Quanath Dinastram
Concept
Campaign: Castellans
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Rogue
Subclass: Con Artist
Concept: Twisted Noble
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: UL
Origin: Mentia, Verdentia
Current Residence: Mentia, Verdentia
Description
Hit Points: 7
Hit Dice: 1d6+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/green/black
Apparent Age: 25
Real Age: 22
Height/Weight: 5'11"/178 lb.
Alignment: Neutral Evil
Deity: Tuxel
Abilities
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 15 (+2)
Saving Throws
Fortitude: +1
Reflex: +6
Will: +1
Combat
Initiative: +4
Base Attack Bonus: +0
Grapple: +2
Melee: +3
Ranged: +4
Armor Class *: 15=10+2+0+4+0+0+0+-1
Armor Class (flat-footed): 11=10+2+-1
Armor Class (vs. touch attacks): 13=10+4+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Mobility
Two-Weapon Fighting
Weapon Finesse (rapier)
Flaws
Neurotic (sadism)
Vulnerable
Traits
Distinctive
Slippery
Special Abilities (Racial)
+1 saves vs. fear
Warrior's heritage
Favored Class: Any
Special Abilities (Class)
Trapfinding
Sneak attack (+1d6)
Con Artist: +1 checks to Bluff, Diplomacy, Disguise, and Forgery
Weapon Proficiencies: Simple, rapier, short sword, long sword, hand crossbow, short bow
Armor Proficiencies: Light
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +3, Balance +4, Bluff +7, Climb +3, Concentration +1, Diplomacy +7, Disable Device +7, Disguise +2, Escape Artist +4, Forgery +4, Gather Information +2, Heal +1, Hide +8, Intimidate +6, Jump +3, Knowledge (local) +5, Listen +2, Move Silently +7, Open Lock +8, Perform (dance) +3, Profession (torturer) +5, Ride +4, Search +6, Sense Motive +3, Sleight of Hand +8, Spot +1, Survival +1, Swim +4, Tumble +5, Use Magic Device +3, Use Rope +8
Languages: Common, Elven, Goblin, Orc
Weapons
Weapon: Rapier
Attack Bonus: +4
Damage: 1d6+3 (4-9)
Critical: 18-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Dagger
Attack Bonus: +3 or +4
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Composite short bow
Attack Bonus: +4
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+3 lb.
Range: 70 ft.
Type: Piercing
Notes: --
Ammunition: Daggers (2), darts (20)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Noble's outfit
General Gear: Backpack (2), belt pouch (.5), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 1 day (1), whetstone (1), thieves' tools (1), torches: 3 (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 49 lb. (Light Load: 76 lb.)
Wealth
Platinum: 0
Gold: 36
Silver: 2
Copper: 5
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 7
Reputation: +0
Livestock
none