Nnamdi Ogun
Concept
Campaign: Desperate Defense
Race: Human
Subrace: Kukulian
Type: Humanoid
Class: Ranger
Subclass: Jaeger
Concept: Chief's Son
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: LU
Origin: Zanga, Kukul
Current Residence: Namadas Forest, Kukul
Description
Hit Points: 11
Hit Dice: 1d8+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Brown/brown/black
Apparent Age: 24
Real Age: 24
Height/Weight: 6'1"/173 lb.
Alignment: True Neutral
Deity: Zilo Po
Abilities
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Saving Throws
Fortitude: +6
Reflex: +5
Will: +3
Combat
Initiative: +4
Base Attack Bonus: +1
Grapple: +5
Melee: +5
Ranged: +5
Armor Class *: 18=10+4+0+4+0+0+0+0
Armor Class (flat-footed): 14=10+4+0+0
Armor Class (vs. touch attacks): 14=10+4+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Track
Point Blank Shot
Combat Reflexes
Combat Expertise
Improved Disarm
Flaws
Callow
Incapable
Traits
Hardy
Uncivilized
Special Abilities (Racial)
Strong will: +1 Will saves vs. enchantments
Tribal warriors' pride
Favored Class: Any
Special Abilities (Class)
Wild empathy (+3)
Favored enemy: monstrous humanoids (+2)
Jaeger: +1 to attack rolls when wielding a weapon in each hand
Weapon Proficiencies: Simple, martial, bolas
Armor Proficiencies: Light, shields (save tower)
Spells
none
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance +2, Bluff +0, Climb +2, Concentration +3, Craft (weaponsmith) +3, Diplomacy +0, Disguise +1, Escape Artist +2, Forgery +2, Gather Information +0, Handle Animal +6, Heal +3, Hide +6, Intimidate +1, Jump +3, Knowledge (dungeoneering) +3, Knowledge (geography) +3, Knowledge (nature) +3, Listen +7, Move Silently +6, Ride +5, Search +6, Sense Motive +3, Spot +7, Survival +7, Swim +1, Use Rope +7
Languages: Common (Kukul), Draconic, Giant
Weapons
Weapon: Battleaxe
Attack Bonus: +5
Damage: 1d8+4 (5-12)
Critical: x3
Weight: 6 lb.
Range: --
Type: Slashing
Notes: --
Weapon: Spear
Attack Bonus: +5 or +5
Damage: 1d8+6 or 1d8+4
Critical: x3
Weight: 6 lb. x2
Range: 20 ft.
Type: Piercing
Notes: x2 damage if set vs. charge
Weapon: Dagger
Attack Bonus: +5 or +5
Damage: 1d4+4 (5-8)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Short bow
Attack Bonus: +5
Damage: 1d6 (1-6)
Critical: x3
Weight: 2+6 lb.
Range: 60 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (2), spears (2)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 30 ft.
Weight: 25 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), bedroll (5), caltrops (2), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), belt pouch (.5), sack (.5), signal whistle (0), whetstone (1), waterskin (4), trail rations: 3 days (3), torches: 3 (3)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 83 lb. (Light Load: 100 lb.)
Wealth
Platinum: 0
Gold: 0
Silver: 4
Copper: 5
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: none
Honor: 10
Reputation: +0
Livestock
none