Neuri Bab
Concept
Campaign: Empty Citadel
Race: Doppelganger
Subrace: --
Type: Monstrous Humanoid (Shapechanger)
Class: Rogue
Subclass: Con Artist
Concept: Mercenary Spy
Level: 3
Level Adjustment: +4
XP: 4,730 (6,000/10,000)
Station: LU
Origin: Linkohn, Verdentia
Current Residence: Barbus, Darsix
Description
Hit Points: 59
Hit Dice: 4d8+8 and 3d6+6
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: M
Skin/Eyes/Hair: Gray/yellow/bald
Apparent Age: 25
Real Age: 22
Height/Weight: 5'6"/149 lb.
Alignment: True Neutral
Deity: Urdlen
Abilities
Strength: 15 (+2)
Dexterity: 20 (+5)
Constitution: 15 (+2)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 20 (+5)
Saving Throws
Fortitude: +1
Reflex: +12
Will: +7
Combat
Initiative: +5
Base Attack Bonus: +6/+1
Grapple: +7
Melee: +8
Ranged: +11
Armor Class *: 21=10+2+0+5+0+4+0+0
Armor Class (flat-footed): 16=10+2+0+0+4+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Dodge
Mobility
Combat Expertise
Improved Disarm
Point Blank Shot
Rapid Shot
Flaws
Meager Fortitude
Overconfident
Traits
Icy
Slippery
Special Abilities (Racial)
Darkvision 60 ft.
Monstrous toughness (+4 natural AC)
Master spy
Immunity to sleep and charm effects
Continous detect thoughts (DC 17; CL 18th)
Change shape
Natural attacks: slam +6 melee (1d6+2)
Favored Class: Rogue
Special Abilities (Class)
Trapfinding
Sneak attack (+2d6)
Evasion
Trap sense (+1 AC)
Con Artist: +1 to Bluff, Diplomacy, Disguise, and Forgery skill checks
Weapon Proficiencies: Simple, rapier, short sword, short bow, hand crossbow
Armor Proficiencies: Light
Spells
none
Skills
Maximum Class Ranks: 10/5
Appraise +5, Balance +6, Bluff +25, Climb +3, Concentration +2, Craft (trapmaking) +8, Decipher Script +6, Diplomacy +14, Disable Device +10, Disguise +31, Escape Artist +16, Forgery +11, Gather Information +10, Heal +4, Hide +15, Intimidate +12, Jump +7, Listen +12, Move Silently +13, Open Lock +14, Perform (drama) +6, Profession (apothecary) +3, Ride +5, Search +15, Sense Motive +6, Sleight of Hand +12, Spot +12, Survival +2, Swim +3, Tumble +10, Use Magic Device +9, Use Rope +11
Languages: Common, Dwarven, Elven, Giant, Gnome, Halfling
Weapons
Weapon: +1 short sword
Attack Bonus: +9
Damage: 1d6+3 (4-9)
Critical: 19-20/x2
Weight: 2 lb.
Range: --
Type: Piercing
Notes: --
Weapon: Morningstar
Attack Bonus: +8
Damage: 1d8+2 (3-10)
Critical: x2
Weight: 6 lb.
Range: --
Type: Bludgeoning & piercing
Notes: --
Weapon: Dagger
Attack Bonus: +8 or +11
Damage: 1d4+2 (3-6)
Critical: 19-20/x2
Weight: 1 lb. x2
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Masterwork composite short bow
Attack Bonus: +12
Damage: 1d6+2 (3-8)
Critical: x3
Weight: 2+6 lb.
Range: 70 ft.
Type: Piercing
Notes: --
Ammunition: Arrows (40), daggers (2)
Armor
Armor: Leather armor
Armor Class Bonus: +2
Maximum Dexterity Bonus: +6
Armor Check Penalty: 0
Arcane Spell Failure: 10%
Base Move: 30 ft.
Weight: 15 lb.
Notes: --
Gear
Worn Clothes: Traveler's outfit
General Gear: Backpack (2), bedroll (5), belt pouches: 2 (1), sacks: 2 (1), flint & steel (0), whetstone (1), grappling hook (4), silk rope 50 ft. (5), trail rations: 1 day (1), waterskin (4), healer's kit: 10 uses (1), masterwork thieves' tool (2), masterwork trapmaking tools (5)
Home Possessions: --
Magic Items: +1 short sword (2), vest of escape (0), potion of invisibility (.5), potion of shield of faith +4 (.5)
Spell Components (valuable): --
Weight: 65 lb. (Light Load: 66 lb.)
Wealth
Platinum: 26
Gold: 2
Silver: 1
Copper: 8
Gems: --
Art/Miscellaneous: --
Renown
Code of Honor: Honor Among Thieves
Honor: 5
Reputation: +0
Livestock
none