Rathshi
Concept
Campaign: Pierced Heart
Race: Tanari'ri
Subrace: Marilith
Type: Outsider (Demon)
Class: Fighter
Subclass: Sword-saint
Concept: Diabolical Strategist
Level: 1
Level Adjustment: +12
XP: 0 (1,000/3,000)
Station: UL
Origin: Hill of the Forgotten Cross, Blackstone Peaks (418th Layer of the Infinite Abyss)
Current Residence: Bruce, Verdentia
Description
Hit Points: 359
Hit Dice: 16d8+208 and 1d10+13
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: F
Skin/Eyes/Hair: Gold-green/red/black
Apparent Age: 28
Real Age: 5,284
Height/Weight: 22'4"/4,521 lb.
Alignment: Chaotic Evil
Deity: Graz'zt
Abilities
Strength: 36 (+13)
Dexterity: 26 (+8)
Constitution: 36 (+13)
Intelligence: 22 (+6)
Wisdom: 22 (+6)
Charisma: 29 (+9)
Saving Throws
Fortitude: +31
Reflex: +23
Will: +20
Combat
Initiative: +4
Base Attack Bonus: +17/+12/+7/+5
Grapple: +34
Melee: +29
Ranged: +24
Armor Class *: 46=10+0+6+8+-1+16+8+-1
Armor Class (flat-footed): 38=10+0+6+-1+16+8+-1
Armor Class (vs. touch attacks): 16=10+8+-1+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Multiattack
Multiweapon Fighting
Combat Reflexes
Weapon Focus (scimitar)
Power Attack
Combat Expertise
Improved Criticial (scimitar)
Improved Disarm
Improved Shield Bash
Improved Trip
Flaws
Overconfident
Unreactive
Traits
Aggressive
Passionate
Special Abilities (Racial)
Outsiders' spiritual physiology
Demonic toughness (+16 natural AC)
All weapons considered and aligned chaotic evil
Darkvision 60 ft.
Telepathy 100 ft.
Damage resistance 10/good and cold iron
Spell resistance 25
Immunity to electricity and poison
Resistance to acid, cold, and fire 10
Keen senses
Improved grab (tail slap)
Constrict (4d6+19 damage; Fort DC 31 or lose consciousness until released plus 2d4 rounds)
Continuous true seeing (CL 16th)
Spell-like abilities: at will -- align weapon, blade barrier (DC 25), magic weapon, project image (DC 26), polymorph, see invisibility, telekinesis (DC 24), greater teleport (self plus 50 lb.), unholy aura (DC 27) (CL 16th)
Natural weapons: 6 slams +29 melee (1d8+13) and tail slap +27 melee (4d6+6)
Favored Class: Fighter
Special Abilities (Class)
Sword-saint: +1 to melee attack rolls
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 20/10
Appraise +6, Balance +7, Bluff +19, Climb +12, Concentration +33, Craft (alchemy) +13, Decipher Script +11, Diplomacy +23, Disguise +11, Escape Artist +10, Forgery +6, Gather Information +9, Heal +8, Hide +13, Intimidate +31, Jump +12, Knowledge (arcana) +11, Knowledge (architecture) +7, Knowledge (dungeoneering) +7, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (nature) +11, Knowledge (religion) +7, Knowledge (planes) +11, Listen +34, Move Silently +17, Profession (siege engineer) +11, Ride +8, Search +26, Sense Motive +26, Spellcraft +23, Spot +34, Survival +10, Swim +16, Use Magic Device +19, Use Rope +12
Languages: Common, Abyssal, Celestial, Draconic, Elven, Goblin, Infernal, Orc, Sylvan
Weapons
Weapon: +2 vorpal scimitar
Attack Bonus: +33
Damage: 1d8+15 (16-23)
Critical: 16-20/x2
Weight: 8 lb. x2
Range: --
Type: Slashing
Notes: Sever limb on natural "20"
Weapon: +1 keen punch dagger
Attack Bonus: +31
Damage: 1d6+14 (15-20)
Critical: 19-20/x3
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: +1 heavy pick of shock
Attack Bonus: +31
Damage: 1d8+14 plus 1d6 electricity (15-22 plus 1-6)
Critical: x3
Weight: 12 lb.
Range: --
Type: Piercing
Notes: --
Weapon: +2 unholy flail
Attack Bonus: +32
Damage: 2d6+15 (17-29)
Critical: x2
Weight: 10 lb.
Range: --
Type: Bludgeoning
Notes: Trip attacks; +2 disarms; +2d6 damage vs. good-aligned enemies
Weapon: +4/+1 spiked heavy steel shield
Attack Bonus: +31
Damage: 1d8+14 (15-22)
Critical: x2
Weight: 40 lb.
Range: --
Type: Piercing
Notes: Spike's enhancement bonus is +1
Weapon: +3 composite long bow of distance and seeking
Attack Bonus: +27
Damage: 2d6+16 (18-30)
Critical: x3
Weight: 6+12 lb.
Range: 220 ft.
Type: Piercing
Notes: +13 Strength pull; ignores most concealment bonuses
Ammunition: Arrows (40)
Armor
Shield: +4 spiked heavy steel shield
Armor Class Bonus: +6
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Weight: 40 lb.
Notes: Spike's enhancement bonus is +1
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (4), flint & steel (0), grappling hook (8), silk rope 50 ft. (5), belt pouch (1), sack (1), whetstone (2), healer's kit: 10 uses (2)
Home Possessions: Alchemist's lab (40)
Magic Items: +2 vorpal scimitar x2 (16), +1 keen punch dagger (2), +1 heavy pick of shock (12), +2 unholy flail (10), +3 composite long bow of seeking and distance (6), +4/+1 spiked heavy steel shield (40), bracers of armor +8 (2), dimensional shackles (5), ring of freedom of movement (0), cloak of resistance +5 (2)
Spell Components (valuable): --
Weight: 135 lb. (Light Load: 2,448 lb.)
Wealth
Platinum: 39
Gold: 5
Silver: 8
Copper: 8
Gems: --
Art/Miscellaneous: 12 silver lapis lazuli bangles (200 ea.)
Renown
Code of Honor: none
Honor: 0
Reputation: +0
Livestock
none