Nalzar Lohammer
Concept
Campaign: Fearless
Race: Dwarf
Subrace: Hill
Type: Humanoid
Class: Cleric
Subclass: Pillar
Concept: Clan Scion
Level: 1 (1,000/3,000)
Level Adjustment: +0
XP: 0
Station: ML
Origin: Brime, Hale
Current Residence: Smyth, Verdentia
Description
Hit Points: 13
Hit Dice: 1d8+5
Size: M
Space/Reach: 5 ft./5 ft.
Move: 20 ft.
Gender: M
Skin/Eyes/Hair: Tanned/brown/auburn
Apparent Age: 29
Real Age: 77
Height/Weight: 4'4"/189 lb.
Alignment: Lawful Good
Deity: Veratir Hammering
Abilities
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 15 (+2)
Wisdom: 18 (+4)
Charisma: 14 (+2)
Saving Throws
Fortitude: +7
Reflex: +1
Will: +6
Combat
Initiative: +1
Base Attack Bonus: +0
Grapple: +3
Melee: +3
Ranged: +1
Armor Class *: 16=10+4+1+1+0+0+0+0
Armor Class (flat-footed): 15=10+4+1+0+0+0
Armor Class (vs. touch attacks): 11=10+1+0+0+0
* AC: total=base (10)+armor+shield+Dexterity+size+natural+magic+miscellaneous
Feats
Combat Casting
Dodge
Scribe Scroll
Flaws
Bad Student
Spell-locked (arcane)
Traits
Easygoing
Spellgifted (conjuration)
Special Abilities (Racial)
Darkvision 60 ft.
Stonecunning
Weapon familiarity: dwarven waraxe, dwarven urgrosh
Stability
+2 saves vs. poison
+2 saves vs. spells
+1 attack rolls vs. orcs and goblinoids
+4 AC vs. giants
+2 Appraise checks for metal/stone
+2 Craft checks for metal/stone
Favored Class: Fighter
Special Abilities (Class)
Divine (cleric) spells
Spontaneous casting (cure spells)
Aura of lawful good
No chaotic or evil spells
Turn undead 5/day
Domain: Good (cast Good spells at +1 caster level)
Domain: Protection (1/day -- grant one subject a +1 resistance bonus to next saving throw)
Pillar: casting time for clerical abjuration and transmutation school spells reduced by one time increment, minimum of free action and maximum full-round action
Weapon Proficiencies: Simple
Armor Proficiencies: Light, medium, heavy, shields (save tower)
Spells
Class: Cleric
Spells Per Day: 3/2+1/0/0/0/0/0/0/0/0
Spells Memorized (typical) *: Level 0: detect magic x2, guidance; Level 1: bless, command, protection from evil*; Level 2: --; Level 3: --; Level 4: --; Level 5: --; Level 6: --; Level 7: --; Level 8: --; Level 9: --
* Domain or Specialty School bonus spell
Skills
Maximum Class Ranks: 4/2
Appraise +2, Balance -2, Bluff +2, Climb +0, Concentration +9, Craft (blacksmith) +5, Diplomacy +3, Disguise +2, Escape Artist -2, Forgery +2, Gather Information +3, Heal +5, Hide -2, Intimidate +1, Jump +0, Knowledge (religion) +2, Listen +4, Move Silently -2, Profession (scribe) +1, Ride +1, Search +2, Sense Motive +3, Spellcraft +6, Spot +4, Survival +4, Swim -3, Use Rope +3
Languages: Common, Dwarven, Giant, Gnome
Weapons
Weapon: Morningstar
Attack Bonus: +3
Damage: 1d8+3 (4-11)
Critical: x2
Weight: 6 lb.
Range: --
Type: Bludgeoning & piercing
Notes: --
Weapon: Dagger
Attack Bonus: +3 or +1
Damage: 1d4+3 (4-7)
Critical: 19-20/x2
Weight: 1 lb.
Range: 10 ft.
Type: Piercing/slashing
Notes: --
Weapon: Light crossbow
Attack Bonus: +1
Damage: 1d8 (1-8)
Critical: 19-20/x2
Weight: 4+2 lb.
Range: 80 ft.
Type: Piercing
Notes: --
Ammunition: Bolts (20), daggers (1)
Armor
Armor: Chain shirt
Armor Class Bonus: +4
Maximum Dexterity Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20%
Base Move: 20 ft.
Weight: 25 lb.
Notes: --
Shield: Light wooden shield
Armor Class Bonus: +1
Armor Check Penalty: -1
Arcane Spell Failure: 5%
Weight: 5 lb.
Notes: --
Gear
Worn Clothes: Explorer's outfit
General Gear: Backpack (2), bedroll (5), belt pouch (.5), blacksmith tools (5), caltrops (1), flint & steel (0), grappling hook (4), silk rope 50 ft. (5), whetstone (1), waterskin (4), trail rations: 3 days (3), sack (.5), wooden holy symbol (0), spell component pouch (2)
Home Possessions: --
Magic Items: --
Spell Components (valuable): --
Weight: 76 lb. (Light Load: 76 lb.)
Wealth
Platinum: 0
Gold: 10
Silver: 2
Copper: 8
Gems: --
Art/Miscellaneous: Signet ring (5)
Renown
Code of Honor: Pact of the Mountains
Honor: 25
Reputation: +0
Livestock
none