Rautom Maol


Concept

Campaign: Urban Evernight
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Bodyguard
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: UL
Origin: Valesril, Elan
Current Residence: Valesril, Elan

Description

Hit Points: 13
Hit Dice: 1d10+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Black/red/iron-white
Apparent Age: 22
Real Age: 107
Height/Weight: 5'1"/127 lb.
Alignment: Neutral Evil
Deity: Sivarnatta


Abilities

Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 17 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Saving Throws

Fortitude: +4
Reflex: +5
Will: +3


Combat

Initiative: +5
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +6
Armor Class *: 21=10+5+1+5+0+0+0
Armor Class (flat-footed): 16=10+5+1+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Two-Weapon Fighting
  • Improved Shield Bash
  • Weapon Focus (heavy pick)
  • Constant Guardian


    Flaws

  • Spell-locked (divine)
  • Neurotic (dependent personality disorder)


    Traits

  • Nightsighted
  • Plucky


    Special Abilities (Racial)

  • Darkvision 130 ft.
  • Spell resistance 12
  • Immunity to sleep
  • +2 saves vs. enchantments
  • +2 Will saves vs. spells
  • Keen senses
  • Martial heritage
  • Light blindness
  • Spell-like abilities: 1/day -- dancing lights, darkness, faerie fire (caster level 1st)

    Favored Class: Wizard


    Special Abilities (Class)

  • Sword-saint: +1 to melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance +4, Bluff +2, Climb +7, Concentration +3, Craft (weaponsmithy) +6, Diplomacy +2, Disguise +2, Escape Artist +4, Forgery +3, Gather Information +2, Handle Animal +6, Heal +2, Hide +4, Intimidate +6, Jump +4, Listen +4, Move Silently +4, Profession (miner) +3, Ride +6, Search +5, Sense Motive +2, Spot +4, Survival +2, Swim +3, Use Rope +7
    Languages: Common, Elven, Abyssal, Draconic, Drow Sign Language, Undercommon


    Weapons

  • Weapon: Heavy pick
    Attack Bonus: +7
    Damage: 1d6+2 (5-10)
    Critical: x4
    Weight: 6 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Light spiked shield
    Attack Bonus: +6
    Damage: 1d4+4 (5-8)
    Critical: x2
    Weight: --
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Short sword
    Attack Bonus: +6
    Damage: 1d6+4 (5-10)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +6 or +6
    Damage: 1d4+4 (5-8)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/Slashing
    Notes: --

  • Weapon: Light hammer
    Attack Bonus: +6 or +6
    Damage: 1d4+4 (5-8)
    Critical: x2
    Weight: 2 lb. x3
    Range: --
    Type: Bludgeoning
    Notes: --


    Ammunition: Daggers (2), light hammers (3)


    Armor

  • Armor: +1 mithral chain shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 20%
    Base Move: 30 ft.
    Weight: 12.5 lb.
    Notes: --

  • Shield: Light steel spiked shield
    Armor Class Bonus: +1
    Armor Check Penalty: -1
    Arcane Spell Failure: 5%
    Weight: 11 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), weaponsmithing tools (5)
    Home Possessions: --
    Magic Items: +1 mithral chain shirt (12.5)
    Spell Components (valuable): --
    Weight: 67 lb. (Light Load: 100 lb.)


    Wealth

    Platinum: --
    Gold: 186
    Silver: 3
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Way of the Dark
    Honor: 7
    Reputation: +0


    Livestock

    none