Rathshi


Concept

Campaign: Pierced Heart
Race: Tanari'ri
Subrace: Marilith
Type: Outsider (Demon)
Class: Fighter
Subclass: Sword-saint
Concept: Diabolical Strategist
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: UL
Origin: Hill of the Forgotten Cross, Blackstone Peaks (418th Layer of the Infinite Abyss)
Current Residence: Bruce, Verdentia

Description

Hit Points: 359
Hit Dice: 16d8+208 and 1d10+13
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: F
Skin/Eyes/Hair: Gold-green/red/black
Apparent Age: 28
Real Age: 5,284
Height/Weight: 22'4"/4,521 lb.
Alignment: Chaotic Evil
Deity: Graz'zt


Abilities

Strength: 36 (+13)
Dexterity: 26 (+8)
Constitution: 36 (+13)
Intelligence: 22 (+6)
Wisdom: 22 (+6)
Charisma: 29 (+9)


Saving Throws

Fortitude: +31
Reflex: +23
Will: +20


Combat

Initiative: +4
Base Attack Bonus: +17/+12/+7/+5
Grapple: +34
Melee: +29
Ranged: +24
Armor Class *: 46=10+0+6+8+-1+16+8+-1
Armor Class (flat-footed): 38=10+0+6+-1+16+8+-1
Armor Class (vs. touch attacks): 16=10+8+-1+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Multiattack
  • Multiweapon Fighting
  • Combat Reflexes
  • Weapon Focus (scimitar)
  • Power Attack
  • Combat Expertise
  • Improved Criticial (scimitar)
  • Improved Disarm
  • Improved Shield Bash
  • Improved Trip


    Flaws

  • Overconfident
  • Unreactive


    Traits

  • Aggressive
  • Passionate


    Special Abilities (Racial)

  • Outsiders' spiritual physiology
  • Demonic toughness (+16 natural AC)
  • All weapons considered and aligned chaotic evil
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Damage resistance 10/good and cold iron
  • Spell resistance 25
  • Immunity to electricity and poison
  • Resistance to acid, cold, and fire 10
  • Keen senses
  • Improved grab (tail slap)
  • Constrict (4d6+19 damage; Fort DC 31 or lose consciousness until released plus 2d4 rounds)
  • Continuous true seeing (CL 16th)
  • Spell-like abilities: at will -- align weapon, blade barrier (DC 25), magic weapon, project image (DC 26), polymorph, see invisibility, telekinesis (DC 24), greater teleport (self plus 50 lb.), unholy aura (DC 27) (CL 16th)
  • Natural weapons: 6 slams +29 melee (1d8+13) and tail slap +27 melee (4d6+6)

    Favored Class: Fighter


    Special Abilities (Class)

  • Sword-saint: +1 to melee attack rolls

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields


    Spells

    none


    Skills

    Maximum Class Ranks: 20/10
    Appraise +6, Balance +7, Bluff +19, Climb +12, Concentration +33, Craft (alchemy) +13, Decipher Script +11, Diplomacy +23, Disguise +11, Escape Artist +10, Forgery +6, Gather Information +9, Heal +8, Hide +13, Intimidate +31, Jump +12, Knowledge (arcana) +11, Knowledge (architecture) +7, Knowledge (dungeoneering) +7, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (nature) +11, Knowledge (religion) +7, Knowledge (planes) +11, Listen +34, Move Silently +17, Profession (siege engineer) +11, Ride +8, Search +26, Sense Motive +26, Spellcraft +23, Spot +34, Survival +10, Swim +16, Use Magic Device +19, Use Rope +12
    Languages: Common, Abyssal, Celestial, Draconic, Elven, Goblin, Infernal, Orc, Sylvan


    Weapons

  • Weapon: +2 vorpal scimitar
    Attack Bonus: +33
    Damage: 1d8+15 (16-23)
    Critical: 16-20/x2
    Weight: 8 lb. x2
    Range: --
    Type: Slashing
    Notes: Sever limb on natural "20"

  • Weapon: +1 keen punch dagger
    Attack Bonus: +31
    Damage: 1d6+14 (15-20)
    Critical: 19-20/x3
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: +1 heavy pick of shock
    Attack Bonus: +31
    Damage: 1d8+14 plus 1d6 electricity (15-22 plus 1-6)
    Critical: x3
    Weight: 12 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: +2 unholy flail
    Attack Bonus: +32
    Damage: 2d6+15 (17-29)
    Critical: x2
    Weight: 10 lb.
    Range: --
    Type: Bludgeoning
    Notes: Trip attacks; +2 disarms; +2d6 damage vs. good-aligned enemies

  • Weapon: +4/+1 spiked heavy steel shield
    Attack Bonus: +31
    Damage: 1d8+14 (15-22)
    Critical: x2
    Weight: 40 lb.
    Range: --
    Type: Piercing
    Notes: Spike's enhancement bonus is +1

  • Weapon: +3 composite long bow of distance and seeking
    Attack Bonus: +27
    Damage: 2d6+16 (18-30)
    Critical: x3
    Weight: 6+12 lb.
    Range: 220 ft.
    Type: Piercing
    Notes: +13 Strength pull; ignores most concealment bonuses

    Ammunition: Arrows (40)


    Armor

    Shield: +4 spiked heavy steel shield
    Armor Class Bonus: +6
    Armor Check Penalty: -1
    Arcane Spell Failure: 15%
    Weight: 40 lb.
    Notes: Spike's enhancement bonus is +1


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (4), flint & steel (0), grappling hook (8), silk rope 50 ft. (5), belt pouch (1), sack (1), whetstone (2), healer's kit: 10 uses (2)
    Home Possessions: Alchemist's lab (40)
    Magic Items: +2 vorpal scimitar x2 (16), +1 keen punch dagger (2), +1 heavy pick of shock (12), +2 unholy flail (10), +3 composite long bow of seeking and distance (6), +4/+1 spiked heavy steel shield (40), bracers of armor +8 (2), dimensional shackles (5), ring of freedom of movement (0), cloak of resistance +5 (2)
    Spell Components (valuable): --
    Weight: 135 lb. (Light Load: 2,448 lb.)


    Wealth

    Platinum: 39
    Gold: 5
    Silver: 8
    Copper: 8
    Gems: --
    Art/Miscellaneous: 12 silver lapis lazuli bangles (200 ea.)


    Renown

    Code of Honor: none
    Honor: 0
    Reputation: +0


    Livestock

    none