Raine Farpeak
Concept
Campaign: Secrets in the Song
Race: Sylph
Subrace: --
Type: Fey
Class: Druid
Subclass: Mountain Priest
Concept: Windsinger
Level: 1
Level Adjustment: +6
XP: 0 (1,000/3,000)
Station: ML
Origin: Sahas Mountain, Elan
Current Residence: Sahas Mountain, Elan
Description
Hit Points: 65
Hit Dice: 6d6+18 and 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., fly 40 ft. (average)
Gender: F
Skin/Eyes/Hair: Peach/blue/blond
Apparent Age: 20
Real Age: 109
Height/Weight: 5'0"/85 lb.
Alignment: Neutral Good
Deity: Una
Abilities
Strength: 14 (+2)
Dexterity: 25 (+7)
Constitution: 17 (+3)
Intelligence: 20 (+5)
Wisdom: 24 (+7)
Charisma: 26 (+8)
Saving Throws
Fortitude: +7
Reflex: +12
Will: +14
Combat
Initiative: +7
Base Attack Bonus: +3
Grapple: +5
Melee: +5
Ranged: +10
Armor Class *: 20=10+0+0+7+0+0+3+0
Armor Class (flat-footed): 13=10+0+0+0+3
Armor Class (vs. touch attacks): 17=10+7+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Hover
Natural Spell
Flyby Attack
Wingover
Flaws
Easy Mark
Murky-Eyed
Traits
Comely
Soft-spoken
Special Abilities (Racial)
Flight (average)
Low-light vision
Fey senses
Damage resistance 10/cold iron
Spell resistance 16
Wild empathy (+6)
Wild shape: 1/day, 6 hours total -- butterfly or songbird
Continuous greater invisibility
Dreamstruck beauty, 40 ft. (Will DC 21)
Druidic mastery (cast divine spells as 5th-level druid)
Spell-like abilities: 1/day -- charm person (DC 19), gust of wind (DC 21) (CL 4th)
Favored Class: Druid
Special Abilities (Class)
Divine (druid) spells
Animal companion
Nature sense
No evil spells
No metal armor
Spontaneous casting (summon nature's ally)
Wild empathy (+17)
Mountain Priest: animal companion gains +1 to melee attack rolls in mountainous environments; druid receives +1 to Knowledge (nature), Listen, Spot, and Survival Skill checks
Weapon Proficiencies: Simple, scimitar
Armor Proficiencies: Light, medium, shields (save tower)
Spells
Class: Druid
Spells Per Day: 5/5/5/4/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, read magic, cure minor wounds, flare, guidance; Level 1: charm animal, entangle, shillelagh, cure light wounds, faerie fire; Level 2: chill metal, cat's grace, owl's wisdom, warp wood, lesser restoration; Level 3: neutralize poison, call lightning, wind wall, quench; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
Skills
Maximum Class Ranks: 10/5
Appraise +5, Balance +7, Bluff +9, Climb +2, Concentration +13, Diplomacy +11, Disguise +7, Escape Artist +17, Forgery +5, Gather Information +9, Handle Animal +18, Heal +14, Hide +12, Intimidate +5, Jump +2, Knowledge (arcana) +10, Knowledge (nature) +13, Listen +23, Move Silently +7, Perform (sing) +12, Ride +10, Search +15, Sense Motive +7, Spellcraft +17, Spot +22, Survival +15, Swim +3, Use Rope +9
Languages: Common, Auran, Celestial, Draconic, Druidic, Elven, Giant, Halfling, Sylvan
Weapons
Weapon: +1 scimitar
Attack Bonus: +6
Damage: 1d6+3 (4-9)
Critical: 18-20/x2
Weight: 4 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Club
Attack Bonus: +5 or +10
Damage: 1d6+2 (3-8)
Critical: x2
Weight: 3 lb.
Range: 10 ft.
Type: Bludgeoning
Notes: --
Weapon: Dagger
Attack Bonus: +5 or +10
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Clubs (1), daggers (1)
Armor
none
Gear
Worn Clothes: none
General Gear: Belt pouches: 2 (1), whetstone (1), silk rope 50 ft. (5), flint & steel (0), waterskin (4), healer's kit: 10 uses (1), trail rations: 1 day (1)
Home Possessions: --
Magic Items: +1 scimitar (4), bracers of armor +3 (1), rust bag of tricks (.5), potions of cure light wounds x2 (1)
Spell Components (valuable): --
Weight: 25 lb. (Light Load: 58 lb.)
Wealth
Platinum: 9
Gold: 8
Silver: 4
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Compact of the Forests
Honor: 10
Reputation: +0
Livestock
none