Portia "Nepia" Leagallow


Concept

Campaign: A Bird in Hand
Race: Halfling
Subrace: Lightfoot
Type: Humanoid
Class: Rogue
Subclass: Acrobat
Concept: Cat Burglar
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LM
Origin: Wicker, Verdentia
Current Residence: Porte, Verdentia

Description

Hit Points: 8
Hit Dice: 1d6+2
Size: S
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: F
Skin/Eyes/Hair: Peach/black/black
Apparent Age: 18
Real Age: 21
Height/Weight: 2'11"/29 lb.
Alignment: Chaotic Neutral
Deity: Kamatan


Abilities

Strength: 11 (+0)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 16 (+3)


Saving Throws

Fortitude: +3
Reflex: +8
Will: +2


Combat

Initiative: +5
Base Attack Bonus: +0
Grapple: -4
Melee: +1
Ranged: +6
Armor Class *: 18=10+2+0+5+1+0+0+0
Armor Class (flat-footed): 13=10+2+0+1+0
Armor Class (vs. touch attacks): 16=10+5+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Point Blank Shot
  • Dodge
  • Mobility


    Flaws

  • Callow
  • Easy Mark


    Traits

  • Comely
  • Dishonest


    Special Abilities (Racial)

  • Agile
  • Lucky
  • +2 saves vs. fear
  • +1 to attack rolls with thrown weapons & slings
  • Sharp ears

    Favored Class: Rogue


    Special Abilities (Class)

  • Trapfinding
  • Sneak attack (+1d6)
  • Acrobat: +1 to Balance, Escape Artist, Jump, and Tumble Skill checks

    Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow

    Armor Proficiencies: Light


    Spells

    none


    Skills

    Maximum Class Ranks: 4/2
    Appraise +3, Balance +9, Bluff +5, Climb +5, Concentration +2, Diplomacy +0, Disable Device +6, Disguise +2, Escape Artist +8, Forgery +3, Gather Information +3, Heal +1, Hide +9, Intimidate +1, Jump +5, Knowledge (local) +4, Listen +6, Move Silently +11, Open Lock +11, Perform (drama) +5, Ride +5, Search +5, Sense Motive +1, Sleight of Hand +8, Spot +4, Survival +1, Swim +0, Tumble +10, Use Rope +10
    Languages: dsdsdsds


    Weapons

  • Weapon: Dagger
    Attack Bonus: +1 or +7
    Damage: 1d3+0 (1-3)
    Critical: 19-20/x2
    Weight: .5 lb. x5
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Sling
    Attack Bonus: +7
    Damage: 1d3+0 (1-3)
    Critical: x2
    Weight: 0+5 lb.
    Range: 50 ft.
    Type: Bludgeoning
    Notes: --

    Ammunition: Bullets (20), daggers (5)


    Armor

    Armor: Leather
    Armor Class Bonus: +2
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 20 ft.
    Weight: 7.5 lb.
    Notes: --


    Gear

    Worn Clothes: Monk's outfit
    General Gear: Backpack (.5), belt pouches: 2 (.25), sacks: 2 (.25), bedroll (1), flint & steel (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), masterwork thieves' tools (2), waterskin (1), trail rations: 4 days (1)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 31 lb. (Light Load: 32 lb.)


    Wealth

    Platinum: 0
    Gold: 10
    Silver: 6
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Honor Among Thieves
    Honor: 5
    Reputation: +0


    Livestock

    none