Ror Ardemore -- "Snapbow"
Concept
Campaign: Our Home
Race: Halfling
Subrace: Bog
Type: Humanoid
Class: Barbarian
Subclass: Survivor
Concept: Little Terror
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Rast Swamp, Western Darsix
Current Residence: Rast Swamp, Western Darsix
Description
Hit Points: 15
Hit Dice: 1d12+3
Size: S
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/black/black
Apparent Age: 20
Real Age: 25
Height/Weight: 4'4"/68 lb.
Alignment: Chaotic Neutral
Deity: Milako
Abilities
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)
Saving Throws
Fortitude: +6
Reflex: +4
Will: +3
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +1
Melee: +6
Ranged: +5
Armor Class *: 17=10+3+0+3+1+0+0+0
Armor Class (flat-footed): 14=10+3+0+1+0
Armor Class (vs. touch attacks): 14=10+3+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Point Blank Shot
Power Attack
Cleave
Flaws
Callow
Neurotic (intermittent explosive disorder)
Traits
Suspicious
Uncivilized
Special Abilities (Racial)
+1 to all saves
+2 saves vs. fear
+1 to attack rolls with thrown weapons and slings
+1 attack vs. orcs, goblinoids, kobolds, and reptilian humanoids
Keen ears
Survivors
Favored Class: Barbarian
Special Abilities (Class)
Fast movement (+10 ft.)
Rage: 1/day (+4 Str, +4 Con, +2 hp, +2 Will saves, -2 AC, no precision actions, duration: 8 rounds, fatigued afterwards)
Illiteracy
Survivor: +1 to Climb, Jump, Listen, and Survival Skill checks; -1 reduced armor check penalty to any of those skills (if applicable)
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 0/0
Appraise +2, Balance +2, Bluff -1, Climb +9, Concentration +3, Diplomacy -2, Disguise +0, Escape Artist +2, Forgery +2, Gather Information -1, Handle Animal +3, Heal +2, Hide +6, Intimidate +3, Jump +7, Listen +9, Move Silently +2, Ride +3, Search +2, Sense Motive +3, Spot +2, Survival +9, Swim +4, Use Rope +5
Languages: Common, Goblin, Halfling, Orc
Weapons
Weapon: Great axe
Attack Bonus: +6
Damage: 1d10+6 (7-16)
Critical: x3
Weight: 6 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Spear
Attack Bonus: +6 or +6
Damage: 1d6+6 or 1d6+4 (7-12 or 5-10)
Critical: x3
Weight: 3 lb. x2
Range: 20 ft.
Type: Piercing
Notes: x2 damage when set vs. charge
Weapon: Dagger
Attack Bonus: +6 or +6
Damage: 1d3+4 (5-7)
Critical: 19-20/x2
Weight: .5 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Sling
Attack Bonus: +6
Damage: 1d3+4 (5-7)
Critical: x2
Weight: 0+5 lb.
Range: 50 ft.
Type: Bludgeoning
Notes: --
Ammunition: Bullets (20), daggers (2), spears (2)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 20 ft.
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (.5), bedroll (1.25), caltrops (2), flint & steel (0), grappling hook (1), silk rope 50 ft. (5), whetstone (1), belt pouches: 2 (.25), sacks: 2 (.25), waterskin (1), trail rations: 4 days (1), torches: 3 (.75)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 42 lb. (Light Load: 75 lb.)
Wealth
Platinum: 0
Gold: 30
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none