Otis Euthe
Concept
Campaign: The Hunger
Race: Giant
Subrace: Storm Giant
Type: Giant
Class: Cleric
Subclass: Healer
Concept: Musterer
Level: 1
Level Adjustment: +10
XP: 100 (1,000/3,000)
Station: LU
Origin: Eir Mountains, Mautos
Current Residence: Starfish Keep, Sea of Woe, Devios Ocean
Description
Hit Points: 340
Hit Dice: 19d8+171 and 1d8+9
Size: H
Space/Reach: 15 ft./15 ft.
Move: 25 ft., swim 40 ft.
Gender: M
Skin/Eyes/Hair: Light-green/green/dark-green
Apparent Age: 28
Real Age: 149
Height/Weight: 23'4"/12,421 lb.
Alignment: Chaotic Good
Deity: Thyel
Abilities
Strength: 46 (+18)
Dexterity: 15 (+2)
Constitution: 29 (+9)
Intelligence: 22 (+6)
Wisdom: 27 (+8)
Charisma: 22 (+6)
Saving Throws
Fortitude: +22
Reflex: +8
Will: +16
Combat
Initiative: +0
Base Attack Bonus: +14/+9/+4
Grapple: +40
Melee: +30
Ranged: +14
Armor Class *: 30=10+7+0+2+-2+12+1+0
Armor Class (flat-footed): 28=10+7+0+-2+12+1+0
Armor Class (vs. touch attacks): 11=10+2+-2+1+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Power Attack
Improved Critical (great sword)
Improved Initiative
Improved Turning
Blind-Fight
Eschew Materials
Combat Reflexes
Quicken Spell-Like Ability (chain lightning)
Spell Penetration
Spiritual Bulwark
Flaws
Slow
Unreactive
Traits
Honest
Pious
Special Abilities (Racial)
Gigantic toughness (+12 natural AC)
Low-light vision
Water breathing
Swimming master
Continuous freedom of movement
Immunity to electricity
Rock throwing: up to Medium (60 to 80-lb.); +1 racial bonus to attack rolls
Rock catching: Ref DC 15 (Small), DC 20 (Medium), DC 25 (Large)
Spell-like abilities: 2/day -- levitation, control weather; 1/day -- call lightning (DC 19), chain lightning (DC 22) (CL 20th)
Natural attacks: 2 slams +30 melee (1d6+18)
Favored Class: Cleric
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic good
No lawful or evil spells
Spontaneous casting (cure spells)
Turn undead: 9/day (+4)
Domain: Healing -- cast healing spells at +1 CL
Domain: Water -- turn fire creatures, rebuke water creatures 9/day
Healer: casting time for healing spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic, detect poison, read magic; Level 1: cure light wounds*, remove fear, sanctuary, shield of faith; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 23/11.5
Appraise +6, Balance -1, Bluff +5, Climb +15, Concentration +20, Craft (alchemy) +11, Craft (armorsmith) +13, Craft (weaponsmith) +13, Diplomacy +14, Disguise +6, Escape Artist -1, Forgery +6, Gather Information +6, Handle Animal +11, Heal +15, Hide -4, Intimidate +16, Jump +23, Knowledge (arcana) +11, Knowledge (architecture) +7, Knowledge (geography) +7, Knowledge (history) +11, Knowledge (nature) +7, Knowledge (religion) +11, Knowledge (planes) +11, Listen +18, Move Silently +4, Perform (sing) +11, Perform (wind instruments) +13, Ride +4, Search +11, Sense Motive +10, Spellcraft +18, Spot +18, Survival +13, Swim +36, Use Rope +4
Languages: Common, Aquan, Auran, Celestial, Draconic, Elven, Giant, Sahuagin
Weapons
Weapon: +2 great sword of shock
Attack Bonus: +32
Damage: 4d6+27 (31-51) plus 1d6 electricity (32-57)
Critical: 17-20/x2
Weight: 24 lb.
Range: --
Type: Slashing
Notes: --
Weapon: +1 heavy flail
Attack Bonus: +31
Damage: 3d6+27 (30-45)
Critical: 19-20/x2
Weight: 30 lb.
Range: --
Type: Bludgeoning
Notes: --
Weapon: Javelin
Attack Bonus: +14
Damage: 2d8+18 (20-34)
Critical: x2
Weight: 6 lb. x2
Range: 30 ft.
Type: Piercing
Notes: --
Weapon: Masterwork light crossbow
Attack Bonus: +15
Damage: 3d6 (3-18)
Critical: 19-20/x2
Weight: 12+3 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (10), javelins (2)
Armor
Armor: +2 breastplate
Armor Class Bonus: +7
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 75 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (6), grappling hook (12), belt pouch (1.5), sack (1.5), silk rope 50 ft. (15), whetstone (3), trail rations: 2 days (3), waterskin (12), masterwork armorsmith tools (15), masterwork weaponsmith tools (15), silver holy symbol (3), healer's kit: 10 uses (3), spell component pouch (6), sunrods: 3 (9), masterwork conch horn (9)
Home Possessions: --
Magic Items: +2 great sword of shock (24), +1 heavy flail (30), +2 breastplate (75), ring of protection +1 (0), potion of cure critical wounds (1.5), circle of self-reduction (1.5)
Spell Components (valuable): Silver dust x2 (25)
Weight: 274 lb. (Light Load: 4,896 lb.)
Wealth
Platinum: 115
Gold: 3
Silver: 7
Copper: 4
Gems: 10 emeralds (400)
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 15
Reputation: +0
Livestock
none