Orthros Zar
Concept
Campaign: Kingdom High
Race: Minotaur
Subrace: --
Type: Monstrous Humanoid
Class: Barbarian
Subclass: Berserker
Concept: Savage King
Level: 4
Level Adjustment: +2
XP: 9,588 (10,000/15,000)
Station: LM
Origin: Zardust, Darsix
Current Residence: Zardust, Darsix
Description
Hit Points: 143
Hit Dice: (6d8+36) + 4d12+24
Size: L
Space/Reach: 10 ft./10 ft.
Move: 40 ft.
Gender: M
Skin/Eyes/Hair: Brown/Brown/Brown
Apparent Age: 21
Real Age: 17
Height/Weight: 8'6"/732 lb.
Alignment: Neutral Evil
Deity: Geryon
Abilities
Strength: 27 (+8)
Dexterity: 14 (+2)
Constitution: 22 (+6)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Saving Throws
Fortitude: +13
Reflex: +7
Will: +7
Combat
Initiative: +4
Base Attack Bonus: +10/+5
Grapple: +22
Melee: +17
Ranged: +11
Armor Class *: 20=10+5+0+2+-1+5-1
Armor Class (flat-footed): --
Armor Class (vs. touch attacks): 10=10+2+-1-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Power Attack
Cleave
Weapon Focus (greataxe)
Endurance
Improved Bull Rush
Improved Overrun
Flaws
Incapable
Spell-locked (arcane)
Traits
Aggressive
Hardy
Special Abilities (Racial)
Darkvision 60 ft.
Tough hide (+5 natural AC)
Scent sense
Natural weapon: gore +15 (1d8+8)
Powerful charge (charge +17, -2 AC, 4d6+8)
Natural cunning
Favored Class: Barbarian
Special Abilities (Class)
Fast movement (+10 ft.)
Rage 2/day (+4 Str, +4 Con, +2 Will saves, +8 hp, -2 AC, no concentration/finesse-dependent activities)
Uncanny dodge
Trap Sense +1
Berserker: +1 to melee attack rolls while in a Rage
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Shields (not tower)
Spells
none
Skills
Maximum Class Ranks: 13/6.5
Appraise +0, Balance +1, Bluff +1, Climb +10, Concentration +6, Diplomacy +1, Disguise +1, Escape Artist +1, Forgery +0, Gather Information +1, Heal +1, Hide -3, Intimidation +14, Jump +9, Listen +14, Move Silently +1, Ride +2, Search +9, Sense Motive +1, Spot +13, Survival +7, Swim +12, Use Rope +4
Languages: Common, Giant
Weapons
Weapon: +1 greataxe
Attack Bonus: +20/+15
Damage: 3d6+13 (16-31)
Critical: x3
Weight: 24 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Spear
Attack Bonus: +17/+12 or +11
Damage: 2d6+12 or 2d6+8 (14-24 or 10-20)
Critical: x3
Weight: 12 lb. x2
Range: 20 ft.
Type: Piercing
Notes: double damage if set vs. charge
Weapon: Dagger
Attack Bonus: +17/+12 or +11
Damage: 1d6+8 (9-14)
Critical: 19-20/x2
Weight: 2 lb. x2
Range: 10 ft.
Type: Piercing/Slashing
Notes: --
Weapon: +1 composite long bow
Attack Bonus: +13
Damage: 2d6+9 (11-21)
Critical: x3
Weight: 6+12 lb.
Range: 110 ft.
Type: Piercing
Notes: Strength pull +8
Ammunition: Arrows (40), Spears (2), Daggers (2)
Armor
Armor: +1 chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +4
Armor Check Penalty: -1
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 50 lb.
Notes: --
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (4), quiver (2), belt pouch (1), sack (1), bedroll (10), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), waterskin (8), trail rations: 3 days (6), whetstone (1), healer's kit: 10 uses (1)
Home Possessions: --
Magic Items: +1 greataxe (24), +1 composite long bow (6), +1 chain shirt (50), potions of cure light wounds x4 (4)
Spell Components (valuable): --
Weight: 172 lb. (Light Load: 692 lb.)
Wealth
Platinum: 85
Gold: 0
Silver: 0
Copper: 0
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 5
Reputation: +2
Livestock
none