Noromain Fomian


Concept

Campaign: The Hunger
Race: Sahuagin
Subrace: Malenti
Type: Monstrous Humanoid (Aquatic)
Class: Ranger
Subclass: Hunter
Concept: Tidestalker
Level: 1
Level Adjustment: +1
XP: 0 (1,000/3,000)
Station: LL
Origin: Shadowreef, Sea of Woe, Devios Ocean
Current Residence: Shadowreef, Sea of Woe, Devios Ocean

Description

Hit Points: 36
Hit Dice: 2d8+8 and 1d8+4
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft., swim 40 ft.
Gender: M
Skin/Eyes/Hair: Pale green-silver/emerald/emerald
Apparent Age: 26
Real Age: 156
Height/Weight: 5'5"/132 lb.
Alignment: Neutral Evil
Deity: Sekolah


Abilities

Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 12 (+1)


Saving Throws

Fortitude: +6
Reflex: +10
Will: +6


Combat

Initiative: +7
Base Attack Bonus: +3
Grapple: +8
Melee: +8
Ranged: +8
Armor Class *: 24=10+5+0+5+0+5+0+-1
Armor Class (flat-footed): 19=10+5+0+0+5+-1
Armor Class (vs. touch attacks): 14=10+5+0+-1
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Track
  • Combat Expertise
  • Blind-Fight
  • Point Blank Shot
  • Rapid Reload (light crossbow)


    Flaws

  • Incapable
  • Poseur (wild empathy)


    Traits

  • Aggressive
  • Relentless


    Special Abilities (Racial)

  • Monstrous toughness (+5 natural AC)
  • Darkvision 60 ft.
  • Blindsense 30 ft. (water only)
  • Freshwater sensitivity
  • Light blindness
  • Speak with sharks 150 ft.
  • Water dependent (18 hours)
  • Master of the waves: +8 Swim, +4 Hide, +4 Listen, +4 Spot
  • Territorial strength: +4 Survival, +4 Profession (hunter), +4 Handle Animal (sharks only)
  • Malenti boon: +4 Disguise (as sea elf)
  • Blood frenzy: 1/day -- +2 Str, +2 Con, -2 AC, no precision-based actions, no voluntary end

    Favored Class: Ranger


    Special Abilities (Class)

  • Wild empathy (-1)
  • Favored enemy: elves (+3)
  • Hunter: +1 to all rolls with first favored enemy (elves)

    Weapon Proficiencies: Simple, martial

    Armor Proficiencies: Light, shields (save tower)


    Spells

    none


    Skills

    Maximum Class Ranks: 6/3
    Appraise +5, Balance +5, Bluff +1, Climb +5, Concentration +4, Craft (weaponsmith) +8, Diplomacy +1, Disguise +1, Escape Artist +5, Forgery +5, Gather Information +1, Handle Animal +6, Heal +5, Hide +14, Intimidate +1, Jump +7, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Listen +12, Move Silently +8, Profession (hunter) +8, Ride +5, Search +10, Sense Motive +3, Spot +12, Survival +12, Swim +19, Use Rope +7
    Languages: Common, Aquan, Draconic, Elven, Infernal, Sahuagin


    Weapons

  • Weapon: +1 trident
    Attack Bonus: +9 or +9
    Damage: 1d8+6 (7-14)
    Critical: x2
    Weight: 4 lb.
    Range: 10 ft.
    Type: Piercing
    Notes: x2 damage if set vs. charge

  • Weapon: Masterwork short sword
    Attack Bonus: +9
    Damage: 1d6+5 (6-11)
    Critical: 19-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Spear
    Attack Bonus: +8 or +8
    Damage: 1d8+7 or 1d8+5 (8-15 or 6-13)
    Critical: x3
    Weight: 6 lb.
    Range: 20 ft.
    Type: Piercing
    Notes: x2 damage if set vs. charge

  • Weapon: Dagger
    Attack Bonus: +8 or +8
    Damage: 1d4+5 (6-9)
    Critical: 19-20/x2
    Weight: 1 lb. x2
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Light crossbow
    Attack Bonus: +8
    Damage: 1d8 (1-8)
    Critical: 19-20/x2
    Weight: 4+2 lb.
    Range: 80 ft.
    Type: Piercing
    Notes: --

    Ammunition: Bolts (20), daggers (2), spears (1), tridents (1)


    Armor

    Armor: +1 mithral chain shirt
    Armor Class Bonus: +5
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 10 lb.
    Notes: --


    Gear

    Worn Clothes: Traveler's outfit
    General Gear: Backpack (2), bedroll (5), grappling hook (4), belt pouch (.5), sack (.5), whetstone (1), waterskin (4), trail rations: 3 days (3), silk rope 50 ft. (5), masterwork weaponsmith tools (5), healer's kit: 10 uses (1), disguise kit: 10 uses (8), sunrods: 2 (2), antitoxin: 1 (0)
    Home Possessions: --
    Magic Items: +1 trident (4), +1 mithral chain shirt (10)
    Spell Components (valuable): --
    Weight: 71 lb. (Light Load: 133 lb.)


    Wealth

    Platinum: 2
    Gold: 7
    Silver: 2
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: none
    Honor: 5
    Reputation: +0


    Livestock

    none