (20), daggers (2), spears (2)


    Armor

    Armor: Studded leather
    Armor Class Bonus: +3
    Maximum Dexterity Bonus: +5
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Base Move: 20 ft.
    Weight: 10 lb.
    Notes: --


    Gear

    Worn Clothes: Explorer's outfit
    General Gear: Backpack (.5), bedroll (1.25), caltrops (2), flint & steel (0), grappling hook (1), silk rope 50 ft. (5), whetstone (1), belt pouches: 2 (.25), sacks: 2 (.25), waterskin (1), trail rations: 4 days (1), torches: 3 (.75)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 42 lb. (Light Load: 75 lb.)


    Wealth

    Platinum: 0
    Gold: 30
    Silver: 0
    Copper: 0
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +0


    Livestock

    none