Noromain Fomian
Concept
Campaign: The Hunger
Race: Sahuagin
Subrace: Malenti
Type: Monstrous Humanoid (Aquatic)
Class: Ranger
Subclass: Hunter
Concept: Tidestalker
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: LL
Origin: Shadowreef, Sea of Woe, Devios Ocean
Current Residence: Shadowreef, Sea of Woe, Devios Ocean
Description
Hit Points: 36
Hit Dice: 2d8+8 and 1d8+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., swim 40 ft.
Gender: M
Skin/Eyes/Hair: Pale green-silver/emerald/emerald
Apparent Age: 26
Real Age: 156
Height/Weight: 5'5"/132 lb.
Alignment: Neutral Evil
Deity: Sekolah
Abilities
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 12 (+1)
Saving Throws
Fortitude: +6
Reflex: +10
Will: +6
Combat
Initiative: +7
Base Attack Bonus: +3
Grapple: +8
Melee: +8
Ranged: +8
Armor Class *: 24=10+5+0+5+0+5+0+-1
Armor Class (flat-footed): 19=10+5+0+0+5+-1
Armor Class (vs. touch attacks): 14=10+5+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Combat Expertise
Blind-Fight
Point Blank Shot
Rapid Reload (light crossbow)
Flaws
Incapable
Poseur (wild empathy)
Traits
Aggressive
Relentless
Special Abilities (Racial)
Monstrous toughness (+5 natural AC)
Darkvision 60 ft.
Blindsense 30 ft. (water only)
Freshwater sensitivity
Light blindness
Speak with sharks 150 ft.
Water dependent (18 hours)
Master of the waves: +8 Swim, +4 Hide, +4 Listen, +4 Spot
Territorial strength: +4 Survival, +4 Profession (hunter), +4 Handle Animal (sharks only)
Malenti boon: +4 Disguise (as sea elf)
Blood frenzy: 1/day -- +2 Str, +2 Con, -2 AC, no precision-based actions, no voluntary end
Favored Class: Ranger
Special Abilities (Class)
Wild empathy (-1)
Favored enemy: elves (+3)
Hunter: +1 to all rolls with first favored enemy (elves)
Weapon Proficiencies: Simple, martial
Armor Proficiencies: Light, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 6/3
Appraise +5, Balance +5, Bluff +1, Climb +5, Concentration +4, Craft (weaponsmith) +8, Diplomacy +1, Disguise +1, Escape Artist +5, Forgery +5, Gather Information +1, Handle Animal +6, Heal +5, Hide +14, Intimidate +1, Jump +7, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Listen +12, Move Silently +8, Profession (hunter) +8, Ride +5, Search +10, Sense Motive +3, Spot +12, Survival +12, Swim +19, Use Rope +7
Languages: Common, Aquan, Draconic, Elven, Infernal, Sahuagin
Weapons
Weapon: +1 trident
Attack Bonus: +9 or +9
Damage: 1d8+6 (7-14)
Critical: x2
Weight: 4 lb.
Range: 10 ft.
Type: Piercing
Notes: x2 damage if set vs. charge
Weapon: Masterwork short sword
Attack Bonus: +9
Damage: 1d6+5 (6-11)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Spear
Attack Bonus: +8 or +8
Damage: 1d8+7 or 1d8+5 (8-15 or 6-13)
Critical: x3
Weight: 6 lb.
Range: 20 ft.
Type: Piercing
Notes: x2 damage if set vs. charge
Weapon: Dagger
Attack Bonus: +8 or +8
Damage: 1d4+5 (6-9)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Light crossbow
Attack Bonus: +8
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (2), spears (1), tridents (1)
Armor
Armor: +1 mithral chain shirt
Armor Class Bonus: +5
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 10 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), grappling hook (4), belt pouch (.5), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), silk rope 50 ft. (5), masterwork weaponsmith tools (5), healer's kit: 10 uses (1), disguise kit: 10 uses (8), sunrods: 2 (2), antitoxin: 1 (0)
Home Possessions: --
Magic Items: +1 trident (4), +1 mithral chain shirt (10)
Spell Components (valuable): --
Weight: 71 lb. (Light Load: 133 lb.)
Wealth
Platinum: 2
Gold: 7
Silver: 2
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 5
Reputation: +0
Livestock
none