Nerissa Aelinuil


Concept

Campaign: Faith in Beauty
Race: Elf
Subrace: Star
Type: Humanoid
Class: Bard
Subclass: Entertainer
Concept: Harpist
Level: 1
Level Adjustment: +0
XP: 0 (1,000/3,000)
Station: ML
Origin: Mellisun, Hale
Current Residence: Devu, Hale

Description

Hit Points: 9
Hit Dice: 1d6+3
Size: M
Space/Reach: 5 ft./5 ft.
Move: 30 ft.
Gender: F
Skin/Eyes/Hair: Peach/blue/black
Apparent Age: 21
Real Age: 161
Height/Weight: 4'11"
Alignment: 94 lb.
Deity: Dreyma


Abilities

Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 20 (+5)


Saving Throws

Fortitude: +4
Reflex: +7
Will: +3


Combat

Initiative: +5
Base Attack Bonus: +0
Grapple: +1
Melee: -1
Ranged: +3
Armor Class *: 17=10+2+0+5+0+0+0+0
Armor Class (flat-footed): 12=10+2+0+0
Armor Class (vs. touch attacks): 15=10+5+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous


Feats

  • Point Blank Shot
  • Rapid Shot
  • Skill Focus (Performance: sing)


    Flaws

  • Noncombatant
  • Shaky


    Traits

  • Comely
  • Passionate


    Special Abilities (Racial)

  • Low-light vision
  • Immune to sleep
  • +2 saves vs. enchantments
  • Martial heritage
  • Keen senses

    Favored Class: Bard


    Special Abilities (Class)

  • Arcane (bard) spells
  • Bardic knowledge (+5)
  • Bardic music: 1/day
  • Songs known: countersong, fascinate (1 target), inspire courage (+1)
  • Entertainer: +1 to Perform skill checks

    Weapon Proficiencies: Simple, long sword, rapier, short sword, whip, short bow, long bow

    Armor Proficiencies: Light, shields (save tower)


    Spells

    Class: Bard
    Spells Per Day: 2/0/0/0/0/0/0/0/0/0
    Spells Known Per Level: 4/0/0/0/0/0/0/0/0
    Spells Known: Level 0: detect magic, read magic, lullaby, prestidigitation; Level 1: --; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --


    Skills

    Maximum Class Ranks: 4/2
    Appraise +4, Balance +5, Bluff +10, Climb +1, Concentration +4, Craft (instrument making) +5, Decipher Script +5, Diplomacy +8, Disguise +4, Escape Artist +8, Forgery +4, Gather Information +5, Heal +2, Hide +5, Intimidate +5, Jump +1, Knowledge (arcana) +8, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (nature) +5, Listen +8, Move Silently +6, Perform (dance) +8, Perform (sing) +14, Perform (stringed instruments) +13, Ride +5, Search +6, Sense Motive +2, Spellcraft +8, Spot +4, Survival +4, Swim +1, Use Magic Device +6, Use Rope +5
    Languages: Common, Draconic, Elven, Gnome, Orc, Sylvan


    Weapons

  • Weapon: Rapier
    Attack Bonus: -1
    Damage: 1d6+1 (2-7)
    Critical: 18-20/x2
    Weight: 2 lb.
    Range: --
    Type: Piercing
    Notes: --

  • Weapon: Dagger
    Attack Bonus: -1 or +3
    Damage: 1d4+1 (2-5)
    Critical: 19-20/x2
    Weight: 1 lb.
    Range: 10 ft.
    Type: Piercing/slashing
    Notes: --

  • Weapon: Short bow
    Attack Bonus: +3
    Damage: 1d6 (1-6)
    Critical: x3
    Weight: 2+3 lb.
    Range: 60 ft.
    Type: Piercing
    Notes: --

    Ammunition: Arrows (20), daggers (1)


    Armor

    Armor: Leather armor
    Armor Class Bonus: +2
    Maximum Dexterity Bonus: +6
    Armor Check Penalty: 0
    Arcane Spell Failure: 10%
    Base Move: 30 ft.
    Weight: 15 lb.
    Notes: --


    Gear

    Worn Clothes: Entertainer's outfit
    General Gear: Backpack (2), bedroll (5), belt pouch (.5), sack (.5), spell component pouch (2), flint & steel (0), waterskin (4), trail rations: 1 day (1), sunrods: 2 (2), masterwork harp (3)
    Home Possessions: --
    Magic Items: --
    Spell Components (valuable): --
    Weight: 43 lb. (Light Load: 43 lb.)


    Wealth

    Platinum: 0
    Gold: 0
    Silver: 2
    Copper: 8
    Gems: --
    Art/Miscellaneous: --


    Renown

    Code of Honor: Compact of the Forests
    Honor: 10
    Reputation: +1


    Livestock

    none