Quanath Dinastram


Concept

Campaign: Castellans
Race: Human
Subrace: Estonen (Verdentia)
Type: Humanoid
Class: Rogue
Subclass: Con Artist
Concept: Twisted Noble
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: UL
Origin: Mentia, Verdentia
Current Residence: Mentia, Verdentia

Description

Hit Points: 7
Hit Dice: 1d6+1
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Peach/green/black
Apparent Age: 25
Real Age: 22
Height/Weight: 5'11"/178 lb.
Alignment: Neutral Evil
Deity: Tuxel


Abilities

Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 15 (+2)


Saving Throws

Fortitude: +1
Reflex: +6
Will: +1


Combat

Initiative: +4
Base Attack Bonus: +0
Grapple: +2
Melee: +3
Ranged: +4
Armor Class *: 15=10+2+0+4+0+0+0+-1
Armor Class (flat-footed): 11=10+2+-1
Armor Class (vs. touch attacks): 13=10+4+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Dodge
  • Mobility
  • Two-Weapon Fighting
  • Weapon Finesse (rapier)


    Flaws

  • Neurotic (sadism)
  • Vulnerable


    Traits

  • Distinctive
  • Slippery


    Special Abilities (Racial)

  • +1 saves vs. fear
  • Warrior's heritage

    Favored Class: Any


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Con Artist: +1 checks to Bluff, Diplomacy, Disguise, and Forgery

    Weapon Proficiencies: Simple, rapier, short sword, long sword, hand crossbow, short bow

    Armor Proficiencies: Light


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance +4, Bluff +7, Climb +3, Concentration +1, Diplomacy +7, Disable Device +7, Disguise +2, Escape Artist +4, Forgery +4, Gather Information +2, Heal +1, Hide +8, Intimidate +6, Jump +3, Knowledge (local) +5, Listen +2, Move Silently +7, Open Lock +8, Perform (dance) +3, Profession (torturer) +5, Ride +4, Search +6, Sense Motive +3, Sleight of Hand +8, Spot +1, Survival +1, Swim +4, Tumble +5, Use Magic Device +3, Use Rope +8
    Languages: Common, Elven, Goblin, Orc


    Weapons

  • Weapon: Rapier
    Attack Bonus: +4
    Damage: 1d6+3 (4-9)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: +3 or +4
    Damage: 1d4+3 (4-7)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Composite short bow
    Attack Bonus: +4
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 70 ft.
    Type: Piercing
    Notes: --

    Ammunition: Daggers (2), darts (20)


    Armor

    Armor: Leather armor
    Armor Class Bonus: +2
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Noble's outfit
    General Gear: Backpack (2), belt pouch (.5), sacks: 2 (1), bedroll (5), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), waterskin (4), trail rations: 1 day (1), whetstone (1), thieves' tools (1), torches: 3 (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 49 lb. (Light Load: 76 lb.)


    Wealth

    Platinum: 0
    Gold: 36
    Silver: 2
    Copper: 5
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 7
    Reputation: +0


    Livestock

    none