Onoxaimon
Concept
Campaign: Kiss of the Abyss
Race: Tanar'ri
Subrace: Glabrezu
Type: Outsider (Evil)
Class: Cleric
Subclass: Bishop
Concept: Damner of the Damned
Level: 1
Level Adjustment: +10
XP: 0 (1,000/3,000)
Station: MU
Origin: Stonewood Forest (72nd Layer of the Abyss)
Current Residence: Empty Barrows (128th Layer of the Abyss)
Description
Hit Points: 260
Hit Dice: 12d8+144 and 1d8+12
Size: H
Space/Reach: 15 ft./15 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Black/violet/--
Apparent Age: 30
Real Age: 4,261
Height/Weight: 15'8"/5,791 lb.
Alignment: Chaotic Evil
Deity: Orcus
Abilities
Strength: 38 (+14)
Dexterity: 14 (+2)
Constitution: 34 (+12)
Intelligence: 23 (+6)
Wisdom: 23 (+6)
Charisma: 27 (+8)
Saving Throws
Fortitude: +22
Reflex: +10
Will: +16
Combat
Initiative: +4
Base Attack Bonus: +12/+7/+2
Grapple: +34
Melee: +24
Ranged: +12
Armor Class *: 40=10+8+0+2+-2+19+3+0
Armor Class (flat-footed): 38=10+8+0+-2+19+3
Armor Class (vs. touch attacks): 13=10+2+-2+3
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Improved Initiative
Improved Turning
Scribe Scroll
Multiattack
Power Attack
Eschew Materials
Improved Overrun
Awesome Blow
Flaws
Bad Student
Neurotic (delusions of grandeur)
Traits
Torpid
Wicked
Special Abilities (Racial)
Outsiders' spiritual physiology
Demonic toughness (+19 natural AC)
Darkvision 60 ft.
Telepathy 100 ft.
Immunity to electricity and poison
Damage resistance 10/good and cold iron
Resistance to acid 10, cold 10, and fire 10
Spell resistance 21
Continuous true seeing (CL 14th)
Keen senses
All wielded weapons considered aligned to chaotic and evil
Improved grab: pincer attack landed on M or smaller foe, grapple as a free action with no attack of opportunity
Spell-like abilities: at will -- chaos hammer (DC 22), confusion (DC 22), dispel magic, mirror image, reverse gravity (DC 25), greater teleport (self plus 50-lb.), unholy blight (DC 22); 1/day -- power word stun, summon tanar'ri (50% chance for 4d10 dretches or 1d2 vrocks, or 20% chance for 1 glabrezu); 1/month -- wish (grantable to a mortal humanoid only) (CL 14th)
Natural attacks: 2 pincers +24 melee (2d8+14), 2 claws +22 melee (1d6+7), and bite +22 melee (1d8+7)
Favored Class: Sorcerer
Special Abilities (Class)
Divine (cleric) spells
Aura of chaotic evil
No lawful or good spells
Spontaneous casting (inflict spells)
Rebuke undead: 11/day (+6)
Domain: Evil -- cast evil spells at +1 CL
Domain: Death -- death touch 1/day (1d6 damage)
Bishop: +1 to Diplomacy skill checks and +2 to rebuke undead checks
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/3+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: cure minor wounds, detect magic, read magic; Level 1: protection from good*, cure light wounds, command, doom; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 16/8
Appraise +6, Balance -1, Bluff +23, Climb +11, Concentration +27, Craft (alchemy) +13, Craft (weaponsmith) +13, Decipher Script +11, Diplomacy +27, Disguise +15, Escape Artist -1, Forgery +6, Gather Information +8, Heal +11, Hide -9, Intimidate +25, Jump +11, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (nobility) +5, Knowledge (religion) +9, Knowledge (planes) +9, Listen +29, Move Silently +14, Profession (scribe) +7, Ride +2, Search +21, Sense Motive +21, Spellcraft +23, Spot +29, Survival +11, Swim +8, Use Rope +4
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Infernal, Orc, Undercommon
Weapons
Weapon: +3 ghost touch scythe of undead bane
Attack Bonus: +27
Damage: 3d6+24 (27-42)
Critical: x4
Weight: 30 lb.
Range: --
Type: Piercing/slashing
Notes: Trip attacks; strike incorporeal as if material; +4 to hit and +2d6 damage vs. undead
Weapon: Mattock of the titans
Attack Bonus: +27
Damage: 4d6+24 (28-48)
Critical: x3
Weight: 120 lb.
Range: --
Type: Bludgeoning
Notes: Adamantine; +3 weapon; dig earth: 10 ft. x 10 ft. x 10 ft. cube/10 minutes
Weapon: +1 dagger
Attack Bonus: +25 or +13
Damage: 1d8+15 (16-23)
Critical: 19-20/x2
Weight: 4 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Ammunition: Daggers (1)
Armor
Armor: +3 breastplate of undead controlling
Armor Class Bonus: +8
Maximum Dexterity Bonus: +3
Armor Check Penalty: -3
Arcane Spell Failure: 25%
Base Move: 20 ft.
Weight: 90 lb.
Notes: Control up to 26 HD of undead/day as per control undead
Gear
Worn Clothes: Simple tunic
General Gear: Backpack (8), scroll cases: 2 (4), flint & steel (.5), grappling hook (16), silk rope 200 ft. (20), whetstone (4), inkpen (.5), belt pouch (2), sacks: 2 (4), spell component pouch (8), silver unholy symbol (4), healer's kit: 10 uses (4), masterwork weaponsmith tools (20), unholy water: 3 flasks (12)
Home Possessions: Alchemist's lab (160)
Magic Items: +3 breastplate of undead controlling (90), mattock of the titans (120), +3 ghost touch scythe of undead bane (30), +1 dagger (4), potion of cure critical wounds (4), ring of protection +3 (.5)
Spell Components (valuable): --
Weight: 359 lb. (Light Load: 6,400 lb.)
Wealth
Platinum: 2
Gold: 3
Silver: 0
Copper: 8
Gems: --
Art/Miscellaneous: --
Livestock
none