Onoxaimon


Concept

Campaign: Kiss of the Abyss
Race: Tanar'ri
Subrace: Glabrezu
Type: Outsider (Evil)
Class: Cleric
Subclass: Bishop
Concept: Damner of the Damned
Level: 1
Level Adjustment: +10
XP: 0 (1,000/3,000)
Station: MU
Origin: Stonewood Forest (72nd Layer of the Abyss)
Current Residence: Empty Barrows (128th Layer of the Abyss)

Description

Hit Points: 260
Hit Dice: 12d8+144 and 1d8+12
Size: H
Space/Reach: 15 ft./15 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/violet/--
Apparent Age: 30
Real Age: 4,261
Height/Weight: 15'8"/5,791 lb.
Alignment: Chaotic Evil
Deity: Orcus


Abilities

Strength: 38 (+14)
Dexterity: 14 (+2)
Constitution: 34 (+12)
Intelligence: 23 (+6)
Wisdom: 23 (+6)
Charisma: 27 (+8)


Saving Throws

Fortitude: +22
Reflex: +10
Will: +16


Combat

Initiative: +4
Base Attack Bonus: +12/+7/+2
Grapple: +34
Melee: +24
Ranged: +12
Armor Class *: 40=10+8+0+2+-2+19+3+0
Armor Class (flat-footed): 38=10+8+0+-2+19+3
Armor Class (vs. touch attacks): 13=10+2+-2+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Improved Initiative
  • Improved Turning
  • Scribe Scroll
  • Multiattack
  • Power Attack
  • Eschew Materials
  • Improved Overrun
  • Awesome Blow


    Flaws

  • Bad Student
  • Neurotic (delusions of grandeur)


    Traits

  • Torpid
  • Wicked


    Special Abilities (Racial)

  • Outsiders' spiritual physiology
  • Demonic toughness (+19 natural AC)
  • Darkvision 60 ft.
  • Telepathy 100 ft.
  • Immunity to electricity and poison
  • Damage resistance 10/good and cold iron
  • Resistance to acid 10, cold 10, and fire 10
  • Spell resistance 21
  • Continuous true seeing (CL 14th)
  • Keen senses
  • All wielded weapons considered aligned to chaotic and evil
  • Improved grab: pincer attack landed on M or smaller foe, grapple as a free action with no attack of opportunity
  • Spell-like abilities: at will -- chaos hammer (DC 22), confusion (DC 22), dispel magic, mirror image, reverse gravity (DC 25), greater teleport (self plus 50-lb.), unholy blight (DC 22); 1/day -- power word stun, summon tanar'ri (50% chance for 4d10 dretches or 1d2 vrocks, or 20% chance for 1 glabrezu); 1/month -- wish (grantable to a mortal humanoid only) (CL 14th)
  • Natural attacks: 2 pincers +24 melee (2d8+14), 2 claws +22 melee (1d6+7), and bite +22 melee (1d8+7)

    Favored Class: Sorcerer


    Special Abilities (Class)

  • Divine (cleric) spells
  • Aura of chaotic evil
  • No lawful or good spells
  • Spontaneous casting (inflict spells)
  • Rebuke undead: 11/day (+6)
  • Domain: Evil -- cast evil spells at +1 CL
  • Domain: Death -- death touch 1/day (1d6 damage)
  • Bishop: +1 to Diplomacy skill checks and +2 to rebuke undead checks

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, medium, heavy, shields (save tower)


    Spells

    Class: Cleric
    Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
    Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: protection from good*, cure light wounds, command, doom; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
    * Domain or Specialty School bonus spell


    Skills

    Maximum Class Ranks: 16/8
    Appraise +6, Balance -1, Bluff +23, Climb +11, Concentration +27, Craft (alchemy) +13, Craft (weaponsmith) +13, Decipher Script +11, Diplomacy +27, Disguise +15, Escape Artist -1, Forgery +6, Gather Information +8, Heal +11, Hide -9, Intimidate +25, Jump +11, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (nobility) +5, Knowledge (religion) +9, Knowledge (planes) +9, Listen +29, Move Silently +14, Profession (scribe) +7, Ride +2, Search +21, Sense Motive +21, Spellcraft +23, Spot +29, Survival +11, Swim +8, Use Rope +4
    Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon


    Weapons

  • Weapon: +3 ghost touch scythe of undead bane
    Attack Bonus: +27
    Damage: 3d6+24 (27-42)
    Critical: x4
    Weight: 30 lb.
    Range: --
    Type: Piercing/slashing
    Notes: Trip attacks; strike incorporeal as if material; +4 to hit and +2d6 damage vs. undead

  • Weapon: Mattock of the titans
    Attack Bonus: +27
    Damage: 4d6+24 (28-48)
    Critical: x3
    Weight: 120 lb.
    Range: --
    Type: Bludgeoning
    Notes: Adamantine; +3 weapon; dig earth: 10 ft. x 10 ft. x 10 ft. cube/10 minutes

  • Weapon: +1 dagger
    Attack Bonus: +25 or +13
    Damage: 1d8+15 (16-23)
    Critical: 19-20/x2
    Weight: 4 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

    Ammunition: Daggers (1)


    Armor

    Armor: +3 breastplate of undead controlling
    Armor Class Bonus: +8
    Maximum Dexterity Bonus: +3
    Armor Check Penalty: -3
    Arcane Spell Failure: 25%
    Base Move: 20 ft.
    Weight: 90 lb.
    Notes: Control up to 26 HD of undead/day as per control undead


    Gear

    Worn Clothes: Simple tunic
    General Gear: Backpack (8), scroll cases: 2 (4), flint & steel (.5), grappling hook (16), silk rope 200 ft. (20), whetstone (4), inkpen (.5), belt pouch (2), sacks: 2 (4), spell component pouch (8), silver unholy symbol (4), healer's kit: 10 uses (4), masterwork weaponsmith tools (20), unholy water: 3 flasks (12)
    Home Possessions: Alchemist's lab (160)
    Magic Items: +3 breastplate of undead controlling (90), mattock of the titans (120), +3 ghost touch scythe of undead bane (30), +1 dagger (4), potion of cure critical wounds (4), ring of protection +3 (.5)
    Spell Components (valuable): --
    Weight: 359 lb. (Light Load: 6,400 lb.)


    Wealth

    Platinum: 2
    Gold: 3
    Silver: 0
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Livestock

    none