Rautom Maol
Concept
Campaign: Urban Evernight
Race: Elf
Subrace: Drow
Type: Humanoid
Class: Fighter
Subclass: Sword-saint
Concept: Bodyguard
Level: 1
Level Adjustment: +2
XP: 0 (1,000/3,000)
Station: UL
Origin: Valesril, Elan
Current Residence: Valesril, Elan
Description
Hit Points: 13
Hit Dice: 1d10+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Black/red/iron-white
Apparent Age: 22
Real Age: 107
Height/Weight: 5'1"/127 lb.
Alignment: Neutral Evil
Deity: Sivarnatta
Abilities
Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 17 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)
Saving Throws
Fortitude: +4
Reflex: +5
Will: +3
Combat
Initiative: +5
Base Attack Bonus: +1
Grapple: +5
Melee: +6
Ranged: +6
Armor Class *: 21=10+5+1+5+0+0+0
Armor Class (flat-footed): 16=10+5+1+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Two-Weapon Fighting
Improved Shield Bash
Weapon Focus (heavy pick)
Constant Guardian
Flaws
Spell-locked (divine)
Neurotic (dependent personality disorder)
Traits
Nightsighted
Plucky
Special Abilities (Racial)
Darkvision 130 ft.
Spell resistance 12
Immunity to sleep
+2 saves vs. enchantments
+2 Will saves vs. spells
Keen senses
Martial heritage
Light blindness
Spell-like abilities: 1/day -- dancing lights, darkness, faerie fire (caster level 1st)
Favored Class: Wizard
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +3, Balance +4, Bluff +2, Climb +7, Concentration +3, Craft (weaponsmithy) +6, Diplomacy +2, Disguise +2, Escape Artist +4, Forgery +3, Gather Information +2, Handle Animal +6, Heal +2, Hide +4, Intimidate +6, Jump +4, Listen +4, Move Silently +4, Profession (miner) +3, Ride +6, Search +5, Sense Motive +2, Spot +4, Survival +2, Swim +3, Use Rope +7
Languages: Common, Elven, Abyssal, Draconic, Drow Sign Language, Undercommon
Weapons
Weapon: Heavy pick
Attack Bonus: +7
Damage: 1d6+2 (5-10)
Critical: x4
Weight: 6 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Light spiked shield
Attack Bonus: +6
Damage: 1d4+4 (5-8)
Critical: x2
Weight: --
Range: --
Type: Piercing
Notes: --
Weapon: Short sword
Attack Bonus: +6
Damage: 1d6+4 (5-10)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +6 or +6
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: Light hammer
Attack Bonus: +6 or +6
Damage: 1d4+4 (5-8)
Critical: x2
Weight: 2 lb. x3
Range: --
Type: Bludgeoning
Notes: --
Ammunition: Daggers (2), light hammers (3)
Armor
Armor: +1 mithral chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 12.5 lb.
Notes: --
Shield: Light steel spiked shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 11 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), belt pouch (.5), sack (.5), bedroll (5), flint & steel (0), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 1 day (1), weaponsmithing tools (5)
Home Possessions: --
Magic Items: +1 mithral chain shirt (12.5)
Spell Components (valuable): --
Weight: 67 lb. (Light Load: 100 lb.)
Wealth
Platinum: --
Gold: 186
Silver: 3
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Way of the Dark
Honor: 7
Reputation: +0
Livestock
none