Qilana Amasci
Concept
Campaign: Wild Blue Yonder
Race: Elf
Subrace: Sea (Shallows)
Type: Humanoid
Class: Fighter
Subclass: Dragoon
Concept: Sea Cavalier
Level: 1
Level Adjustment: +0
XP: 100 (1,000/3,000)
Station: ML
Origin: Entisixl, Devios Ocean
Current Residence: Entisixl, Devios Ocean
Description
Hit Points: 14
Hit Dice: 1d10+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., swim 40 ft.
Gender: F
Skin/Eyes/Hair: Green-silver/silver/green
Apparent Age: 21
Real Age: 122
Height/Weight: 4'9"/107 lb.
Alignment: Chaotic Good
Deity: Narjor
Abilities
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 11 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Saving Throws
Fortitude: +6
Reflex: +5
Will: +2
Combat
Initiative: +3
Base Attack Bonus: +1
Grapple: +4
Melee: +4
Ranged: +6
Armor Class *: 18=10+3+0+5+0+0+0+0
Armor Class (flat-footed): 13=10+3+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Mounted Combat
Weapon Focus (long spear)
Dodge
Mobility
Flaws
Awkward
Spell-locked (arcane)
Traits
Torpid
Uncivilized
Special Abilities (Racial)
Gills
Superior low-light vision
Immunity to sleep
+2 saves vs. enchantments
Keen senses
Natural swimmer
Limited amphibious nature
Martial heritage
Favored Class: Fighter
Special Abilities (Class)
Dragoon: +1 to attack rolls made while mounted
Weapon Proficiencies: Simple, martial, net
Armor Proficiencies: Light, medium, heavy, shields
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +0, Balance +4, Bluff -2, Climb +2, Concentration +4, Craft (weaponsmith) +1, Diplomacy -2, Disguise -1, Escape Artist +4, Forgery +0, Gather Information -2, Handle Animal +2, Heal +2, Hide +4, Intimidate +1, Jump +3, Listen +4, Move Silently +4, Ride +6, Search +2, Sense Motive +2, Spot +4, Survival +2, Swim +6, Use Rope +7
Languages: Common, Elven
Weapons
Weapon: Long spear
Attack Bonus: +5
Damage: 1d8+4 (5-12)
Critical: x3
Weight: 9 lb.
Range: --
Type: Piercing
Notes: Reach; x2 damage if set vs. charge
Weapon: Dagger
Attack Bonus: +4 or +6
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Net
Attack Bonus: +6
Damage: --
Critical: --
Weight: 6 lb.
Range: 10 ft.
Type: --
Notes: Entangle opponent
Weapon: Light crossbow
Attack Bonus: +6
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (2), nets (1)
Armor
Armor: Studded leather
Armor Class Bonus: +3
Maximum Dexterity Bonus: +5
Armor Check Penalty: -1
Arcane Spell Failure: 15%
Base Move: 30 ft.
Weight: 20 lb.
Notes: --
Gear
Worn Clothes: Seafarer's outfit
General Gear: Backpack (2), belt pouches: 2 (1), sack (.5), whetstone (1), silk rope 50 ft. (5), waterskin (4), grappling hook (4), weaponsmith tools (5), trail rations: 3 days (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 69 lb. (Light Load: 76 lb.)
Wealth
Platinum: 8
Gold: 2
Silver: 4
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Covenant of the Sea
Honor: 5
Reputation: +0
Livestock
none